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| The Desolute Void - Turn 6.0 - The Pirate King
 | Combat | Physical | Energy | Other | Flash | Charges |
 | DEX/EGO | SPD | PD | rPD | Total | ED | rED | Total | Mental | Power | Sight | Sound | ??? |
| Curt Rustle | 26 | 5 | 10 | 13 | 23 | 5 | 13 | 18 | 19 | 5 | 0 | 0 | 0 |  |
| Dasan | 20 | 5 | 4 | 20 | 24 | 4 | 20 | 25 | 6 | 0 | 10 | 0 | 0 | Laser Cannon - 13/16
Flame Thrower - 0/4
Mini-gun - 13/16
Force Field - 0/6 |
| Ianna | 35 | 6 | 11 | 15 | 26 | 11 | 15 | 26 | 0 | 5 | 0 | 0 | 0 |  |
| Isobella | 33 | 5 | 5 | 24 | 29 | 3 | 24 | 27 | 9 | 0 | 10 | 0 | 0 | Defiance Super Shock - 92/96 |
| Jack Braun | 20 | 5 | 12 | 23 | 35 | 11 | 23 | 34 | 10 | 0 | 2 | 0 | 0 |  |
| Marco diPietro | 18/23 | 4 | 12 | 13 | 25 | 12 | 13 | 25 | 24 | 7* | 0 | 0 | 0 |  |
| Shooter | 20 | 4 | 8 | 31 | 39 | 8 | 31 | 39 | 18 | 10 | 7 | 3 | 0 | Manhunter - 11/12
SSR - Normal - 14/16
SSR - AP 16/16
Frag Grenades - 3/6 |
| Tal Everwind | 23 | 5 | 2 | 20 | 22 | 4 | 20 | 24 | 0 | 0 | 0 | 0 | 0 |  |
 | REC | BODY | STUN | END | Other |
Full | Current | Full | Current | Full | Current |
| Curt Rustle | 10 | 12 |  | 37 |  | 40 |  |  |
| Dasan | 9 | 14 |  | 36 |  | 46 |  |  |
| Ianna | 10 | 12 |  | 37 |  | 46 |  |  |
| Isobella | 5 | 12 |  | 25 |  | 30 |  |  |
| Jack Braun | 12 | 12 |  | 47 |  | 76 |  |  |
| Marco diPietro | 10 | 10 |  | 33 |  | 48 |  |  |
| Shooter | 8 | 13 |  | 32 |  | 40 |  |  |
| Tal Everwind | 9 | 18 |  | 32 |  | 36 |  | END Reserve 90/90 (10 REC) |
IANNA: Checking quickly the captain replies to the others, {The mind counts check out. Okay, Jack, Isobella, Dasan and I will go talk to them. The rest of you be ready as you may need to come bring the big guns. We'll see how far conversation will take us.}
IANNA (GM): I don't know the best way to get close to where they are. I could teleport the four of us to the other side of the wall, where the group wouldn't likely notice us but I'm not sure that would work. I don't want to show off the teleporting powers right now and wish to preserve our 'normal' status. Ideally I'd like the 4 of us to get close so we can walk towards them to make contact. If we can get ahead of them and then 'naturally' greet them as they come closer that would be great too. Just not sure the proximity and bearing of their group to figure out how to get close. Ianna can just call out with something like this, "Hello there! We're glad to see other humans in this strange place." She'll definitely be using her interpersonal skills to try to create a positive rapport.
Once the sound of the pirate king and his group have faded somewhat, the group quickly scales the walls of the pod room. Shooter remains on top of the wall to observe the distant group through his sniper scope while the rest drop to the floor of the platform. Then, while Dasan, Tal and Marco remain behind, Ianna, Jack, Curt and Isobella hurry after the other group. They reach the edge of the platform, where a walkway extends out over the red mists far below. The walkway is about two meters wide and angles upwards at a 15 degree angle or so. After about 20 meters it curves first to the right and then to the left.
Through his scope, Shooter than see the four gaining on the slower moving group led by the pirate as they ascend towards a large platform that is set well away from the central spine of the ship but is also not touching the outer walls of the vast interior cavern.
As they come around a bend, Ianna can see the tail end of the other group up ahead. She hails them. "Hello there! We're glad to see other humans in this strange place."
The men at the back of the other group stop and turn, their weapons at the ready. As word of the newcomers is passed forward to the pirate king, one of the men calls out, "Who are you and where are you from." He is very wary and looks tired.
With the better vision afforded by her LG lens, Isobella can see that the man is wearing the uniform of a lieutenant in the Imperial Navy. She focuses on the shoulder badge and sees that he is from the INS Fast Spike.
ISOBELLA: Isobella will pass this on using the mental link.
IANNA: "I am Captain Fox of the civilian science vessel, Darklight and this is part of my crew. We were passing through the 871-438 system when we encountered some anomaly and ended up here. You're the first humans we've encountered so far. What is this place?" Ianna is not trying to stray too far from the truth, nor project an image that isn't believable about who they are. She is using her presence to be believable and sound fairly normal as captains of exploratory vessels would go. She does not want to sound military at all.
IANNA (GM): Darklight seems like a dubious ship name to Marty. However, if it has little significance in the game world then she'll use it openly. I'm assuming that this ship has no connection at all to the Imperial Navy or the Empire and to those knowledgeable about vessels would assume it is a science/exploration type ship. Ianna would have insisted on getting a ship that could allow the group to keep the non-IIS connection as real as possible. If this is not true, then she'll use a different ship's name of a matching class that might pass for the ship we're on. Hopefully the name of the ship isn't obvious when looking at it or detecting it with sensors.
LT TRASK: "Greetings, Captain Fox," the officer replies without enthusiasm. "I am Lieutenant Trask of the INS Fast Spike. This place is an alien ship. Have you run into any aliens since you arrived?"
GM: I should also mention, for the benefit of Curt, Marco, Tal and Shooter, that the other group is about 80 meters (40 inches) away. The range penalty is -8. My assumption is that Shooter is perched on top of the wall between the passage and the pod room while the other three on in the passage, and against the wall so as to be hidden from view.
IANNA: The captains nods at the lieutenant's identification but makes no visible recognition of him or his ship. "We have seen some wasp-like beings flying around but haven't encountered them directly. We did run into some bug like critters as well as some shadow beings. Have you encountered these aliens as well? Any idea what or who they might be? We haven't been able to communicate with them. They simply seem hostile. But that seems odd given there are docking bays in this 'ship'. Have you encountered any non-hostiles here?"
LT TRASK: "Everything here is hostile," the lieutenant replies morosely. "We've encountered at least six or seven different races of Charons and lost men to all of them. We've encountered the shadows and lost men to them as well. We've..."
DARK CLAW: The lieutenant is interrupted by the appearance of the pirate captain. "And a very good day to you," the merry pirate exclaims to Ianna as he arrives. Such an unpleasant location for which to meet two ladies as lovely as yourself," he adds as his gaze wanders towards Isobella. He also glances at Dasan and Jack briefly. "I am Captain G'Damnuk, most recently a sworn emeny of the Empire and a sad constituent of an imperial prison ship but now free again and in the most unlikely company. Still, strange circumstances make for strange bedfellows and circumstances do get much stranger than this, eh lieutenant."
GM: This last is directed at Lt Trask." The lieutenant does not reply.
DARK CLAW: "So now we encounter fellow travelers in the night - poor wanderers trapped in the very dimension responsible for my current state of freedom. Captain G'Damnuk yes I am but also known as Dark Claw, feared defender of the oppressed, a mutant if you like, and unashamed - ney, verily proud of who and what I am."
GM: The extremely verbose, fast talking and downright merry pirate is the exact opposite of the droll navy lieutenant. The group notes that the pirate is not dressed in prison clothing but a hodge-podge of clothing that is more befitting of his debonair attitude. One can just imagine that his first act, upon attaining freedom, was to change into a more appropriate wardrobe. Dark Claw is armed with an imperial blaster rifle (4d6 RKA).
DARK CLAW: "What prompts you to approach us? And I should warn you that it is my nature to assume that you are lying until my own eyes can verify the truth of what you say. And I've been known to curse my own eyes as liars though, to exact vengeance on them would be self-defeating."
GM: The pirate lord finally pauses long enough for Ianna to say something. |