Champions of the Empire
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World of Shadows
Four Horsemen
Edge of Darkness
Blue Mountain
Champions of the Empire is; first and foremost; a mutant/sci-fi campaign. It uses the standard 5th edition Champions rules; with some modifications outlined in the Rules section; but exists somewhere between Star Hero and Galactic Champions.

In Star Hero; the player characters are generally normal humans (or aliens) with few; if any; Champions-type powers. In Galactic Champions; the player characters are built on 700 or more points and have many powers available to them.

In Champions of the Empire; however; the player characters are mutants. For the most part; they are of standard human stock; with mutations that set them apart from the rest of humanity. Characters are built on 200 character points; plus up to 70 points in disadvantages; but only a few disadvantages are allowed. The Focus limitation is not required in the beginning as characters may use off the shelf equipment without paying for it with character points. However; such equipment can never be counted on as much as inherent mutant powers or equipment that is integral to the character. This becomes more pronounced as the characters gain experience. Characters earn experience when the player submits turns. A very active player can earn up to 4 EXP per month.

The setting for the campaign is the Traveller universe; specifically the Megatraveller universe up to and including the assassination of Strephon and the dissolution of the Moot. The Fifth Frontier War has just started and the characters are stuck in the middle of it. The struggle for succession reigns and has resulted in some degree of chaos at the highest levels of the empire but most imperial citizens are largely unaffected at this early stage of the battle for the succession and the Fifth Frontier War.


The Black Moon Campaign

The first Champions of the Empire campaign (called the “Black Moon” campaign) started with six mutants; mostly unknown to each other; arriving at Black Moon prison after having been arrested and convicted of various charges; up to and including murder and treason. To make things worse; most of their mutant powers had been “mind-blocked” and were not available to them. As the Black Moon Prison adventure progressed; the player characters met and formed their own “good guy” prison gang. They had run-ins with some of the other prison gangs and; towards the end; became intimately involved in the political goings-on of the prison; which involved corruption among the prison staff.

The group eventually escaped from Black Moon prison and made their way to the only population center on Black Moon; Circle City. There they remained for some time; laying low and allowing the mind blocks on their powers to degenerate to the point where they could use them again. They obtained fake local identification cards and found jobs to support themselves while they saved money for more expensive fake imperial identification cards and starship passage to a more populous world. However; before their plans came to fruition; three members of the group were shanghaied while applying for extremely profitable asteroid mining jobs. The advertisement in the Circle City Gazette promised good money but turned out to be too good to be true. Those who applied; as it turned out; were drugged; placed on a ship; and sent to the asteroid belt where they woke up; many hours later; in a small; one room mining module. Printed instructions posted on the bulkhead indicated their expected mining quotas and implied that; if the quotas were not met; the mining module would not receive necessary food; water and air supplies.

And so began the Mystery Spaceship Adventure. To read more about how the adventure progressed; and how the group was eventually reunited; click on the Public Turns link and follow the exploits of the group.


Hopefully this will give you an idea of the flavor of the Champions of the Empire campaigns. It is Star Hero on steroids where; instead of playing normals; the player characters are mutants with various powers. The campaign does not yet have any subscription lists; but you are free to “lurk” and follow the exploits of the mutants by reading the Public Turns. As of this writing (Jan 2006) there are two campaigns in the Champions of the Empire universe. A third campaign; with a new GM; may be starting sometime in the next few months. An announcement will be made here and at Hero Central soliciting for players. A high level; Galactic Champions campaign may also be starting yet this year.



Currently active campaigns are:
Gamma Company
Four Horsemen
Edge of Darkness

World of Shadows is defunct and Black Moon is on indefinite hold (as I am having way too much fun with Edge of Darkness to be able to dedicate the time to start it up again just yet).

Steve Linn - Over-GM - Champions of the Empire
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