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 | Acoustics | This skill allows the character to build and repair white noise generators, noise insulators and bafflers, and sonic protection gear (headphones, helmet liners, and so forth). No more than one item can be construction per week, but the price in materials is 10% less than the normal item cost. When repairing acoustic devices, use the standard repair rule. Build Device
The basic chance to build a device is equal to rank x 5 plus ((INT + LOG - 80) / 2). This assumes a device of moderate complexity |  |
| Animal Training | This skill incorporates both the ability to tame animals and to train animals. Animals must be tamed before they can be trained. Some animals can be purchased or otherwise obtained who are already tamed, in which case they just need to be trained. Knowledge of Animals
Someone with this skill is also knowledgeable about the various animals of the Frontier. The chance of identifying a specific animal is equal to (rank x 10) + (Education x 3). Animal Taming
This ability gives a character the chan |  |
 | Appraisal | This skill allows a character to appraise with worth of rare and valuable items (artwork, antiques, books, exotic weapons, etc.) to within 10% of their normal cost. The chance of success is equal to (rank x 10) + ((INT - 40) / 2). |  |
| Archaeology | This skill is the scientific study of the life and culture of ancient peoples, through examination of excavations of ancient cities, relics, and artifacts. A successful skill check allows a character to tell the approximate age of an item, what its use might have been, and what the race was like who used it. This is all subject to varying factors, of course, such as the alienness of the item to the character or cases of extreme antiquity. If an entire site is being studied, a number of successf |  |
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