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| Machinery Operation | This skill allows the character to identify and operate small and large machines, such as large power tools, manufacturing machines, and other machinery including vehicles not covered in other skills. Operating a machine includes starting it and using it to do anything it was designed to do. The chance to succeed includes the possibility that the character may need to bypass a locked start switch. Obviously, if the machine is damaged or unpowered it will not start until it is repaired or repowe |  |
 | Makeshift Items and Structures | This skill allows characters to make primitive tools and weapons out of stones, sticks, cords, and other natural materials. Only non-powered devices and weapons, such as bows and arrows, axes, clubs, javelins, knives, and spears, can be made. Only a javelin can be balanced well enough to use as a thrown weapon. Structures made with this skill include rope bridges, larger shelters requiring a greater use of materials than the Survival skill's personal shelter, makeshift structures in trees, raft |  |
| Martial Arts | Martial Arts skill makes a character a better fighter in melee. A character with Martial Arts skill can add 10% per level to his basic chance to hit with his bare hands in melee. The skill also increases the damage caused by a successful bare-hands attack, adding one point of damage per level. Martial Arts skill also gives the character three subskills: tumbling, defensive throws and nerve combat. Tumbling reduces damage from falling by -1 point of damage per skill level. Defensive throwing let |  |
 | Medical Skill | A character that has Medical skill is called a medic. Medics need a medkit to use their skill. Medics diagnose ailments, heal wounds, control infections. neutralize poisons, cure diseases, wake up unconscious individuals and prevent tissue deterioration. There are nine Medical subskills: Administer Drugs. Diagnosis, First Aid, Minor Surgery, Major Surgery, Control Infection, Cure Disease. Neutralize Toxins and Activate Freeze Field. If a patient is treated in a hospital or sick bay all Success |  |
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