Alpha Dawn
        Alpha Dawn
Campaign Info\Skills\Alpha Cat Skills

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Machinery OperatorThis skill allows the character to identify and operate small and large machines, such as large power tools, manufacturing machines, and other non-vehicular machinery not covered in other skills. Operating a machine includes starting it and using it to do anything it was designed to do. The chance to succeed includes the possibility that the character may need to bypass a locked start switch. Obviously, if the machine is damaged or unpowered it will not start until it is repaired or repowered.
Making Items and StructuresThis skill allows characters to make primitive tools and weapons out of stones, sticks, cords, and other natural materials. Only non-powered devices and weapons, such as bows and arrows, axes, clubs, javelins, knives, and spears, can be made. Only a javelin can be balanced well enough to use as a thrown weapon. Structures made with this skill include rope bridges, larger shelters requiring a greater use of materials than the Survival skill's personal shelter, makeshift structures in trees, raft
Martial ArtsMartial Arts skill makes a character a better fighter in melee. A character with Martial Arts skill can add 10% per level to his basic chance to hit with his bare hands in melee. The skill also increases the damage caused by a successful bare-hands attack, adding one point of damage per level. Martial Arts skill also gives the character three subskills: tumbling, defensive throws and nerve combat. Tumbling reduces damage from falling by -1 point of damage per skill level. Defensive throwing let
MathematicsMathematics is the abstract science of number, quantity, and space. Mathematics may be studied in its own right (pure mathematics), or as it is applied to other disciplines such as physics and engineering (applied mathematic). GENERAL KNOWLEDGE
Success Rate: (INT / 2) + 10 + skill level
MedicA character that has Medical skill is called a medic. Medics need a medkit to use their skill. Medics diagnose ailments, heal wounds, control infections. neutralize poisons, cure diseases, wake up unconscious individuals and prevent tissue deterioration. There are nine Medical subskills: Administer Drugs. Diagnosis, First Aid, Minor Surgery, Major Surgery, Control Infection, Cure Disease. Neutralize Toxins and Activate Freeze Field. If a patient is treated in a hospital or sick bay all Success
Military ScientistThis skill allows the character to lead troops in battle and execute tactical maneuvers to hopefully outmaneuver opponent units and armies. The following tables indicate the ideal progression. However, it is entirely possible, and even probable, that officers will be found that do not align to these tables. For example, a General might have Military Scientist at a much lower level because he was able to purchase his commission and promotions or might have been promoted due to political connecti
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