Alpha Dawn
        Alpha Dawn
Campaign Info\Skills\Alpha Cat Skills

NameDescription
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CamoflageCamouflage is the art of concealing a large area, structure, or vehicles outside in natural cover. A vehicle painted a camouflage coloration pattern can be very difficult to see. A structure that is covered with vegetation and shaded correctly is almost invisible until you get close to it. The use of Tracking to cover tracks leading to the structure or vehicle is sometimes necessary to complete the camouflage. If the skill check is made, then there is no chance for an observer who is far away f
ChefA chef knows how to prepare meals for groups of people. The GM may or may not require skill rolls to prepare meals, depending on the situation. For example, if one of the adventurers has chef skill, it is generally assumed that the character probably prepares most of the meals for the group most of the time and no skill roll needs to be made. The GM might require a skill roll if the group had to hunt and/or forage for food or if there is something unusual about a particular event that might cal
ChemistryA character with this skill is schooled in the science dealing with the composition and properties of substances, and with the reactions by which substances are produced from and converted into other substances. Only a character with Chemistry can name a new chemical element or synthesis or use a vaporscanner or Atmospheric-CAS to analyze atmospheric samples. A successful atmospheric analysis (skill check) can indicate whether the air is breathable or poisonous, and what gases are present. A ch
ClimbingThis skill increases a character's climbing ability. The character can climb a rope at a rate of 3 meters/turn and vertical surfaces at a rate of 2 meters/turn. Ifshnits can only move half this distance due to their size. The character can also use the proper equipment to climb and rappel like a mountain climber. A character with this skill also learns to use such-sets. Rope Climbing
At rank 1, the character can climb a rope at a rate of 3 meters per turn. This rate increases by half a meter pe
CommunicationThis skill can be used when a character must communicate with a creature whose language he neither speaks nor understands. If the character uses this skill successfully, he can communicate using very simple messages. This skill can be used for any type of communication from something as simple as two members of the same race who do not share a common language up through communications with a completely unknown, alien race. Communications Modifiers
Target is of the same race and not too differen
Communication Devices - OperateAny character can operate a chronocom, radiophone, poly-vox, or progit-linked communication device. This skill allows the character to identify and operate the larger audio communication devices, such as subspace radios, space beacons, and broadcast stations. Operating a comm-device includes turning it on and using it to do anything it was designed to do. This skill also gives the character knowledge of standard signal codes and jargon used by professional communications men. The chance to succ
Communication Devices - RepairThis skill allows a character to repair all communication devices. This skill does not allow for the repair of vehicles, computers, robots, or machines that are not communications related. The skill is used with the standard repair rule. A techkit is required to repair a communications device. Tasks
Repair Communications Device - (rank x 10) + ((LOG - 40) / 2)
Computer OperationA character with this skill knows how to operate computers. They understand how to turn them on and how to navigate the operating system. With successful rolls, they can search for programs and files and display them, download them to external media or send them to external locations if the computer is not isolated. Note that this skill is included in Computer Skill so someone with that skill does not need this skill. Tasks
Operate Computer: 70% + (rank x 10) + ((LOG - 40) / 2) - (computer leve
Computer SkillThere are eight separate subskills (or tasks) to Computer skill: Operate Computer, Write Programs, Defeat Security, Bypass Security, Display Information, Manipulate Programs, Interface Computers and Repair Computers. Additionally, there is a general knowledge of computers tasks. Computer programs have levels from 1 to 8, depending on their complexity. Computers also have levels from 1 to 8, depending on what programs they hold. These levels are explained in the descriptions of computers in the
ConcealmentConcealment is the art of hiding in natural cover and is usually used outdoors. If, however, the referee decides that, due to unusual structure, decor, lighting, or other factors, the inside of a structure offers enough places for concealment, the character can try to use this skill inside. If a character does not move or make noise once he is concealed, the skill check to remain concealed every turn following is at rank + 1. Tasks
Hide: (rank x 10) + ((INT - 40) / 2)
CrypotographyThis skill allows a character the chance to decode an unknown cipher or code. If the code is a specific language, then the character must know the language before attempting to break the code. Almost all of the civilized systems use the same mathematical system for ease of trading and manufacturing, so mathematical codes (which are the most common) are easier to decipher. The GM is also free to assign modifiers based on particularly easy or exceedingly difficult ciphers. Tasks Decipher Code: (r
CyberneticsThis skill is quite advanced and is used when a character has enough experience to start building or repairing cyborgs (cybernetic organisms). Tasks Construct Cyborg: (rank x 5) + ((INT + LOG - 80) / 4) Repair Cyborg: (rank x 10) + ((INT + LOG - 80) / 4) General Knowledge: (rank x 10) + (Education x 3).
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