Alpha Dawn
        Alpha Dawn
Campaign Info\Skills\Alpha Cat Skills

NameDescription
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Empathic UnderstandingEmpathic Understanding allows a character to gain a general impression of the mood and intentions of an individual or group. In order to use this skill, the character must be able to see or hear the individuals or group. The information that a characters gains by using this skill is very vague and undefined. The referee should use descriptions like hostile, curios, cautious, helpful, fearful, neutral, etc. Empathic Understanding can be used by a character only once per encounter. Dralasites pos
Engineer: Alternate EnergyA character with this skill has knowledge of solar, wind, hydro, chemical, fossil fuel, electrical, and planetary thermal generators and plants. This knowledge includes how to use them, how and why they break down, how to repair them, and how to design new generators and power supplies. Designing and building new generators and power supplies requires Technician skill. GENERAL KNOWLEDGE
Success Rate: (INT / 2) + 10 + skill level REPAIR ENERGY SOURCE
Success Rate: (LOG / 2) + 10 + skill level
Engineer: ArchitecturalA character with this skill has knowledge of most normal architectural and construction practices, including the location of plumbing, wiring, ventilation shafts, etc. This skill also allows a character to design buildings. GENERAL KNOWLEDGE
Success Rate: (INT / 2) + 10 + skill level DESIGNING BUILDINGS
Success Rate: (LOG / 2) + 5 + skill level
Engineer: CivilA character with this skill has knowledge of most major methods of road, sewage, canal, dam, harbor, and bridge construction including pipe and sewer layouts and passages. GENERAL KNOWLEDGE
Success Rate: (INT / 2) + 10 + skill level
Engineer: HydraulicA character with this skill has knowledge of fluid mechanics and theories, including how to use hydraulic machinery, how and why there are hydraulic leaks, how to repair them, and the how to design hydraulic generators, machines, and power supplies. The time, material, and financial requirements, along with the statistics of a hydraulic machine (use, fluid usage, etc.), are left to the referee. GENERAL KNOWLEDGE
Success Rate: (INT / 2) + 10 + skill level REPAIRING HYDRAULIC MACHINERY
Success Ra
Engineer: MechanicalThis skill gives the character a chance to design and build normal machinery not covered by other skills. The time, material, and financial requirements, along with the statistics of the machine (use, energy usage, etc.), are left to the referee. GENERAL KNOWLEDGE
Success Rate: (INT / 2) + 10 + skill level DESIGNING AND BUILDING MACHINERY
Success Rate: (LOG / 2) - 5 + skill level
Engineer: MilitaryThis skill gives the character a chance to design and build a new type of weapon. The time, material, and financial requirements, along with the statistics of the weapon (range, damage, energy usage, etc.), are left to the referee. Some other skills may be necessary to use with this skill for certain weapons (Acoustics for sonic weapons, Optics for laser, etc.). GENERAL KNOWLEDGE
Success Rate: (INT / 2) + 10 + skill level DESIGNING AND BUILDING WEAPONS
Success Rate: (LOG / 2) - 5 + skill level
Engineer: NuclearA character with this skill has knowledge of nuclear reactors and plants, including how to operate them, how and why there are radiation leaks, how to repair them, and how to design nuclear generators and power supplies. The time, material, and financial requirements, along with the statistics of the nuclear device (use, energy usage, etc.), are left to the referee. GENERAL KNOWLEDGE
Success Rate: (INT / 2) + 10 + skill level DESIGNING AND BUILDING NUCLEAR ENERGY SOURCES
Success Rate: (LOG / 2)
EnvironmentalistEnvironmental Skill deals with relationships between intelligent life and nature. An environmental specialist has training in astronomy, biology, botany, chemistry. ecology and geology. There are nine Environmental subskills: Analyze Samples. Analyze Ecosystem, Find Direction, Survival, Make Tools/ Weapons. Tracking, Stealth, Concealment and Naming. When an environmentalist is dealing with an alien or unknown environment, he has a -20 modifier on his rolls to analyze samples or the ecosystem, f
ExobiologyA character who is an exobiologist is schooled in the science of totally alien living organisms, that is, life forms that do not resemble known animal or vegetable life forms. Only a character with Exobiology can identify and name an alien life form or use a bioscanner to analyze an alien sample. A successful analysis (skill check) will indicate if the alien life form is edible or poisonous and whether it is dangerous to members of the known races. Any facet of a campaign that deals with comple
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