Alpha Dawn
        Alpha Dawn
(WebsiteTasks)

TaskFormula
Hide details for Computer SkillComputer Skill
Bypassing Security30
Defeating Security60
Displaying Information80
Interfacing Computers30
Manipulating Programs50
Operating Computers100
Repairing Computers40
Hide details for DemolitionsDemolitions
Defusing Charges50
Setting Charges30
Hide details for Environmental SkillEnvironmental Skill
Analyzing Ecosystems30
Analyzing Samples50
Concealment10
Finding Directions50
Making Weapons/Tools100
Stealth20
Survival40
Tracking30
Hide details for Martial ArtsMartial Arts
Damage0
select case STR
case is < 21: x = 1
case 21 to 40: x = 2
case 41 to 60: x = 3
case 61 to 80: x = 4
case is > 80: x = 5
end select

xString = cstr(x + Level) + " points"
To Hit0

if (DEX > STR) then
x = fix((DEX +1)/2)
else
x = fix((STR +1)/2)
end if
TumblingLevel

xString = "-" + cstr(x) + " damage from falls"
Hide details for Medical SkillMedical Skill
Activating Freeze Field30
Administering Drugs100
Controlling Infection50
Curing Disease40
Diagnosis60
First Aid100
Major Surgery20
Minor Surgery40
Neutralizing Toxin30
Hide details for Psycho-Social SkillPsycho-Social Skill
Character Judgement50
Communication40
Empathy10
Hypnosis15
Persuasion10
Psycho-Pathology30
Hide details for Robotics SkillRobotics Skill
Activate/Deactivate100
Adding Equipment100
Altering Functions60
Altering Mission50
Identification100
Listing Functions90
Removing Security Locks70
Repairing Robots40
Hide details for Technician SkillTechnician Skill
Deactivating Alarms/Defenses40
Detecting Alarms/Defenses60
Gadgetry10
Opening Locks50
Operating Machinery50
Repairing Machinery40
Hide details for Weapons: Beam WeaponsWeapons: Beam Weapons
To Hitfix((DEX +1)/2)
Hide details for Weapons: Gyrojet WeaponsWeapons: Gyrojet Weapons
To Hitfix((DEX +1)/2)
Hide details for Weapons: Melee WeaponsWeapons: Melee Weapons
To Hitfix((DEX +1)/2)
Hide details for Weapons: Projectile WeaponsWeapons: Projectile Weapons
To Hitfix((DEX +1)/2)
Hide details for Weapons: Thrown WeaponsWeapons: Thrown Weapons
To Hitfix((DEX +1)/2)