Profile
Player Name:Joe Senecal
Character Name:White Lady
Alternate Name (Secret ID):
Campaign:Wings of Justice
Updated:05/05/2009
Active PC File:

Name: White Lady
Player: 




Val
Char
Base
Cost
13
STR
10
3
18
DEX
10
24
15
CON
10
10
10
BODY
10
0
14
INT
10
4
12
EGO
10
4
16
PRE
10
6
16
COM
10
3
4/20
PD
3
1
7/23
ED
3
4
5
SPD
2.8
22
6
REC
6
0
30
END
30
0
25
STUN
25
0
7"
RUN
6
2
2"
SWIM
2
0
2 1/2"
LEAP
3
0




STR Roll: 12-Run: 7"
DEX Roll: 13-Swim: 2"
CON Roll: 12-Leap: 2 1/2"
INT Roll: 12-
EGO Roll: 11-
PER Roll 12-




Disadvantages
Pts
Accidental Change: When reserve is full (starving for heat) Always (Uncommon) 
20
Susceptibility: heat based attacks, drains 1d6 of reserve 1d6 damage Instant (Common) 
10
Social Limitation: Secret Identity Frequently (11-), Major 
15
Physical Limitation: Weird Biochemistry Requires Special Medical Care (Frequently, Greatly Impairing) 
15
Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish) 
20
Hunted: Goverment 11- (Mo Pow, NCI, Watching) 
15
Psychological Limitation: Code Versus Killing Common, Total 
20
 

XP
5
Base Points : 150
Disads Total + 115
Experience Spent + 4
Total Cost = 269



Pts. 
Power/Skill/Perk/Talent
END
50  
Cold Powers: Multipower, 50-point reserve 
4u  
1) Freeze: Energy Blast 10d6, Limited Power Power loses less than a fourth of its effectiveness (1/2 body vs. non-living; +0) (50 Active Points); No Knockback (-1/4) 
5
2u  
2) Ice Sculptures: Entangle 5d6, 5 DEF (50 Active Points); Vulnerable (Very Common; Heat/Fire; -1) 
5
3u  
3) Change Environment 4" radius, -4 to Characteristic Roll or Skill Roll, Varying Combat Effects (34 Active Points) [Notes: Ice Sheet (-4 Dex roll to stay standing), Fog (-4 normal sight Per), or -4 Temp Levels] 
3
3u  
4) Cooling touch: Energy Blast 3d6, No Normal Defense ([Standard]; Defense is immune to cold; +1), Invisible Power Effects (Fully Invisible; +1) (45 Active Points); No Range (-1/2) 
4
29  
Appetite: Endurance Reserve (240 END, 5 REC) (29 Active Points) 
0
32  
Ice Form: Armor (16 PD/16 ED) (48 Active Points); Costs Endurance (Still persistant, drains END pool till empty.; -1/2) 
5
6  
Incorruptable: Mental Defense (8 points total) 
0
4  
Life Support (Safe in Intense Cold; Safe in Intense Heat) 
0
10  
Life Support (Self-Contained Breathing) 
0
1  
Life Support (Eating: Character only has to eat once per week) 
0
1  
Life Support (Longevity: 200 Years) 
0
 
 
 
 
 
 
6  
+2 with Cold Multipower 
 
3  
Acrobatics 13- 
 
3  
Bureaucratics 12- 
 
3  
Combat Driving 13- 
 
3  
Conversation 12- 
 
3  
Deduction 12- 
 
3  
High Society 12- 
 
3  
Power 12- 
 
3  
Tactics 12- 
 
3  
KS: Who's who in buisness world 12- 
 
4  
PS: Administratvie assistant (Program overcharges for bonuses.) 14- 
 
2  
SS: Cryogenics 11- 
 
0  
TF: Small Motorized Ground Vehicles 
 
 
 
 
2  
Money: Well Off 
 
 
 
 
 
 
 
 
 
 

 145 : Powers Cost
 41 + Skills Cost
 83 + Characteristics Cost
 269 = Total Cost

Base OCV: 6Base DCV: 6
Adjustment+  Adjustment+  
Final OCV:  Final DCV:  
 
Levels: +2 with Cold Multipower




Combat Maneuvers
Name
Phase
OCV
DCV
Effect
Block
1/2
+0
+0
Block, Abort
Brace
0
+2
1/2
+2 vs. Range Mod.
Disarm
1/2
-2
+0
Can disarm
Dodge
1/2
---
+3
Abort, vs. all attacks
Grab
1/2
-1
-2
Grab two limbs
Grab By
1/2
-3
-4
Move and Grab
Haymaker
1/2*
+0
-5
+4DC to attack
Move By
1/2
-2
-2
STR/2 + v/5
Move Through
1/2
-v/5
-3
STR + v/3
Set
1
+1
+0
Ranged attacks only
Strike
1/2
+0
+0
STR or weapon




Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10




DEX: 18SPD: 5ECV: 4
Phases: 3, 5, 8, 10, 12
4/20 PD (0/16 rPD)7/23 ED (0/16 rED)MD: 8
END: 30STUN: 25BODY: 10


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