Profile
Player Name:Samuel Barnes
Character Name:Marcello diPietro
Alternate Name (Secret ID):
Campaign:Black Moon
Updated:05/05/2009
Active PC File:

Marcello diPietro
 
Player: Samuel Barnes
Campaign: Champions of the Empire - Gamma Company

Char Cost: 149Base Pts.: 350
Skills Cost: 97Disads: 70
Powers Cost: 185Exp. Spent: 11
Total Cost: 431
Experience Total: 11

Val
Characteristic
Base
Cost
Total
20
Strength
10
10
20
18
Dexterity
10
24
18
23
Constitution
10
26
23
10
Body
10
0
10
28
Intelligence
10
18
28
26
Ego
10
32
26
23
Presence
10
13
23
18
Comeliness
10
4
18
   
8
Physical Defense
4
4
12/25
8
Energy Defense
5
3
12/25
4
Speed
2.8
12
4
10
Recovery
9
2
10
48
Endurance
46
1
48
32
Stun
32
0
32
   
6
Running
6
0
6"
2
Swimming
2
0
2"
4
Leaping
4
0
4"

Pts. 
Disadvantages
5  
Hidden Mutant [Notes: Looks like a normal human but can be detected as a mutant with standard mutant scanners.] 
10  
Physical Limitation: Use of powers causes headaches (Frequently, Slightly Impairing) [Notes: -1 to all activities if headache medicine not available.] 
15  
Psychological Limitation: Subject to Military Orders (Common, Strong) 
15  
Psychological Limitation: Methodical Planner (Common, Strong) 
10  
Psychological Limitation: Always Calm And Collected (Common, Strong, Too many Phyc limits) 
15  
Susceptibility: Extreme Bright Light 1d6 damage per Minute (Very Common) 

Pts. 
Skill/Perk/Talent
  
Skill Levels 
3  
1) +1 with MP Mental Attacks 
3  
2) +1 with piloting 
4  
3) +2 with Svarov Mini 
  
 
  
Starship Pilot 
3  
1) Combat Piloting 13- 
3  
2) Starship Piloting 13- 
3  
3) Bureaucratics 14- 
3  
4) Paramedics 15- 
4  
5) Systems Operation (Communications Systems, FTL Sensors, Radar) 15- 
2  
6) TF: Combat Aircraft, Large Planes, Small Planes 
2  
7) TF: Science Fiction & Space Vehicles 
  
 
  
Astrogator 
3  
1) Astrogator 15- 
2  
2) Computer Programming (Personal Computers) 15- 
3  
3) Navigation 15- 
3  
4) SS: Astronomy 15- 
3  
5) SS: Mathematics 15- 
  
 
  
Starship Engineer 
3  
1) Starship Engineer 15- 
3  
2) Electronics 15- 
3  
3) Mechanics 15- 
3  
4) SS: Electrical Engineering 15- 
3  
5) SS: Mechanical Engineering 15- 
3  
6) SS: Nuclear Physics 15- 
3  
7) SS: Physics 15- 
3  
8) SS: Subatomic Physics 15- 
2  
9) TF: Vacc Suit 
  
 
3  
Analyze: Interpersonal Skills 15- 
3  
Conversation 14- 
3  
High Society 14- 
3  
KS: Spying Methods 15- 
3  
KS: Zhodani Mentalism 15- 
1  
PS: Psionic's Tutor 8- 
3  
Persuasion 14- 
3  
Stealth 13- 
  
 
 
 
0  
Starship Pilot License: Captain 
 
 
5  
Eidetic Memory 

Pts. 
Powers and Martial Arts
72  
Peterson Mentalist: Multipower, 72-point reserve 
5u  
1) Mental Paralysis: Entangle 3d6, 3 DEF, Cannot Be Escaped With Teleportation (+1/4), BOECV (Mental Defense applies; +1) (67 Active Points); Cannot Form Barriers (-1/4) 
7u  
2) Mind Blast: Ego Attack 6d6 (Human and Additional Class of Minds (Alien) classes of minds) (70 Active Points) 
6u  
3) Mental Entropy: Drain SPD 2 1/2d6, Ranged (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (62 Active Points) 
3u  
4) Find Minds: Mind Scan 12d6 (Human and Additional Class Of Minds (Alien) classes of minds) (70 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) 
5u  
5) Deployable Mind Shield: (Total: 72 Active Cost, 54 Real Cost) Force Field (8 Mental Defense), Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Invisible Power Effects (Fully Invisible; +1), Usable Simultaneously (up to 8 people at once; +1) (30 Active Points); Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 24) plus Force Field (4 Power Defense), Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Invisible Power Effects (Fully Invisible; +1), Usable Simultaneously (up to 8 people at once; +1) (15 Active Points); Only vs. Mental Effects (-1/2), Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 8) plus Invisibility to Mental Group , Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (27 Active Points); Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 22) 
  
 
  
Mental Walls 
14  
1) Mental Defense (27 points total) 
3  
2) Power Defense (7 points) (7 Active Points); Only vs. Mental Effects (-1) 
  
 
5  
See Mental Energy: Mental Awareness, Discriminatory 
15  
Mental Radar: N-Ray Perception (Mental Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Targeting (30 Active Points); Costs Endurance (-1/2), Increased Endurance Cost (x2 END; -1/2) [Notes: Cannot see minds with more than 15 total points of Mental defense or those protected by a force wall or force field that provides mental defense.] 
14  
Mind Speak: Mind Link , Human class of minds, Any Willing Target, Number of Minds (x16) (35 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Requires A Mind Powers Roll (-1/2) 
  
 
  
Battle Armor, all slots OIF (-1/2), Real Armor (-1/4) 
6  
1) Hardened Composite Plates: Armor (3 PD/3 ED), Hardened (+1/4) (11 Active Points) 
17  
2) Kevlar: Armor (10 PD/10 ED) (30 Active Points) 
2  
3) Padding: +4 PD (4 Active Points) 
2  
4) Insulation: +4 ED (4 Active Points) 
  
 
9  
Svarov Mini: Killing Attack - Ranged 1d6, Penetrating (x2; +1) (30 Active Points); OAF (-1), 2 clips of 6 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4), No Knockback (-1/4)