Profile
Player Name:Keith Westrate
Character Name:Mentos
Alternate Name (Secret ID):Dale McNamara
Campaign:Into the Void
Updated:
Active PC File:

Mentos
Player: Keith
Campaign:

Char Cost: 64Base Pts.: 150
Skills Cost: 45Disads: 115
Powers Cost: 156Exp. Spent: 0
Total Cost: 265
Experience Total: 0

Val
Characteristic
Base
Cost
Total
8
Strength
10
-2
8
11
Dexterity
10
3
11
18
Constitution
10
16
18
10
Body
10
0
10
18
Intelligence
10
8
18
23
Ego
10
26
23
8
Presence
10
-2
8
8
Comeliness
10
-1
8
2
Physical Defense
2
0
2/26
4
Energy Defense
4
0
4/26
3
Speed
2.1
9
5
6
Recovery
6
0
6
36
Endurance
36
0
36
30
Stun
23
7
30
6
Running
6
0
6"
2
Swimming
2
0
2"
1
Leaping
2
0
1 1/2"

Pts.
Disadvantages
15
Secret ID: Dale McNamara
20
Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish)
15
Hunted: Government 11- (Mo Pow, NCI, Watching)
15
Dependence: Analgesics -30 Active Points from Affected Power (Very Common, 1 Hour)
15
Psychological Limitation: Hates it when the bad guys get away with it (Common, Strong)
20
Psychological Limitation: Code against Killing (Common, Total)
15
Susceptibility: being underground 2d6 damage per Turn (Uncommon)

Pts.
Skill/Perk/Talent
3
Systems Operation 13-
0
TF: Common Motorized Ground Vehicles, Everyman
0
Language: English (completely fluent; literate) (4 Active Points)
-3
Crime Scene Investigator, Package deal, includes Perks
3
1) Criminology 13-
3
2) Forensic Medicine 13-
3
3) Mechanics 13-
3
4) Paramedics 13-
3
5) Security Systems 13-
3
6) Tracking 13-
3
7) Deduction 13-
1
8) PS: CSI (Everyman) 13-
3
9) SS: Biochemistry 13-
3
KS 13-
2
Fringe Benefit: License to practice a profession, Passport
7
Contact: Director of crime lab (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 11-
5
Eidetic Memory
3
Lightning Calculator

Pts.
Powers and Martial Arts
13
Mental quickness: +2 SPD (20 Active Points); Mental actions only Power does not work in Common Circumstances (-1/2)
16
Psionic energy: Endurance Reserve (150 END, 2 REC) Reserve: (17 Active Points); REC: (2 Active Points); Activation Roll 11- (-1)
5
Mental Defense (12 points total)
4
Telekinetic Gliding: Gliding 5" (5 Active Points); no Noncombat movement (-1/4)
2
Teleportation: Floating Fixed Location (1 Locations) (5 Active Points); Extra Time (5 Minutes, Only to Activate, -1)
2
Teleportation: Fixed Location (2 Locations)
17
Mental Powers, 50-point powers, (25 Active Points); all slots Activation Roll 14- (-1/2)
8
1) Mental Illusions 10d6 (50 Active Points); Activation Roll 11- (-1), Increased Endurance Cost (x3 END; -1)
12
2) Ego Attack 5d6 (50 Active Points); Activation Roll 14- (-1/2), Side Effects (Backfire of 5d6 Stun damage when Activation fails; -1/2)
8
3) Mind Scan 10d6 (50 Active Points); Extra Time (20 Minutes, Only to Activate, -1 1/4), Increased Endurance Cost (x2 END; -1/2), Activation Roll 14- (-1/2)
10
4) Telekinesis (33 STR) (50 Active Points); Activation Roll 11- (-1), Increased Endurance Cost (x2 END; -1/2)
11
5) Force Field: (Total: 50 Active Cost, 27 Real Cost) Force Field (4 PD/3 ED/1 Mental Defense), Costs END Only To Activate (+1/4) (10 Active Points); Activation Roll 14- (-1/2) (Real Cost: 7) plus Force Field (8 PD/6 ED) (14 Active Points); Activation Roll 14- (-1/2) (Real Cost: 9) plus Force Field (7 PD/6 ED/1 Mental Defense) (14 Active Points); Activation Roll 11- (-1) (Real Cost: 7) plus Force Field (5 PD/7 ED) (12 Active Points); Activation Roll 8- (-2) (Real Cost: 4)
7
6) Telepathy 8d6 (Human and (Alien) classes of minds) (50 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Increased Endurance Cost (x3 END; -1), Activation Roll 14- (-1/2)
10
7) Rushed teleport: Teleportation 15", No Relative Velocity, Position Shift, x2 Increased Mass (50 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect affects both character and recipient of Power's benefits; 3d6 STUN; -1), Activation Roll 14- (-1/2)
5
8) Planned teleport: Teleportation 10", x32 Noncombat, x4 Increased Mass (50 Active Points); Increased Endurance Cost (x5 END; -2), Extra Time (1 Minute, -1 1/2), Activation Roll 14- (-1/2)
7
9) Debris wall: Force Wall (12 PD) (Opaque Sight Group, Opaque to one sense for free), Transparent to ED Attacks (+1/2) (52 Active Points); Increased Endurance Cost (x5 END; -2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Activation Roll 14- (-1/2)
6
10) Stop!: Entangle 3d6, 3 DEF, Based On EGO Combat Value (Standard Defenses apply; +1), Range Modifiers Apply (-1/4) (52 Active Points); Increased Endurance Cost (x5 END; -2), Activation Roll 11- (-1), Cannot Form Barriers (-1/4)
4
11) Out of Body Experience: Clairsentience (Sight, Mental And Hearing Groups), Increased Arc Of Perception (360 Degrees), Mobile Perception Point (can move up to 6" per Phase) (50 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Increased Endurance Cost (x3 END; -1), Activation Roll 11- (-1)
9
12) Mind Control 10d6 (Human class of minds) (50 Active Points); Activation Roll 11- (-1), Extra Time (1 Minute, Only to Activate, -3/4)
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