Curt Rustle |
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| Player: Jason Winter |
| Campaign: Blackmoon |
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| Char Cost: 99 | Base Pts.: 150 |
| Skills Cost: 27 | Disads: 115 |
| Powers Cost: 113 | Exp. Spent: 0 |
| Total Cost: 265 |
| Experience Total: 0 |
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Val | Characteristic | Base | Cost | Total |
20 | Strength | 10 | 10 | 20 |
20 | Dexterity | 10 | 30 | 20 |
20 | Constitution | 10 | 20 | 20 |
10 | Body | 10 | 0 | 10 |
13 | Intelligence | 10 | 3 | 13 |
13 | Ego | 10 | 6 | 13 |
18 | Presence | 10 | 8 | 18 |
20 | Comeliness | 10 | 5 | 20 |
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8 | Physical Defense | 4 | 4 | 8/16 |
8 | Energy Defense | 4 | 4 | 8/15 |
4 | Speed | 3.0 | 10 | 4 |
8 | Recovery | 8 | 0 | 8 |
40 | Endurance | 40 | 0 | 40 |
30 | Stun | 30 | 0 | 30 |
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6 | Running | 6 | 0 | 6" |
2 | Swimming | 2 | 0 | 2" |
3 | Leaping | 4 | -1 | 3" |
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Pts. | Disadvantages |
15 | Vulnerability to Area Effect Attacks: 1 1/2 x STUN (Very Common) |
15 | Psychological Limitation: Suspicious of Outsiders (Common, Strong) [Notes: This character doesn't trust people who are not part of his own "group". The character is not necessarily Prejudiced against those who aren't part of his group; group; rather, the character wants to keep an eye on them and expects the worst from them. He will be slow to trust them.] |
10 | Psychological Limitation: Fights Dirty (Common, Moderate) [Notes: This character believes that a fair fight is a fight he wins; to that end, he'll do what he must in order to guarantee that he does win the fight. The character will take any advantage he can in combat, and will exploit any weakness his opponent might possess. Low blows, insults, striking from surprise, blinding an opponent, using weapons against an unarmed foe — all are considered useable tactics by this character.] |
15 | Psychological Limitation: Fear of the Military/Police: (Common, Strong) |
15 | Secret ID |
15 | Hunted: U.S. Government 11- (Mo Pow, NCI, Watching) |
20 | Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish) |
10 | Dependent NPC: TBD 8- (Slightly Less Powerful than the PC; Unaware of character's adventuring career/Secret ID) |
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Pts. | Skill/Perk/Talent |
| Urban Intruder |
5 | 1) +1 with Urban Intruder Skills |
1 | 2) Acting 8- |
1 | 3) Bribery 8- |
1 | 4) Concealment 8- |
3 | 5) Conversation 13- |
3 | 6) High Society 13- |
3 | 7) Lockpicking 13- |
3 | 8) Persuasion 13- |
1 | 9) Riding 8- |
3 | 10) Security Systems 12- |
3 | 11) Streetwise 13- |
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Pts. | Powers and Martial Arts |
39 | Mutable Body: Shape Shift (Sight, Smell/Taste, Touch and Hearing Groups, any shape), Imitation (49 Active Points); Not in Extreme Temperatures (+150/-30) (-1/4) |
3 | Extra Limbs (10) (5 Active Points); Linked (Mutable Body; -1/2), Not in Extreme Temperatures (+150/-30) (-1/4) |
6 | Sticky Pods: Clinging (normal STR) (10 Active Points); Linked (Mutable Body; -1/2), Not in Extreme Temperatures (+150/-30) (-1/4) |
20 | Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) |
5 | Almost Alien Mind: Mental Defense (8 points total) |
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10 | Shapeshifting: Elemental Control, 30-point powers, (15 Active Points); all slots Linked to Shape Shift (Mutable Body; -1/2) |
10 | 1) Harden Skin: Force Field (8 PD/7 ED), Invisible to Sight Group (+1/2), Reduced Endurance (0 END; +1/2) (30 Active Points) |
10 | 2) Ooze Through Cracks: Desolidification (affected by Cold) (40 Active Points); Cannot Pass Through Solid Objects (-1/2), Increased Endurance Cost (x2 END; -1/2) |
10 | 3) Extend Psuedopods: Stretching 4", Reduced Endurance (0 END; +1/2) (30 Active Points) |
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4 | Goo Foo Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 9d6 Strike |
4 | Goo Foo Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
3 | Goo Foo Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 45 STR for holding on |
3 | Goo Foo Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls |
12 | +3 HTH Damage Class(es) |
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