Profile
Player Name:Jason Winter
Character Name:Curt Rustle
Alternate Name (Secret ID):Curt Rustle
Campaign:Into the Void
Updated:04/10/2014
Active PC File:

Curt Rustle
 
Player: Jason Winter
Campaign: Blackmoon

Char Cost: 99Base Pts.: 150
Skills Cost: 27Disads: 115
Powers Cost: 113Exp. Spent: 0
Total Cost: 265
Experience Total: 0

Val
Characteristic
Base
Cost
Total
20
Strength
10
10
20
20
Dexterity
10
30
20
20
Constitution
10
20
20
10
Body
10
0
10
13
Intelligence
10
3
13
13
Ego
10
6
13
18
Presence
10
8
18
20
Comeliness
10
5
20
   
8
Physical Defense
4
4
8/16
8
Energy Defense
4
4
8/15
4
Speed
3.0
10
4
8
Recovery
8
0
8
40
Endurance
40
0
40
30
Stun
30
0
30
   
6
Running
6
0
6"
2
Swimming
2
0
2"
3
Leaping
4
-1
3"

Pts. 
Disadvantages
15  
Vulnerability to Area Effect Attacks: 1 1/2 x STUN (Very Common) 
15  
Psychological Limitation: Suspicious of Outsiders (Common, Strong) [Notes: This character doesn't trust people who are not part of his own "group". The character is not necessarily Prejudiced against those who aren't part of his group; group; rather, the character wants to keep an eye on them and expects the worst from them. He will be slow to trust them.] 
10  
Psychological Limitation: Fights Dirty (Common, Moderate) [Notes: This character believes that a fair fight is a fight he wins; to that end, he'll do what he must in order to guarantee that he does win the fight. The character will take any advantage he can in combat, and will exploit any weakness his opponent might possess. Low blows, insults, striking from surprise, blinding an opponent, using weapons against an unarmed foe — all are considered useable tactics by this character.] 
15  
Psychological Limitation: Fear of the Military/Police: (Common, Strong) 
15  
Secret ID 
15  
Hunted: U.S. Government 11- (Mo Pow, NCI, Watching) 
20  
Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish) 
10  
Dependent NPC: TBD 8- (Slightly Less Powerful than the PC; Unaware of character's adventuring career/Secret ID) 

Pts. 
Skill/Perk/Talent
  
Urban Intruder 
5  
1) +1 with Urban Intruder Skills 
1  
2) Acting 8- 
1  
3) Bribery 8- 
1  
4) Concealment 8- 
3  
5) Conversation 13- 
3  
6) High Society 13- 
3  
7) Lockpicking 13- 
3  
8) Persuasion 13- 
1  
9) Riding 8- 
3  
10) Security Systems 12- 
3  
11) Streetwise 13- 
  
 
 
 
 
 

Pts. 
Powers and Martial Arts
39  
Mutable Body: Shape Shift (Sight, Smell/Taste, Touch and Hearing Groups, any shape), Imitation (49 Active Points); Not in Extreme Temperatures (+150/-30) (-1/4) 
3  
Extra Limbs (10) (5 Active Points); Linked (Mutable Body; -1/2), Not in Extreme Temperatures (+150/-30) (-1/4) 
6  
Sticky Pods: Clinging (normal STR) (10 Active Points); Linked (Mutable Body; -1/2), Not in Extreme Temperatures (+150/-30) (-1/4) 
20  
Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 
5  
Almost Alien Mind: Mental Defense (8 points total) 
  
 
10  
Shapeshifting: Elemental Control, 30-point powers, (15 Active Points); all slots Linked to Shape Shift (Mutable Body; -1/2) 
10  
1) Harden Skin: Force Field (8 PD/7 ED), Invisible to Sight Group (+1/2), Reduced Endurance (0 END; +1/2) (30 Active Points) 
10  
2) Ooze Through Cracks: Desolidification (affected by Cold) (40 Active Points); Cannot Pass Through Solid Objects (-1/2), Increased Endurance Cost (x2 END; -1/2) 
10  
3) Extend Psuedopods: Stretching 4", Reduced Endurance (0 END; +1/2) (30 Active Points) 
  
 
 
 
4  
Goo Foo Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 9d6 Strike 
4  
Goo Foo Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 
3  
Goo Foo Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 45 STR for holding on 
3  
Goo Foo Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls 
12  
+3 HTH Damage Class(es)