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Player: |
Campaign: |
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Char Cost: 137 | Base Pts.: 150 |
Skills Cost: 40 | Disads: 115 |
Powers Cost: 60 | Exp. Spent: 0 |
Total Cost: 265 |
Experience Total: 0 |
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Val | Characteristic | Base | Cost | Total |
18 | Strength | 10 | 8 | 18 |
23 | Dexterity | 10 | 39 | 23 |
16 | Constitution | 10 | 12 | 16 |
15 | Body | 10 | 10 | 15 |
18 | Intelligence | 10 | 8 | 18 |
10 | Ego | 10 | 0 | 10 |
10 | Presence | 10 | 0 | 10 |
10 | Comeliness | 10 | 0 | 10 |
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19 | Physical Defense | 4 | 15 | 19 |
19 | Energy Defense | 3 | 16 | 19 |
5 | Speed | 3.3 | 17 | 5 |
9 | Recovery | 7 | 4 | 9 |
32 | Endurance | 32 | 0 | 32 |
40 | Stun | 32 | 8 | 40 |
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6 | Running | 6 | 0 | 6" |
2 | Swimming | 2 | 0 | 2" |
3 | Leaping | 4 | 0 | 12 1/2" |
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Pts. | Disadvantages |
20 | Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish) |
15 | Hunted: Government 11- (Mo Pow, NCI, Watching) |
10 | Hunted: Navy 11- (Mo Pow, Watching) |
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10 | Distinctive Features: Tattooing (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
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10 | Psychological Limitation: Doesn't trust the "Government" (Common, Moderate) |
15 | Psychological Limitation: Curious (Common, Strong) |
20 | Psychological Limitation: Code of Honor (Common, Total) |
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5 | Reputation: Hacker, 8- |
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10 | Physical Limitation: Migraines (Infrequently, Greatly Impairing) |
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Pts. | Skill/Perk/Talent |
14 | Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers, Military Computers) 15- |
3 | Cryptography 13- |
3 | Electronics 13- |
3 | Lockpicking 14- |
3 | Security Systems 13- |
2 | Systems Operation (Communications Systems) 13- |
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6 | +2 with any three maneuvers or a tight group of attacks |
3 | Acrobatics 14- |
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3 | Lightning Reflexes: +2 DEX to act first with All Actions |
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Pts. | Powers and Martial Arts |
14 | Leaping +9" (12 1/2" forward, 6" upward) (Accurate) |
10 | Clinging (normal STR) |
10 | Damage Resistance (10 PD/10 ED) |
5 | Nightvision |
5 | Mental Defense (7 points total) |
10 | Regeneration: Custom Power, Inherent (+1/4), Persistent (+1/2) (10 Active Points) [Notes: Regeneration recovers 1 pt of Body during post phase 12 recoveries.] |
6 | Marital Arts Weapons: HA +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) |
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12 | +3 HTH Damage Class(es) |
1 | Weapon Element: Karate Weapons |
3 | Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 7 1/2d6 Strike, Target Falls |
4 | Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 8 1/2d6 Strike |
4 | Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
4 | Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3 1/2d6 NND |
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