As the phrase, "there's no place like home" reverberates through your mind, and you feel magic building around the vault in preparation for a quick departure now that Morty has the gold key, you glance around for something to take with you from this room filled with ancient and wondrous treasures.
GM: Scroll down to find your name and an item that catches your eye.
GM: The Luck rolls are to determine whether you have time to grab something else in addition to the item that catches your eye. If you are not interested in the item that catches your eye, you can still grab a random item/pouch/bag/etc. and something else as well with a good Luck roll.
KC – Mantle of the Shifting Predator
Among the heaps of treasure — gilded helms, chests of coin, and blades set with jewels — KC's eye catches something strangely out of place.
Draped over the back of a cracked marble statue is a dark cloak. At first it looks almost like a patch of shadow that has pooled there, but when you glance back it has texture… something between leather and fur.
As you step closer, the fabric subtly ripples, as though stirred by a breeze you cannot feel. For a brief instant you could swear you see the faint pattern of a hunting cat’s coat shifting across its surface.
The cloak seems warm even from a distance.
Something in your instincts — deep and wordless — tells you this belongs on your shoulders.
Behind you, the air begins to hum as the vault’s magic stirs.
You have time to grab it… and perhaps one other thing.
Martin Vane – Aegis of the Arcane Bulwark
Amid towering racks of weapons and shields piled like fallen leaves of war, one shield rests upright against a mound of treasure.
It is plain compared to the jeweled blades and gilded armor nearby — steel, round, etched with tight rings of angular runes. Yet the moment you look at it, a faint vibration brushes your senses like distant thunder.
The runes glow faintly — only for a heartbeat — as though acknowledging your presence.
The shield seems perfectly balanced even before you touch it, as if it already knows the shape of your arm.
Then the air in the chamber trembles.
A pulse of magic rolls across the vault.
The shield hums once — quietly, expectantly.
You know you should take it.
Morty Crystaltouch – Prismforge Gauntlet
A mountain of strange devices and curiosities fills one corner of the treasure vault — brass astrolabes, cracked lenses, jeweled instruments of unknown purpose.
Resting atop the pile is a mechanical gauntlet.
Its brass plates gleam faintly, and several crystal lenses rotate slowly on their own with delicate clicking sounds. Light from the vault’s braziers refracts through them, scattering tiny rainbows across the surrounding gold.
As you lean closer, one of the lenses shifts and briefly focuses a beam of light directly onto your hand.
For a fleeting instant, the beam resolves into delicate geometric lines in the air — the skeleton of something not yet built.
The gauntlet hums softly.
It feels less like treasure… and more like a tool waiting for its maker.
Behind you, the vault begins to tremble with gathering magic.
Pellanistra Xarann – Bands of the Silent Comet
A pair of midnight-black bracers lie half-buried in a spill of gemstones. Their surface looks smooth as polished stone, but tiny flecks of silver drift inside the metal like distant stars.
When you move, the flecks move too — slowly swirling.
As your gaze settles on them, the stars inside suddenly align into a brief streaking pattern, like a comet crossing the night sky.
For a moment the air around them feels impossibly still — as though sound itself is holding its breath.
Your pulse quickens.
These are not ornaments.
They are meant for motion… for impact… for speed.
Across the vault, a rising hum of magic begins to swell.
You do not have long.
Randle Hewlet – Crucible of the Verdant Saint
Amid piles of jeweled goblets and alchemical vessels sits a small silver case worked with delicate vines of jade and emerald.
It is almost lost among the treasure — but the moment you look at it, you notice something odd.
It is warm.
Not hot, not magical in any obvious way — simply warm, like sunlight on spring leaves.
A faint herbal scent drifts from it even though the case is closed.
When you pick it up, the warmth spreads into your palm and up your wrist, comforting and steady.
For a brief moment, the chaos of the vault fades into quiet calm.
Then the air shudders as ancient magic begins to awaken.
You realize you must take it now.
Shaarilla – Skyrider’s Circlet
A silver circlet rests on a pedestal of carved stone, surrounded by jewels and crowns far more ostentatious.
Yet this one catches your attention instantly.
It is delicate — feathered filigree curling upward like wings caught in mid-flight. Tiny motes drift lazily around it, barely visible unless the light catches them just right.
As you approach, a faint breeze stirs your hair.
But the air in the vault is perfectly still.
The motes spiral upward slowly, forming a tiny invisible current around the circlet.
Your instincts flare with recognition.
This thing belongs in the sky.
Behind you, the chamber’s magic begins to surge.
Syllivarrna Obanghall – Veil of the Umbral Regent
Across the glittering chaos of treasure, a cloak hangs from nothing — suspended slightly above a mound of gold as though gravity has forgotten it.
It is darker than shadow.
Not black… deeper than that.
The edges drift faintly, as though the fabric is only partially present in the room.
When you focus on it, the surrounding light dims slightly — swallowed by the cloth’s impossible depth.
For a moment, your own shadow stretches toward it.
The cloak seems to notice you.
The vault trembles as magic begins to gather.
The darkness waits for you to claim it.
Tyra Stellastrom – Pendant of the Astral Conductor
Among heaps of glittering jewelry, a single pendant rests quietly atop a small pile of coins.
It is simple — steel and crystal.
Yet the crystal catches your eye immediately.
Inside it, faint star-like points drift slowly, forming patterns that almost resemble constellations.
As you look closer, the stars shift — aligning briefly into a shape you feel you should recognize.
A subtle pressure brushes your mind, like a distant voice trying to speak through static.
Then the stars scatter again.
The pendant lies perfectly still, waiting.
Behind you, the vault fills with rising magical energy.
You feel that if you leave it here… you may never see it again.
KC: I sent a Luck roll in with my turn. And if I can get a random roll for more stuff. It's all good. But I was wondering if I burn a fate point of Tceskia could I possible grab an item that works with my familiar?
GM: KC made a 3x LUCK roll, which he could have turned into a 2x LUCK roll with a LUCK point (he didn't need all of them for undead drain recovery) and only missed a 2x LUCK roll by 3. Not good enough for a familiar magic item but burning a fate point is.
KC can feel the magic pulling him out of the vault. He has already grabbed the dark cloak and is reaching for a pouch that he hopes contains gems or platinum or maybe a magic ring when he notices a very thin ring of silver next to it. On impulse, he grabs that instead and then he is gone.
The ring is a very thin band of silver wire. Later, when he has a chance to examine it more closely, he sees barely discernible runes etched into the inside of the wire ring. The ring looks just the right size to fit around the neck of a large bird.
KC: (OOC) awesomeness! Tceskia get some Bling
GM: Tyra made a 4x Luck roll.
Tyra grabs the pendant that has caught her eye and also manages to grab a handful of gems that she hopes are valuable. However, when she is back on the Void Wanderer and has a chance to examine them more closely, with help from KC and Morty, she learns that they are not particularly valuable. When sold, they fetch a total of 180 sp.
TYRA (OOC): Neat item write-ups! I look forward to learning what all these items do. :)
GM: Lani made a 2x Luck roll.
Just before the magic pulls her out of the vault, and after first grabbing the black bracers that seem to call to her, Lani grabs a small coffer. Her hands almost slip off the handle as she magically exits the vault but she manages to hang on. Later, when she is able to examine the coffer with the rest of the group, she finds that it contains coins and gems worth a total of 6,537 sp.
GM: Randle made a 5x Luck roll.
Randle tries to grab something besides the crucible but he is not able to do so before he is pulled out of the vault.
MARTIN: (OOC) Don't know how many luck points Martin has left. Here's a few rolls just in case.
MARTIN: Luck Rolls: [rolled 86 vs. LUCK 21, 5x roll], Reroll if needed [rolled 43 vs. LUCK 21, 3x roll]
MARTIN: Martin stumbles into the vault, grateful to be at least a moment away from the undead. His eyes light on the shield and he feels it calling to him - how he does not know. He hears the chant "There's no place like home" and his magical senses feel the beginnings of the spell pulling at him. Knowing the he has only moments, he grabs the shield and then uses it as a scoop to gather anything he can as the vault shimmers and vanishes from sight.
Using the shield, Martin scoops up a bunch of coins and small gems before being pulled from the treasure vault. Later, when the group has time to count and appraise the treasure, it comes out to 3471 sp worth of coins and gems.