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Quellbourne - Turn 7.5 - To Open the Vault


NameWatchNotes
KC
2
Tceskia Luck 4/4, Fate 2/3
Martin Vane
1
Lesser Enchantment on everyone.
Morty Crystaltouched
1
Pellanistra Xarann
3
25% DR vs Slash, Crush, Puncture & Elemental
Shaarilla
3
Syllivarrna Obanghall
2
Tyra Stellastrom
4
Telepathy
Randle Hewlet
GM: Woo hoo! Done with cancer treatments as of yesterday!
Everyone gets involved in trying to figure out how to open the vault. The only know as fact is that simply putting the medallions into the slots in the vault door will trigger something bad.

So the mages all study the medallions and the vault door. They gather clues and discuss what they find with others. Theories are advanced and discussed. Some ideas are discarded while others are added. Shaarilla and Morty seem to be the ones who come up with the most insightful ideas and the group finally settles on what they believe is the correct way to open the vault.

First, someone with a high aptitude for magic must don the mithril medallion while someone else, also with high magical aptitude, must don the platinum medallion.

Then, the one wearing the mithril medallion must sit in the central throne of the room next door to the entrance to the vault. The one wearing the platinum must sit in one of the other two thrones. Both must then prove their aptitude to the magic of the medallions and of the thrones.

GM: Both must make attunement rolls.

Assuming both show the proper magical aptitude, they must then stand and enter the room with the vault by separate secret doors that connect the throne room with the room with the vault and which the group had discovered while searching the room with the entrance to the vault.

Upon entering the room with the entrance to the vault, both must proceed directly to the vault and set their medallions into the vault door at the same time. This should trigger the vault door to open.

GM: Who will wear the mithril medallion and who will wear the platinum medallion? Whoever wears the medallions should have an attunement roll of about 90 or higher, which is just about everyone in the group except Tyra.

LANI: Lani volunteers to wear one of the medallions. Her attunement roll is 89%.

LANI: "The Hollow King may show up as soon as we try to sit on the thrones. He did last time."

SYL: already attuned to mithril medallion and has a 96 for attunment so makes sense for her to volunteer. Can I remove wall of Darkness from Talikan wand and use Web of Darkness.?

TYRA: Tyra will leave it to the others to determine the best medallion bearers. She comments that those who wear the medallions are likely to become the top targets when the Hollow King shows up.

MORTY: "I think the Hollow King is especially protective of the central throne and the mithril medallion if he realizes we have it. As you my recall he intervened as soon as someone tried to sit in a throne, and "sat" in the central one very possessively, at least to my eye. I think whoever sits there will need watching, including a True Seeing scan of the throne room, possibly with that Ocular Lens, was it called? At least once we're gathered in the vault room we'll all be together, but if he's simply waiting for us to open it to try to interfere and claim another prize... I really wish we'd had some chance to contact Aktagog, it bothers me that we didn't find ANY sign of him or his kobolds. I wonder if the Hollow King decided his ruse to try to trick us into attacking him failed and had his minions attack the kobolds to wage a war of attrition expecting the final conflict soon. If nothing else it might explain them being driven into hiding in the intervening days we've been holed up in the museum.

LANI: "Good idea. Who is able to cast a true seeing spell?"

MORTY: "Umm, I am? Remember? I've used it twice in the last week. Wait, Lani, are you feeling okay? The only reason I mentioned using the Lens is because my spell is short duration and uses my spell energy while the Lens does not. I will be cast it when we are ready to give KC some back up noticing something out of the ordinary."

MORTY TECH: Cast True Seeing, [rolled 45 vs cast chance of 71 - Successful Cast Chance!] (includes +3 for the Ritual of Purification).

Morty does another look around the chambers with the benefit of True Seeing. It confirms that the plan to open the vault is probably the correct one. He sees no other indicators that the Hollow King might be watching but strongly suspects that he is. There is so much magic associated with the thrones, the vault door, the secret doors and even the columns in the throne room that Morty is not entirely sure of anything.

GM: I will send a map of the two rooms with Syl and Lani sitting in the thrones. Let me know if you are okay with where I put you or if you want to be somewhere else. I will plan to send a turn tomorrow (Thursday) resolving Syl and Lani sitting on the thrones.

SHAARILLA (OOC): I like Shaarilla being all the way at the back :-)

MORTY: "Reminder everyone, those columns are highly magical too, I'd stay clear of any gaps between them and be wary of them animating or opening up to reveal some of the Hollow King's minions. Also, I'm going into the other room to cast a couple spells, you know me and what I had planned..."

MORTY (GM): I want to do some more spellcasting and the positioning will be important. I want to go through the northern secret door into the next room and cast Project Image, and then cast (greater) Invisibility on myself using it, so that it remains visible and I am not. I need to maintain line of sight on it but then I can move it into the throne room and appear to be there while I am hiding just inside the door (of the throne room, so I am not alone in the vault entry chamber). I don't think I can do this and remain aloft on the Star Shield because it will appear at my real location and not at the image's, but if I can make it invisible along with myself that's even better.

MORTY TECH: Cast Project Image while visible, [rolled 7 vs cast chance of 76 - Critical Success!!] [rolled 44 vs cast chance of 76 - Successful Cast Chance!] [rolled 79 vs cast chance of 76 - Failed Cast Chance!]. Cast Invisibility after it's appeared, using it to cast it on me, I believe this works so that it stays visible and I am not. This invisibility does NOT end if I attack. [rolled 92 vs cast chance of 91 - Failed Cast Chance!], [rolled 56 vs cast chance of 91 - Successful Cast Chance!]. I will make the Phsntasmal Force illusion reappear and turn itself 'invisible' as well, so that I can make it appear quickly and realistically, having it shoulder its way into the throne room through the door perhaps. He had a staff, didn't he?

GM: Both spells work the first time.

GM: As I recall, your Phantasmal Force was of Aktagog, correct? If so, then no, he did not have a staff. He had a great sword in a scabbard.

TYRA: Tyra is good with her placement. She appreciated the reminder about avoiding the columns.


Syl and Lani sit down on their respective thrones and all hell breaks loose. To those mages with power perception active, the entire chamber fills with roiling clouds of powerful magic. Morty, with True Seeing active, is barely able to discern both necromantic and phase magic before the roiling waves of magic abates, leaving behind a room full of undead of various types. Hovering in front of the central throne is the spectral form of Valthar, also known as the Hollow King.

Despite a complete lack of vocal cords in his spectral body, his voice booms out, "DEPART MY THRONE AT ONCE!" He is looking right at Syl as he says this.

GM: Syl can make a saving throw. Everyone can send initiative rolls.


KC
Martin
Morty
LaniLANI: Lani leaps to her feet and attacks the Hollow King with her Flame Tongue!

Attack 1 (Flame Tongue) - Init [rolled 14], SC [rolled 146-74 = 72 - Hit DEF 72 or less], Dmg [rolled 15], Threat [rolled 54]
Attack 2 (Flame Tongue) - Init [rolled 16], SC [rolled 146-31 = 115 - Hit DEF 115 or less], Dmg [rolled 11], Threat [rolled 80]
Attack 3 (Flame Tongue) - Init [rolled 10], SC [rolled 146-19 = 127 - Hit DEF 127 or less (Crit DEF 22)], Dmg [rolled 19], Threat [rolled 38]
Randle
Shaarilla
Syl
TyraTYRA: "Close ranks near the thrones!" Tyra shouts when she sees the group surrounded by so many undead. She will shift 5 feet towards the throne and attack the zombie to her right.

Attack 1 - Init: [rolled 11], Attack: [rolled 136-56 = 80 - Hit DEF 80 or less], Damage [rolled 14], Threat 54-: [rolled 33]
Attack 2 - Init: [rolled 9], Attack: [rolled 136-69 = 67 - Hit DEF 67 or less], Damage [rolled 13], Threat 54-: [rolled 20]
Attack 3 - Init: [rolled 7], Attack: [rolled 136-64 = 72 - Hit DEF 72 or less], Damage [rolled 15], Threat 54-: [rolled 41]
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12/04/2025Greyhawk - Treasure List (Ghost Riders)