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Champions of the Empire | Quellbourne - Turn 7.7 - Hollow King - Round 3
| Name | Watch | Notes |
| KC | 2 | Tceskia Luck 4/4, Fate 2/3, DRAINED 3 CON |
| Martin Vane | 1 | Lesser Enchantment on everyone. DRAINED 3 CON |
| Morty Crystaltouched | 1 |  |
| Pellanistra Xarann | 3 | 25% DR vs Slash, Crush, Puncture & Elemental |
| Shaarilla | 3 |  |
| Syllivarrna Obanghall | 2 |  |
| Tyra Stellastrom | 4 | Telepathy |
| Randle Hewlet |  |  |
KC: how easy or hard would it be to close the secret door? How does it open and can we wedge it in place if we have something to sedge it with?
GM: Good questions. The secret doors close easily with the push of a hidden button from either side of the door. When activated, the door rises quickly into the ceiling. When activated again, it drops quickly to the floor. It might be possible to crush someone but anyone aware of the door would get a 4x DEX roll to avoid being crushed by moving quickly to one side or the other.
GM: It might be possible to spike a door open by driving some sort of wedge into the crack between the opened door and the shaft that it climbs into. However, it is also possible that the strength and weight of the descending door might just loosen the spike and cause no delay. In any event, it is not something that can easily be done during combat.
MARTIN: Undead lore (43%) : [rolled 57 (Failure)]
GM: Martin has no idea of what type of undead he is facing. Closest to him, in the doorway, in an incorporeal undead. Beyond it are three zombie-like undead. one or two of them might actually be zombies but Martin is fairly certain that the southern-most of the three is far more dangerous than a normal zombie.
KC: everything lore [rolled 92 (Near Success)]
GM: KC is certain that the central zombie-like creature is actually a zombie. The southern one is much more powerful. KC thinks maybe a death knight. The northern one is probably not a zombie but something more powerful. The incorporeal undead in the doorway is either a wraith or a spectre.
MARTIN: Once in the secret room, he will turn and block the doorway with his shield, striking at any undead attempting to enter the room.
MARTIN: In game terms, he will be fighting defensively, taking a minus to hit to keep the doorway blocked.
GM: Go ahead and send your attacks normally.
TYRA (GM): I don't know if this would change my actions but Tyra would like to block the doorway so no further undead can come through. If she could push her opponent back, great. Otherwise, she'll just see if she can hold the line.
GM: Sounds good.
| KC | KC: "Martin hold em at the door"
KC: I am going to position my self so I can use the button to close the door after using a shout spell thru the door.
KC: I will step forward after the spell is ready so as not to get Martin in its cone or area of influence when casing the shout spell, then hit the button to close the door.
KC: SK spell shout 2 points, Cast time 6 segments [rolled 82 vs cast chance of 64 - Failed Cast Chance!], Range a cone from my mouth to a distance of 42 feet and 10 feet wide. Damage [rolled 4 2 4 1
- Total: 11] double damage to brittle creatures aka skeletons and such. Brittle objects in the radius my shatter also. Creature in the cone of attack are also deafened for [rolled 4 3 - Total: 7] rounds. Of course save for half damage. |
| Martin | MARTIN: Fighting Defensively keeping the doorway blocked, trading 24 SC for +12 DEF
Attack 1, Init [rolled 10], Strike Chance [rolled 100-81 = 19 - Hit DEF 19 or less], DMG [rolled 15], Threat [rolled 38]
Attack 2, Init [rolled 9], Strike Chance [rolled 100-47 = 53 - Hit DEF 53 or less], DMG [rolled 19], Threat [rolled 22]
Attack 3, Init [rolled 6], Strike Chance [rolled 100-25 = 75 - Hit DEF 75 or less], DMG [rolled 20], Threat [rolled 77] |
| Morty |  |
| Lani | LANI: Since Tyra has arrived to battle the skeletal warrior who was attacking Morty, Lani continues on to the vault. Once Syl has placed her medallion in the proper indentation, Lani will do the same and hope that this will allow the vault door to open without setting off any traps. |
| Randle |  |
| Shaarilla |  |
| Syl |  |
| Tyra | TYRA: Tyra continues her attacks on the skeletal warrior. She will hit extra hard this round.
Attack 1 - Init: [rolled 15], Attack: [rolled 136-69 = 67 - Hit DEF 67 or less], Damage [rolled 22], Threat 54-: [rolled 75], NL Damage: [rolled 2 1 2 - Total: 5]
Attack 2 - Init: [rolled 11], Attack: [rolled 136-76 = 60 - Hit DEF 60 or less], Damage [rolled 23], Threat 54-: [rolled 40], NL Damage: [rolled 2 2 2 - Total: 6]
Attack 3 - Init: [rolled 10], Attack: [rolled 136-66 = 70 - Hit DEF 70 or less], Damage [rolled 26], Threat 54-: [rolled 99], NL Damage: [rolled 2 2 2 - Total: 6] |
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