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Champions of the Empire
Citadel of Fire - Turn 2.0 - Demons - Round 2
|Martin Vane||Stoneskin (x1)|
|Pellanistra Xarann||Stoneskin (x3), +1 STR (60 minutes)|
|Syllivarrna Obanghall||Stoneskin (x2)|
|Tyra Stellastrom||Stoneskin (x1)|
GM: With Tyra, Finn and KC attacking demon 2, each attacker gets a +2 outnumbering bonus. On initiative 2 of round 2, when Syl joins the attack, everyone will gain a +12 outnumbering bonus on demon 2.
GM: I plan to resolve round 2 on Friday. Here are my assumptions for those who have not yet sent in turns.
Barnas - Hold action. Have weapon ready to assist if an opening occurs.
Martin - Attack demon 1.
Morty - Hold action. Shoot mage tech pistol if opening occurs.
Shaarilla - Hold action.
|KC||KC: Being surprised by the teleportation of the taking a made some quick clumsy attacks last round.|
Attack the demon +15 bonus added for bless and frame fire.
Attack 1: init [rolled 10] SC [rolled 98-79 = 19 - Hit DEF 19 or less] DMG [rolled 6] ap 15 [rolled 17] TH [rolled 40]
Offhand:: init [rolled 13] SC [rolled 92-81 = 11 - Hit DEF 11 or less] DMG [rolled 5] ap 15 [rolled 6] TH [rolled 95]
|Lani||LANI: Attack demon 1 with martial arts kick and +1 mace. Includes bonuses for Bless and Strength spell.|
Attack 1 (Kick) - Init [rolled 12], SC [rolled 113-59 = 54 - Hit DEF 54 or less], Dmg [rolled 8], Threat [rolled 32]
Attack 2 (Mace) - Init [rolled 10], SC [rolled 102-39 = 63 - Hit DEF 63 or less], Dmg [rolled 10], Threat [rolled 61]
|Syl||SYL: this is NOT what she planned for this encounter and she is not amused at the moment!!|
SYL: Since there doesn't seem to be another option, she will attack Demon #2 in front of her, still disbelieving our GM would do this to our just starting out party...
INSIGHT 7: [rolled 82]
Round 2: Init [rolled 2], Strike Chance [rolled 105-6 = 99 - Hit DEF 99 or less (Crit DEF 68)], DMG [rolled 3 2 (+2)- Total: 7], Threat [rolled 38]
|Tyra||TYRA: Tyra tried to hide her surprise by the sudden appearance of the demon upon her. Now in the heat of combat, she let her instincts and training take over and focused on this formidable opponent.|
Mace +1 extra hard - Init: [rolled 4], Attack: [rolled 117-44 = 73 - Hit DEF 73 or less], Damage [rolled 16], Threat: [rolled 6], NL Damage: [rolled 2 1 2 - Total: 5]