Campaign Links
Campaign Information and House Rules
Create Player Doc
Game Turns
Greyhawk Game Turns
Locations
Blue Mountain Player Characters
Character Skills
Create Character
Races
Flaws
Professions
Religions
Lores
Skills 1
Skills 2
Tasks
Talents
Mage Spells
Psionic Disciplines
Cleric Spells by Level
Cleric Spells by Realm
Equipment
Weapons
Armor
Shields
Magic Items
Scroll Generator
External Links
Blue Mountain Maps
Campaign Cartographer Reader
Champions of the Empire | Quellbourne - Turn 7.4 - The Hollow King
| Name | Watch | Notes |
| KC | 2 | Tceskia Luck 4/4, Fate 2/3 |
| Martin Vane | 1 | Lesser Enchantment on everyone. |
| Morty Crystaltouched | 1 |  |
| Pellanistra Xarann | 3 | 25% DR vs Slash, Crush, Puncture & Elemental |
| Shaarilla | 3 |  |
| Syllivarrna Obanghall | 2 |  |
| Tyra Stellastrom | 4 | Telepathy |
| Randle Hewlet |  |  |
A couple more days go by before Morty confirms that Syl, Tyra and Lani are fully attuned to the Blade of the Dawn, the Ruby Breastplate and the Ebon Talisman, respectively.
Martin has cast a lesser enchantment on everyone and Morty has perform a ritual of purification (which version of the ritual will he perform; Sorcerous, General, Outdoor or Backfire?).
GM: Are there any other preparations that people are taking?
The group, hopefully prepared for the upcoming confrontation with the Hollow King, departs the Octagon Museum and heads over to the administration building. The group had kept an eye out for Aktagog or any of his Emberfang Scales but saw none of them over the past couple of days.
The group enters the building from the eastern entrance and heads down the wide hall. The group turns into the room that appears to be a large conference room and passes through it to the war council room. It is on the back wall of this room that the group had previously found the secret door that appears to be the entrance to the vault.
There are two indentations where it is clear that medallions will fit. It is not immediately clear which indentation is intended for the platinum medallion and which is intended for the mithril medallion.
GM: What does the group want to do? There is no sign of the Hollow King, whom the group last saw in the next room to the west (the throne room).
MORTY (GM): Did KC's attempt to send a scout helm message to Aktagog fail?
GM: Yes. Remember that the messaging ability only works if there are no intervening barriers (magical or mundane) to block the message.
MORTY: I would have cast my Phantasmal Force (no fail slow cast, appearance of Aktagog with undead life sense, smell, hearing, touch, and sight group, even detect magic sense affected, with twice intensity for size, smell and sound just in case) and the Spell Store with two Shadow Magics in the mana rich area outside, here's the cast rolls:
Spell Store: [rolled 47 vs cast chance of 56 - Successful Cast Chance!], [rolled 14 vs cast chance of 56 - Successful Cast Chance!], [rolled 68 vs cast chance of 56 - Failed Cast Chance!], [rolled 28 vs cast chance of 56 - Successful Cast Chance!]. Since this is free of spell point cost I will simply recast if it fails.
Shadow Magic: [rolled 97 vs cast chance of 83 - Automatic Failure!!!], [rolled 72 vs cast chance of 83 - Successful Cast Chance!], [rolled 8 vs cast chance of 83 - Critical Success!!], [rolled 86 vs cast chance of 83 - Failed Cast Chance!], [rolled 68 vs cast chance of 83 - Successful Cast Chance!], [rolled 31 vs cast chance of 83 - Successful Cast Chance!], [rolled 9 vs cast chance of 83 - Critical Success!!].
MORTY: I only get 6 attempts but I will only use one luck point to get the second success if I fail four others. I believe each one only costs 1 spell point.
GM: Morty used a total of 7 spell points to cast 1 Spell Store and 2 Shadow Magic spells. (Remember that the area outside is not always mana rich. Sometimes it works the opposite way and sometimes it makes spells harder or easier to cast. I will assume he cast inside the building which is insulated from the chaotic effects of the mana storm.
MORTY: If I go 5 in a row failing I will take it as a bad omen and recommend retreat ;) I will also activate Power Perception in the mana rich zone before leaving it, being careful not to be blinded by the overload.
GM: Before Morty goes outside the Museum Octagon to cast, I will give him a bit more knowledge since the group has now been here a few days. When the group first encountered the mana storm, they discovered that they could cast spells cheaper (GK were free and SK cost 1 spell point instead of 2). However, in the days since, they have learned that the mana storm seems to have phases that proceed in random fashion instead of any sort of order. In some of the phases, spells cost more to cast. In some they cost less. In some, magic is chaotic making it harder to cast spells. In some, it is easier to cost spells.
GM: If Morty wants to go outside now and burn a spell point for power perception, he can send a power perception roll to try to determine the current phase.
GM: Otherwise, the mana storm effect does not seem to manifest inside the buildings and magic works normally.
KC: So for preparations I am definitely casting a counter necromancy on myself shortly before the battle or at the start. (Since it has a duration) Also would like to cast in as a area effect spell over the battle area or over the specter.
KC: (GM) using the sorcery skill could I use the modify description to modify the area of effect to make the counter spell bigger than a 15 foot radius?
GM: In looking at Sorcery skill, I can see where you can increase the range, but not the area of effect.
KC: also would this area affect disrupt anyone's spell casting abilities in the group?
RANDLE: It won't affect my spells.
GM: Is someone going to try the medallions in the two indentations or does someone want to check for magical traps first.
GM: Also, waiting to see if Morty wants to see what the mana storm is doing (using power perception) before going outside to cast spells.
MORTY: Power Perception [rolled 121]
GM: Morty steps outside the Museum Octagon to check the current phase of the mana storm (which seems to have at least a dozen different phases, many of them bad). However, he determines that the mana storm is currently favorable, reducing spell point costs by 1.
GM: I will update the mage's spell point totals based on this effect. Basically all of your GK spells could be cost for free while the Sk spells cost 1 spell point while outside.
SYL: cast Find Familiar with all prep possible [rolled 68]
If successful, I think Habu needs to roll on the table since at level 10 he completed College (White). [rolled 22]
GM: No roll on the table yet. Habu is learning to speak (Speech ability) and earned the first point towards this. It costs a total of 3 points so 2 more points needed. With one point, I'm willing to say Habu can speak but not very well.
KC: Well if we are going back a day than I would like to cast a few spells a little before we head out. A strength spell on Lani [rolled 69 vs cast chance of 59 - Failed Cast Chance!] strength bonus of [rolled 2] for 160 minutest and Syl [rolled 76 vs cast chance of 59 - Failed Cast Chance!] strength bonus of [rolled 2] for 160 minutes. Max strength of 25. Spell Point cost 2.
GM: I assume you are casting these right before heading to the admin building. Both spells succeeded with the help of spell pool. KC has 11 spell points remaining.
KC: was hoping for a better roll of 2 but it is what it is. And yes cast it right before we leave. At least it last for more that 2 hours.
KC: I might as well use one on me too. Self enhancement strength spell result [rolled 4]
SHAARILLA: In Shaarilla also cast fine familiar? It has been awhile since she’s improved the connection with her cat.
GM: Go ahead and send a cast roll (cc-70 with 10 hour ritual).
MORTY (GM): Did we all get Lesser Enchantments from yesterday too? I will want to study the two indentations and magical locks and medallions once we're there, assuming we're not under attack.
GM: I am fine saying that everyone has a lesser enchantment from Martin.
MORTY TECH: Power Perception 74 (75 with Lesser Enchantment). [rolled 94 (Near Success)]
Morty burns a spell point and looks over the door and the indentations for the medallions. He is fairly certain that he knows which medallion goes into which slot but can't help wondering if he is missing something and asks KC to also take a look. He is sure that there is something more going on here.
GM: KC can send a power perception roll.
KC: power perception to look over the door locks rolled a [skillroll+64] and if necessary understand magical trap roll of [rolled 108 (Near Success)]
GM: After updating the spell point costs for the mana storm effect, KC has 12 spell points remaining (3 Strength spells) while Morty has 18 (3 Shadow Magic spells, 2 Power Perception).
KC studies the magic of the lock and is unable to determine any more than Morty but, like Morty, has a strong feeling that there is more to this than meets the eye. Both feel that putting the medallions into the indentations right now would have some sort of adverse effect. It might cause the door to open but release some sort of trap or something else, they are not sure.
|