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Champions of the Empire | Quellbourne - Turn 8.1 - Hollow King - Round 7
| Name | Watch | Notes |
| KC | 2 | Tceskia Luck 4/4, Fate 2/3, DRAINED 3 CON |
| Martin Vane | 1 | Lesser Enchantment on everyone. DRAINED 11 CON |
| Morty Crystaltouched | 1 |  |
| Pellanistra Xarann | 3 | 25% DR vs Slash, Crush, Puncture & Elemental |
| Shaarilla | 3 |  |
| Syllivarrna Obanghall | 2 |  |
| Tyra Stellastrom | 4 | Telepathy |
| Randle Hewlet |  |  |
Inside the vault, a flash of light suddenly emits from a far corner of the chamber. Then a tendril of golden light reaches forth from the same corner at the same time that a tendril of silver light emits from Shaarilla's Silver Key of Spelljammer.
GM: Morty, Shaarilla and Randle are all in the vault and notice this effect. Let me know if they are going to do anything.
SYL: sorry for tardy reply, last two weeks of work have been brutal and oldest daughter had a retreat for church/school.
Everything Lore (10) - [rolled 28]
Round 5 - Syl steps forward against her better judgment and swings the Blade of Dawn at the undead nearest her - fighting withdrawal
Attack 1 - Init: [rolled 4], Attack: [rolled 126-50 = 76 - Hit DEF 76 or less], Damage [rolled 3 3 (+6)- Total: 12]], Threat [rolled 96] Attack 2 - Init [rolled 1]
Round 6
Attack 1 - Init: [rolled 5], Attack: [rolled 126-33 = 93 - Hit DEF 93 or less], Damage [rolled 1 1 (+6)- Total: 8]], Threat [rolled 12] Attack 2 - Init [rolled 5]
GM: The Blade of the Dawn is a +3 Longsword that is +5 vs Undead. Your SC should be 131 and your damage should be 1d10+8. It also does an additional 2d6 damage vs undead. I will adjust accordingly.
GM: Made two 2d6 rolls for 7 and 8 additional damage.
GM: On initiative 5, she hits for some damage.
GM: On initiative 6, she hits for some damage.
| KC | KC: I am going to break and do whatever I can to make to the vault.
Acrobatics moving thru combat +8 to DEF an an Acrobatics roll of [rolled 164] to making maneuver to help me make it to the door. |
| Martin | Martin: Martin feels the vitality leave him from the CON drain and decides that it's time to cut and run. He will make a wild swing at his opponent, and use the momentum to turn and start to run (full TMR, or as much as he can due to the crowded melee) to the vault. |
| Morty | MORTY: "Shaarilla we need to go check that golden light out, it seems to be the Golden Key of Spelljammer, and it's possible the Spirits of Spelljammer have a message or something for us." I will then put words into action and limp woundedly over there to look around. My True Seeing should still be active, as should my Power Perception though I will be careful not to get overloaded by the brightness of any auras in here.
GM: Go ahead and send both a Power Perception and a Magic Lore roll.
MORTY TECH: Power Perception 80 [rolled 133 (Success)] and Magic Lore 31 [rolled 54 (Failure)] |
| Lani | LANI: Lani will use acrobatics to attempt to increase her free move. Acrobatics [rolled 111 (Success)]. If successful, she will perform a maneuver that is a combination of acrobatics and low-density leap to land between Tyra and Syl and attack skeleton 11. She hopes that the massive skeleton will be blocked from attacking by the undead allies in front of him but is cognizant of the fact that it may be able to attack past them with its massive reach.
Attack 1 (Kick) - Init [rolled 13], SC [rolled 144-94 = 50 - Hit DEF 50 or less], Dmg [rolled 5 3 (+5)- Total: 13], Threat [rolled 64]
Attack 2 (Fist) - Init [rolled 10], SC [rolled 154-54 = 100 - Hit DEF 100 or less], Dmg [rolled 4 6 (+4)- Total: 14], Threat [rolled 70]
Attack 3 (Kick) - Init [rolled 14], SC [rolled 144-38 = 106 - Hit DEF 106 or less], Dmg [rolled 2 3 (+5)- Total: 10], Threat [rolled 15] |
| Randle |  |
| Shaarilla | SHAARILLA: Power Perception: [rolled 100 (Near Success)], Magic Lore [rolled 205 (Absolute Success)] |
| Syl |  |
| Tyra | TYRA: Tyra will continue to attack her opponent with her War Hammer +3, making sure to allow the others to get behind her into the vault.
Attack 1 - Init: [rolled 16], Attack: [rolled 2 - Automatic critical (Grievous DEF 106)], Damage [rolled 17], Threat 56-: [rolled 57]
Attack 2 - Init: [rolled 10], Attack: [rolled 136-54 = 82 - Hit DEF 82 or less], Damage [rolled 20], Threat 56-: [rolled 48]
Attack 3 - Init: [rolled 12], Attack: [rolled 136-58 = 78 - Hit DEF 78 or less], Damage [rolled 20], Threat 56-: [rolled 9] |
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