Name |
Spells |
Spells Memorized |
Darkthorn |
1. 5
2. 4
3. 2 |
- CLW, CLW, Endure Heat/Cold, Protection from Evil <Ranger>
- Slow Poison, Barkskin, Resist Fire/Resist Cold <Ranger>
- Forest Guardian, Spike Growth, Commune With Nature <Ranger>
One spell of each level must be from the Animal, Plant or Ranger Realm but need not be chosen ahead of time. |
Kalin |
1. 6+P+SC
2. 6+P+SC
3. 5+P+SC
4. 4+P+SC
5. 3+P+SC |
- Bless, CLW, CLW,
CLW, Faerie Fire, Endure Heat/Cold <P-Remove Fear>, <Single Class>
- Augury, Greater Command, Slow Poison, Slow Poison, Spiritual Weapon, Silence 15' r <P-Resist Fire/Cold>, <Single Class>
Prayer, Prayer, Sunlight, Tree Steed, Tree Steed <P-Dispel Magic>, <Single Class>
CSW, Mass Healing, Neutralize Poison <P-Protection from Evil 10'r>, <Single Class>
- Anti-Plant Shell,
CCW <P-Wall of Fire>, <Single Class>
One spell of each level must be from the Protection Realm. |
Lorcan |
24 |
- GK - Deluge, Detect Magic, Fireproofing, Flotation, Liquid Purification, Mage Wind, Navigation, Speak with Aquatic Mammals, Summon Aquatic Mammals, Water Breathing
- SK - Bolt of Water, Solid Fog, Torrential Geyser, Wall of Water, Water Walking, Waters of Vision, Windsail
- COP - Animals, Greater, Detection, Holy Minor
- Spell Wand (7) - Deluge, Solid Fog,
Torrential Geyser, Wall of Ice
|
Wiley |
19 |
- GK - Armor, Evil Eye, Invisibility, Lesser Enchantment, Location, Speak with Enchanted Creatures, Telekinesis, Walking Unseen
- SK - Levitation, Mage Lock, Magic Missile, Opening, Passwall, Remove Curse, Web of Entanglement, Wizard Eye
- COP - Animals, Missiles
- Counterspells - Holy
- Ring of Spell Storing - Visibility Field (4th level Cleric spell)
- Ring of Spell Storing - Cure Critical Wounds
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