Spelljammer
        Seas of Fate
Current Turn?NoSubject:Voyage to Saltmarsh
Campaign:GreyhawkTurn Start Date:8/20/597
Adventure:Seas of FateTurn End Date:8/26/597
Adventure Number:AAJCharacters:Barthon Brightwave, Darkthorn, Dyson Teague, Kalin, Lorcan Smythe, Orielne, Wiley Finch
Turn Number:1.2Send To:fivewands@championsoftheempire.com; dntimm@gmail.com; mghaught@gmail.com
Greyhawk Campaign?YesCombat Turn?No
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Darkthorn
0
0
109/109
/0
11
3
78
10
0/0
4/day
2/2
1/1
Dyson Teague
5
0
90/95
2/2
12
4
89
14
0/0
1/day
3/3
1/2
Kalin
7
0
67/74
/0
8
3
71
0
0/0
1/day
2/2
1/1
Lorcan Smythe
0
0
64/64
8/8
10
1
30
0
0/1
1/day
1/2
1/1
Wiley Finch
6
0
84/90
/0
11
4
63
20
0/0
1/day
2/2
1/1
Barthon Brightwave
0
0
74/74
14/14
9
4
90
20
0/0
1/day
4/4
3/3
Aeryl Razorfin
0
0
83/83
8/8
4
1
56
10
0/0
2/day
3/3
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
Lorcan Smythe
4/4
19/19
14/19
Wiley Finch
/
15/21
11/11
Kalin
14/14
/
/
Darkthorn
9/9
/
/
NameNotes
DarkthornRanger Pool (25/25), 25% DR Crushing, Elemental & Non-Elemental
Dyson Teague
KalinCleric Pool (25/25)
Lorcan Smythe
Wiley Finch25% DR Elemental, Familiar-Cristo
BarthonMagic Points (19/19)
AerylMage Armor


10/06/2022 (GM-Steve)

After the storm has raged for hours, and the Sea Ghost has sustained superficial damage to spars and rigging, a new threat manifests. Suddenly the Sea Ghost is under attack from a large air elemental who throws whirlwind vortexes at the ship.

The elemental never closes and continues to attack with whirlwind vortex attacks whenever characters are grouped together, always getting at least two characters and sometimes three. The group responds with ranged attacks. Lorcan initially attempts elemental counterspells since he saw how effective they were against the elementals encountered in the Grieve but they seem to have no effect on this one. Also, the group's attacks seem to be doing real damage to the elemental instead of simply forcing it back to its own plane with magic.

Darkthorn uses his Longbow of Endless Arrows to keep up a steady barrage on it that do minor damage but the damage accumulates nonetheless.

Dyson uses his Brace of Throwing Weapons to target it with throwing axes. The magic of the brace brings the thrown axes back to the brace within 1 to 3 rounds while another magical throwing axe he has automatically returns each round, giving him at least one attack per round and as many as three.

Kalin, who had been in the Ghost Vaults, comes out and casts a Spiritual Hammer. The pitching of the ship eventually sends him sprawling but he simply grabs hold of the mast, stays down, and continues to attack with the Spiritual Hammer, scoring multiple hits, including at least 2 critical hits.

Barthon has no real skill with ranged weapons but, being a sea elf, he dives into the tossing sea and swims to a point under the elemental. Then he leaps from the water in a swashbuckling, acrobatic maneuver and scores a couple of hits, including a significant grievous hit. Early in the battle he also hit it with a Fireball from his Ioun Stone.

Lorcan targets it with a Torrential Geyser but the geyser never manages to score a hit.

Wiley initially uses his bow, to little effect, but then switches to Magic Missile attacks, which have a telling effect on it.

Eventually the group manages to drive it off, almost killing it.

After some first aid and a Mass Healing spell, the group gets to work on other things.

Barthon and Dyson, both skilled with Shipwright, lead repair efforts. This takes hours and both end up rolling failure so the repairs do not pass inspection, and would fail as soon as any sail was set.

Lorcan goes to his chambers and begins studying a new spell from his book to put it in memory. The this time the group has figured out that they are no longer on the Prime Material Plane and have probably transitioned to the Elemental Planes. As Lorcan is studying however, it occurs to him that the Sea Ghost, not being of the Elemental Planes, may stand out brightly and attract unwanted attention. He thinks an elemental counterspell may counter this effect and tries it. The spell works and he is able to maintain it using spell energy around him, conserving his personal spell energy. It takes him a few hours before he realizes that he is able to maintain it with minimal concentration. As long as he does not try to cast another spell, use psionics, or sleep, he can maintain the spell while doing other things.

The group has determined that the heavy mist around them, which is thickening, is analogous to a day/night cycle on the Elemental Planes and, "in the morning", it will likely clear up giving them better visibility.

Once repairs are complete (and Lorcan has determined that they will not hold up to any strain), the group settles for the night, setting up watches.

In the morning, the mist slowly clears giving the group a good look at the Elemental Planes. Dominating the sky is a massive arc of fire high above that provides as much light as the sun does over the Azure Sea. Other points of light can also be seen as well as high, occasional clouds. No land is visible. No ships are visible.

Wiley is also able to cast an elemental counterspell to cloak the Sea Ghost and, while he maintains this, Lorcan begins using Waters of Vision to extend his vision out and look around the ship to the far horizon. He finds nothing of interest.

Later, while Lorcan is maintaining the elemental counterspell, Wiley attempts to cast Levitation on Darkthorn so he can go up and take a look around. After three attempts he desists and Darkthorn, who already had the telescope in hand, has to settle for scanning from the crow's nest. A short time later, he points to a spot in the sky miles distant and says, "I see a cloud castle over there!"

GM: This is where we stopped for the night.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
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Name

Spells

Spells Memorized

Darkthorn

1. 5
2. 4
3. 2

  1. CLW, CLW, Endure Heat/Cold, Protection from Evil <Ranger>
  2. Slow Poison, Barkskin, Resist Fire/Resist Cold <Ranger>
  3. Forest Guardian, Spike Growth, Commune With Nature <Ranger>
One spell of each level must be from the Animal, Plant or Ranger Realm but need not be chosen ahead of time.

Kalin

1. 6+P+SC
2. 6+P+SC
3. 5+P+SC
4. 4+P+SC
5. 3+P+SC

  1. Bless, CLW, CLW, CLW, Faerie Fire, Endure Heat/Cold <P-Remove Fear>, <Single Class>
  2. Augury, Greater Command, Slow Poison, Slow Poison, Spiritual Weapon, Silence 15' r <P-Resist Fire/Cold>, <Single Class>
  3. Prayer, Prayer, Sunlight, Tree Steed, Tree Steed <P-Dispel Magic>, <Single Class>
  4. CSW, Mass Healing, Neutralize Poison <P-Protection from Evil 10'r>, <Single Class>
  5. Anti-Plant Shell, CCW <P-Wall of Fire>, <Single Class>
One spell of each level must be from the Protection Realm.

Lorcan

24

  • GK - Deluge, Detect Magic, Fireproofing, Flotation, Liquid Purification, Mage Wind, Navigation, Speak with Aquatic Mammals, Summon Aquatic Mammals, Water Breathing
  • SK - Bolt of Water, Solid Fog, Torrential Geyser, Wall of Water, Water Walking, Waters of Vision, Windsail
  • COP - Animals, Greater, Detection, Holy Minor
  • Spell Wand (7) - Deluge, Solid Fog, Torrential Geyser, Wall of Ice

Wiley

19

  • GK - Armor, Evil Eye, Invisibility, Lesser Enchantment, Location, Speak with Enchanted Creatures, Telekinesis, Walking Unseen
  • SK - Levitation, Mage Lock, Magic Missile, Opening, Passwall, Remove Curse, Web of Entanglement, Wizard Eye
  • COP - Animals, Missiles
  • Counterspells - Holy
  • Ring of Spell Storing - Visibility Field (4th level Cleric spell)
  • Ring of Spell Storing - Cure Critical Wounds



Limited Use Abilities
WhoAbilityNotesUses per DayUsed
KalinCure Light WoundsHealing Charm (self use only)1
KalinPelor's Penance12 charges but special recharge12
DysonCure half HP from current woundsArmor of Cure Wounds1
DysonMind CloakHelm of High Sorcery1
DysonTelekinesisHelm of High Sorcery1
DysonMind LinkHelm of High Sorcery1
DysonMental BoltHelm of High Sorcery1
DarkthornLongbow ChargesMagic arrows or Speak With Dead127