Spelljammer
        Trials of the Feathered God
Current Turn?NoSubject:Under the Capstone
Campaign:GreyhawkTurn Start Date:7/17/597
Adventure:Trials of the Feathered GodTurn End Date:7/18/597
Adventure Number:AAHCharacters:Darkthorn, Dyson Teague, Kalin, Lorcan Smythe, Orielne, Wiley Finch
Turn Number:1.5Send To:fivewands@championsoftheempire.com
Greyhawk Campaign?YesCombat Turn?No
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Darkthorn
75
0
28/103
/0
8
2
65
8
0/0
4/day
1/2
1/1
Dyson Teague
12
0
73/85
2/2
5
0
79
8
0/0
1/day
2/3
2/2
Kalin
9
0
65/74
/0
8
3
59
0
0/0
1/day
2/2
1/1
Lorcan Smythe
10
0
52/62
4/4
7
1
30
0
0/1
1/day
2/2
1/1
Wiley Finch
10
0
70/80
/0
10
4
61
16
0/0
1/day
2/2
1/1
Barthon Brightwave
32
0
42/74
10/10
9
3
78
16
0/0
1/day
4/4
3/3
Orielne
0
0
84/84
/0
8
0
83
16
0/0
1/day
2/2
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
Lorcan Smythe
/
8/17
19/19
Wiley Finch
/
9/17
10/10
NameNotes
DarkthornRanger Pool (23/23), 25% DR Crushing & Elemental
Dyson Teague
KalinCleric Pool (19/23)
Lorcan SmytheDetect Magic, -1 CON
Wiley Finch
BarthonMagic Points (13/19)
Ori25% DR Slashing & Crushing, Levitate, -1 CON
GM: Here are the Luck rolls you already made. Everyone except Wiley has Luck points remaining so everyone except Barthon, Kalin and Wiley can use a Luck point to make a second roll and take the better of the two.
  • Barthon - 1x
  • Darkthorn - 4x
  • Dyson - 2x
  • Kalin - 1x
  • Lorcan - 5x
  • Ori - 4x
  • Wiley - 4x




DARKTHORN: Use Luck point for a second roll [rolled 7 vs. LUCK 19, MADE BY HALF!].

DARKTHORN: Woo hoo! Five rolls for items:
  • [rolled 81]
  • [rolled 87]
  • [rolled 45]
  • [rolled 79]
  • [rolled 86]

DARKTHORN: One random item roll: [rolled 16]

GM: Darkthorn gets back his backpack and non-magical contents.

DARKTHORN: For his other four items, he chooses his +2 Helm of Protections, Periapt of Wound Closure, +10 Ring of Defense and Ring of Fire Resistance.



KALIN: Item rolls:
  • [rolled 74]
  • [rolled 45]
  • [rolled 95]
  • [rolled 40]
  • [rolled 29]

GM: I received the 5 rolls from Kalin. Two of them result in a random item so go ahead and send a 1d14 and then a 1d13 roll and then I will tell you what is left to choose from for your other 3 items.
  • [rolled 13]
  • [rolled 11]

GM: Kalin gets back his Armband of Healing and his backpack, pouch and non-magical contents. He may choose 3 more items from the following list:

Cloak of Vestments (starting edge)
Healing Charm
+2 Morning Star
Potion of Stone to Flesh and Potion of Plant Control
Elixir of Positive Energy (Greater)
Scroll of Silence 15' radius (rank 8) and Scroll of Continual Light (rank 9)
Scroll of Feather Fall (Kalin) and Scroll of Animal Summoning I (Kalin)
Scroll of Raise Dead (Lay Healer SK rank 12) (Kalin)
Scroll of Cause Critical Wounds (Kalin) and Scroll of Cure Blindness or Deafness (Kalin)
Bird skull - Hibernation (rank 12)
Sea green ring - Waters of Strength (rank 13)
Sea green ring - Underwater Action (rank 13)




GM: I need 5 percentile die rolls for Barthon as well.

[rolled 6 vs. LUCK 25, MADE BY A QUARTER!!!]
[rolled 94 vs. LUCK 25, 4x roll]
[rolled 98 vs. LUCK 25, 4x roll]
[rolled 44 vs. LUCK 25, 2x roll]
[rolled 95 vs. LUCK 25, 4x roll]

GM: We actually already made your Luck roll and it was a 1x. What I actually needed was 5 rolls of 1d100. I will just use the Luck rolls above, so you rolled a 6, 94, 98, 44 and 95.

GM: Now you need to roll 1d11 and 1d10 to determine 2 items that you get back randomly. Then you can pick the other 3 items you get back.

BARTHON: [rolled 11]
BARTHON: [rolled 2]

GM: Barthon recovers his coin purse and contents as well as his +2 Dagger. He can choose another 3 items from the following list:
  • +2 Longsword (Illuminate/Darken, 20 ft diameter)
  • +1 Mace (+X vs Golems)
  • Minor Arrow of Direction
  • Ring of Free Action
  • +5 Ring of Defense
  • Oil of Sharpness
  • Potion of Insight and Potion of Fire Breath
  • Bird skull - Whispering Wind (rank 12)
  • Backpack and non-magical contents



LORCAN (GM): Yeah, I thought of this at the end as we were finishing up, that particular luck roll ended up pretty important, and I knew I had a luck point remaining, thank you for the offer.

LORCAN TECH: [rolled 10 vs. LUCK 19, MADE BY HALF!]


GM: I need five 1d100 rolls for Lorcan

LORCAN TECH: Next time I suggest you include the d34 or whatever we need to roll for random items so we can include a few of those too in case our d100s end up random.

Item #1: [rolled 92]
Item #2: [rolled 54]
Item #3: [rolled 52]
Item #4: [rolled 62]
Item #5: [rolled 38]

GM: Lorcan can send a 1d13 roll and then choose four items.

LORCAN (GM): Do the Invested water magics rings count as separate items or do I get two for a single pick? My priorities for the other four items are:
1) Folding Boat
2) Cloak of Protection
3) Undead slayer sword (not even sure we have this fully identified yet, it's not visible on the website)
4) not sure yet, not positive what all I have to choose from and I need to know what the random roll above determines anyway




LORCAN PARTY ITEM LUCK ROLL: [rolled 21 vs. LUCK 19, 2x roll]


GM: I need four 1d100 rolls for the party items.

PARTY TECH:
Party Item #1: [rolled 38]
Party Item #2: [rolled 33]
Party Item #3: [rolled 80]
Party Item #4: [rolled 90]

GM: The group gets back the rest of their backpacks with non-magical contents, as well as their coin purses.

GM: This is where we stopped for the night.


10/01/2020 (GM-Steve)

Finished the item returns under the capstone. Saw devastation from the Judge's retributive strike. Encountered Clax warriors. Lorcan slowed them down with Solid Fog but the group had to retreat back into the dungeon. Augury telling them to head out the way they came in. Back to the room they first entered the dungeon. Dyson used a Levitation spell from Wiley, his 2 ranks of Excavation skill and a Fate point to burrow out to the surface. Lowered his Rope of Climbing and everyone made it out into the heavily overcast, rainy jungle. Darkthorn cast an Anti-Vermin Barrier and then both he and Kalin cast Treed Steeds and they made tracks away for four hours before finding a wide gully with a natural cave among the roots of a massive tree.

GM: This is where we stopped for the night.


10/08/2020 (GM-Steve)

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities


Name

Spells

Spells Memorized

Darkthorn

1. 5
2. 4
3. 2

  1. CLW, CLW, Protection from Evil, Battle Blessing, <Ranger>
  2. Slow Poison, Barkskin, Resist Fire/Resist Cold <Ranger>
  3. Cure Disease, CLW at Range <Ranger>
One spell of each level must be from the Ranger Realm but need not be chosen ahead of time.

Kalin

1. 5+P+SC
2. 5+P+SC
3. 4+P+SC
4. 3+P+SC

  1. Battle Blessing, CLW, CLW, CLW, Protection From Evil, <P-Remove Fear>, <Single Class>
  2. Augury, Protection from Charm, Silence 15' r, Slow Poison, Spiritual Weapon <P-Resist Fire/Cold>, <Single Class>
  3. Create F&W, Light Eruption, Prayer, Prayer, <P-Dispel Magic>, <Single Class>
  4. CSW, Mass Healing, Mass Healing, <P-Protection from Evil 10'r>, <Single Class>
One spell of each level must be from the Protection Realm.

Lorcan

19

  • GK - Deluge, Detect Magic, Fireproofing, Flotation, Mage Wind, Navigation, Speak with Aquatic Mammals, Summon Aquatic Mammals, Water Breathing, Water Purification
  • SK - Bolt of Water, Solid Fog, Torrential Geyser, Water Walking, Waters of Vision
  • COP - Animals, Greater, Detection, Holy Minor
  • Spell Wand (7) - Deluge, Solid Fog, Torrential Geyser

Wiley

15

  • GK - Armor, Invisibility, Location, Speak with Enchanted Creatures, Telekinesis, Walking Unseen
  • SK - Levitation, Mage Lock, Magic Missile, Opening, Web of Entanglement, Wizard Eye
  • COP - Animals, Missiles
  • Counterspells - Holy
  • Ring of Spell Storing - CSW
  • Ring of Spell Storing - CSW



Limited Use Abilities
WhoAbilityNotesUses per DayUsed
KalinCure Light WoundsHealing Charm (self use only)1
KalinPelor's Penance12 charges but special recharge129
OriCell Adjustment2d6+411
DysonCure half HP from current woundsArmor of Cure Wounds1
DysonMind CloakHelm of High Sorcery1
DysonTelekinesisHelm of High Sorcery1
DysonMind LinkHelm of High Sorcery1
DysonMental BoltHelm of High Sorcery1