Spelljammer
        Sinister Secret of Saltmarsh
Current Turn?NoSubject:Back to Saltmarsh
Campaign:GreyhawkTurn Start Date:9/12/596
Adventure:Sinister Secret of SaltmarshTurn End Date:9/15/596
Adventure Number:AABCharacters:Darkthorn, Dyson Teague, Kalin, Lorcan Smythe, Morgan Dunst, Rory Rockhound
Turn Number:1.2Send To:fivewands@championsoftheempire.com
Greyhawk Campaign?YesCombat Turn?No
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Darkthorn
10
0
47/57
/0
5
1
29
0
0/0
1/day
1/1
/0
Dyson Teague
14
0
41/55
/2
5
0
32
2
/
1/day
3/3
1/1
Kalin
0
0
44/44
/0
5
0
17
0
/
1/day
2/2
1/1
Lorcan Smythe
4
0
50/54
/0
4
0
28
0
0/0
1/day
2/2
1/1
Morgan Dunst
4
2
46/52
2/2
6
0
27
4
0/0
1/day
0/1
/0
Rory Rockhound
6
0
39/45
/0
4
0
14
0
0/0
1/day
1/1
/0
Wiley Finch
7
0
43/50
/0
7
1
36
4
0/0
1/day
2/2
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
/
/
/
Darkthorn
Dyson Teague
Kalin
Lorcan Smythe
Morgan Dunst
Rory Rockhound
Wiley Finch
With the main house searched, the group decides to head back to Saltmarsh with their newly discovered loot. They depart the house amid a light rain and head west.

As they are heading into town, Lorcan ponders the issue of Ned. He wonders who bonked Ned on the head and tied him up and why. Also, why would the person who hit Ned take all of his gear and put it in a nearby room and not even take the coins?

GM: Lorcan is feeling fine now but Rory now has a -5 to all actions. On the way back to Saltmarsh, he has to stop once and he throws up on the side of the road. By the time the group reaches Saltmarsh, Rory is feeling sicker (-10 to all actions).

GM: I split up the treasure and added it to everyone's character sheet. I already deducted tithing for Kalin and Lorcan, including an additional 100 sp for Kalin for the +1 Ring Mail.

The group arrives in Saltmarsh and Ned goes his own way. Rory is feeling much sicker so before heading to the inn, they stop at an herbalist shop. The herbalist, a middle-aged woman, is familiar with the symptoms and the mold that caused it. She says she can put together a remedy for 15 silver. Rory happily pays and she mixes it up and puts it into a vial with instructions to drink about 20% to 25% of the vial every four hours until it is gone. She says he will feel sicker before he feels better and to have a bucket handy.

The group returns to the inn and pays for two nights.

The following day, the group visits the Shoppe of the Warriors and Dyson spends 395 silver for a +1 Mace. He sells the +2 Dagger to Wiley for 100 sp. The proprietor, a man by the name of Armenio Frugoya, who spoke to the group prior to their heading to the haunted house, asks about their adventures and whether they found the cache of weapons. Kalin gives him a summary of their adventure so far and indicates that they plan to return in a couple of days. Lorcan is starting to pick up Keoish and listens to their conversation carefully.

Then they visit an alchemist but he has nothing of interest to the group and does not seem particularly skilled as an alchemist.

Their next stop is Playa Leatherworks where Andwan Playa, who is also a member of the city council, asks what they found at the haunted house. So Kalin once again recaps the group's adventures thus far. Darkthorn finds a set of magical reinforced leather armor that he really wants. Kalin negotiates for him. Andwan will take Darkthorn's current armor for 90 silver and sell the new armor for 590 silver. Darkthorn is 61 silver short of being able to afford it so Kalin lends him the money. Darkthorn immediately purchases and then dons the new armor.

Kalin spends some time at the temple and Lorcan makes a trip to the Mariner's guild. The rest of the group wanders around the town for a bit and then everyone returns to the inn. A bountiful lunch awaits them. Rory is feeling worse but knows that he is getting better. The group spends the rest of the day either wandering around Saltmarsh or otherwise preparing to return to the haunted house the next day. Another delicious meal awaits them in the evening along with a couple of bottles of wine and beer.

The following morning dawns overcast and cold but not rainy. The group heads towards the haunted house. As they arrive in the vicinity of the house, they see a large bird fly out of the forest and land on the roof of the house. Darkthorn's keen eyes however, see that it is not really a bird. It has large wings but it also has a female torso and head. He describes what he sees and Kalin and Lorcan immediately identify it as a harpy, a particularly vile creature. A single harpy is a bit unusual so the group is wary of more appearing. They can be viscous fighters but are cowardly in nature so it is unlikely that a single harpy will attack the group unless they show fear. So they continue towards the mansion.

As they approach the main entrance, the harpy launches herself from the roof and dives towards the group - and then pulls up and flies across the road back towards the forest. Several in the group flinch and a couple even start to run but enough do not that the harpy does not turn back. It does launch a scatophagic missile attack that hits no one.

The group enters and decides to try the sealed cupboard on the second floor first. They discuss strategy for a bit. If the creature requires magic weapons to hit, then only Wiley and Dyson will be effective while Lorcan will use his spells.

Once ready, Darkthorn pulls out his shovel and levers the boards off the cabinet. Then, when every is ready, he opens the door. A swirling green, black, purple and gray vortex manifests and pours out of the closet. It swirls around and then moves towards Kalin. Rory runs out the door while Wiley runs to the door. Dyson and Morgan chase after it as it moves towards the cleric. Then it stops and the vortex disappears, to be replaced by a zombie-looking creature. It attacks Kalin and misses.

Lorcan summons a Torrential Geyser spell, which misses. Morgan and Wiley move in to attack. Then, the zombie's head swivels on its neck until it is facing backwards. Eye beams shoot from the eyes and hit Wiley. They are some sort of magic missile and there were three of them.

The zombie switches to focus on Morgan and, within a couple of rounds, Morgan if badly wounded. Kalin is able to back away and Darkthorn moves up to take his place. The torrential geyser finally hits and knocks the zombie into Morgan. Both fall to the ground. The zombie gets up and Morgan crawls away. The zombie focuses now on Dyson and hits cruelly but the group is able to destroy the creature before anyone else is badly wounded.

Darkthorn and Dyson perform first aid on the wounded and then Kalin and Darkthorn use their Cure Light Wound spells.

With no healing left, and the group still wounded, they decide to head across the road and set up camp for the rest of the day and night. Darkthorn and Lorcan head out to look for food but find nothing edible. Darkthorn thinks he does but no one takes him up on the foul smelling dish that he creates and everyone uses their rations instead.

GM: This is where we stopped for the night.

The group spends another night and day. Darkthorn and Lorcan go foraging and Lorcan finds a raspberry bush.

The next morning the group returns to the haunted house.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spells
Spells Memorized
Darkthorn
1
  1. CLW
Kalin
4
  1. CLW (x2), Bless, Protection from Evil
Lorcan
9
  • GK - Navigation, Calm Waters, Floatation, Water Breathing, Water Creation, Liquid Purification
  • SK - Bolt of Water, Wall of Water, Water Walking
  • Spell Wand - Wall of Water, Water Breathing
Rory
5
  • GK - Earth Spire, Earthwall, Stone Shape, Stone Walking
  • SK - Earth Hammer
Wiley
7
  • GK - Enchanted Sleep, Invisibility, Location, Telekinesis, Walking Unseen
  • SK - Levitation, Magic Missile



Limited Use Abilities
WhoAbilityNotesUses per DayUsed
KalinCure Light WoundsHealing Charm (self use only)1