Spelljammer
        Seas of Fate
Current Turn?NoSubject:City of Glass
Campaign:GreyhawkTurn Start Date:9/4/597
Adventure:Seas of FateTurn End Date:9/18/597
Adventure Number:AAJCharacters:Barthon Brightwave, Darkthorn, Dyson Teague, Kalin, Lorcan Smythe, Orielne, Wiley Finch
Turn Number:2.0Send To:fivewands@championsoftheempire.com; dntimm@gmail.com; mghaught@gmail.com
Greyhawk Campaign?YesCombat Turn?No
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Darkthorn
32
0
77/109
/0
11
3
78
10
0/0
4/day
2/2
1/1
Dyson Teague
67
0
28/95
2/2
12
4
100
14
0/0
1/day
2/3
2/2
Kalin
17
0
57/74
/0
8
3
73
0
0/0
1/day
2/2
1/1
Lorcan Smythe
39
0
25/64
8/8
10
1
30
0
1/1
1/day
2/2
1/1
Wiley Finch
26
0
64/90
/0
11
4
72
20
0/0
1/day
1/2
1/1
Barthon Brightwave
77
0
7/84
14/14
11
4
90
22
0/0
1/day
3/4
2/3
Aeryl Razorfin
35
0
43/78
4/8
7
4
56
10
0/0
2/day
3/3
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
Lorcan Smythe
6/6
16/19
13/19
Wiley Finch
/
23/25
11/11
Kalin
14/14
/
/
Darkthorn
9/9
/
/
NameNotes
DarkthornRanger Pool (27/27), 25% Damage Reduction (all damage types)
Dyson Teague
KalinCleric Pool (27/29)
Lorcan Smythe
Wiley Finch25% DR Elemental, Familiar-Cristo, Greater Blessing
BarthonMagic Points (17/19)
AerylGreater Blessing
The group returned speedily to the Sea Ghost and made preparations to depart this hot sector. When the portal came up, they sailed through and found themselves in the vicinity of the City of Glass.

The group decided to spend the money to tie up at a dock for 24 hours. Godwin the Acquirer agrees to pay for it as he is very interested in exploring this legendary city. The group also learns that the primary language of the city is a conversational offshoot of the magical language of Elementian. That means that only Lorcan knows the language. However, the group invests in a few potions so that others can speak the language as well and then set out to explore the city.

Lorcan and Wiley speak to a navigator who is willing to get the Sea Ghost to Saltmarsh at a cost of 10,000 silver. This will take most of the group's party treasury so they tell him they will consider it and get back to him.

Others explore the nearby bars looking for the safest ones with an eye towards shore leave for the crew of the Sea Ghost.

Then the group starts exploring magic shops. Darkthorn spends 1350 on a Cloak of Elvenkind. Both Wiley and Dyson spend money on better shields. The group also finds other interesting items that they consider buying. Among them is a Rod of Alertness that looks and functions as a +1 mace but also has many other abilities that would be ideal for Dyson. Unfortunately the cost is 6500 silver so Dyson would need to find additional funds to buy it.

The group also finds some magical helms and a few magical wands, including a Wand of Life, and Wand of Bravery and a Wand of Positive Energy. With the cost quoted to get the ship back to Saltmarsh however, the group does not want to spend much in the way of party funds.

GM: Keith, what did Dyson pay for the +2 LR shield? I will give him the money back since there is already and +2 LR Shield in the treasury that he can have. I updated his character sheet.

GM: I will take care of selling the items the group doesn't want but I need to know what you don't want and who will take what you do want. Be thinking of followers as well. Here is the list:


Magic Weapons
  • +1 Short Sword
  • +3 Ice Bastard Sword
  • +1 Long Sword
  • +1 Longbow (Medium)
  • +2 Two-handed Sword (x2) (From Horrors of the Deep)

Magic Armor
  • +1 Shield (SR)
  • +3 Ice Plate Mail
  • +1 Shield (LR) (was Dyson's)
  • +1 Leather Armor
  • +1 Chain Mail

Magic Items
  • Boots (something that improves speed)
  • Wand of Fire (23 charges)
  • Nanorien Stone (minor)
  • Arawan's Quiver
  • Berry of Flying (from Cloud Bush)

Arawan's Quiver might be ideal for Elendriel since her primary weapon is a bow.

DARKTHORN: There is nothing the Darkthorn or Drogo are interested in.

DYSON: Dyson would be interested in the +1 Chain Mail for Folis, as well as keeping an eye out for a long sword for him. (He’s currently using a +1 long sword.)

GM: I added the +1 chain mail to the magic item list for the followers. I also added it to Folis' character sheet in the armor section.





GM: I will also come up with some weapons that the group will find in the City of Glass.

BARTHON: I would be interested in the +1 Short Sword and the Quiver for Erendriel. When shopping I will be looking for a Short Bow for her as well. She currently has a +1.

GM: I added the short sword and quiver to the magic item list for followers, under Erendriel. You can easily find a +1 Short Bow. Cost is 500 sp. Kalin can attempt a barter roll to bring down the price.

BARTHON: She already has a +1 short bow, I was hoping to find something better.

GM: Go ahead and send a Luck roll for Elendriel.

ERENDRIEL: Luck Roll (20): [rolled 21]
ERENDRIEL: Luck Point if needed (only use if 1st roll won't help find anything better than a vanilla +2 short bow). [rolled 55]

ERENDRIEL: If luck rolls don't produce anything better, I will get her a +2 short bow.

GM: Barthon and Erendriel find, in addition to a +2 bow, a weapon known as a Hover Bow. It is a +2 short bow but, up to 3 times a day, the attuned wielder can levitate up to 100 feet (at 50 feet per round). Cost is 2000 sp. The cost for a basic +2 short bow here in the City of Glass is 1000 sp.

ERENDRIEL: I can't find the listing in the magic items for Arawan's Quiver.

GM: For now, just add a percentile roll to your macro for the bow to see what kind of arrow you fired. If you roll 11-30, it is a +1 arrow. You will learn additional arrow types as you use it.



GM: A couple of follow up items for the followers, in case it matters for Jason's campaign.

GM: The following items are still listed on the treasure list for the followers:

--Bloodlust (+2 dagger that also causes 1d4 blood drain on a successful hit that causes damage)

--Invisible Dagger (+1 dagger that is invisible but, once per day, the attuned wielder can command themselves to be invisible, but the dagger then becomes visible)

GM: I split up the treasure found and each of the followers involved in the adventure earned 192 sp.




BARTHON: I personally am looking for a Long Sword. I hadn't realized until recently that the fire brand sword was only a +1 most of the time so up until lately I've been giving myself a bigger bonus than I should have.
I used to have a more powerful one but I must have lost it during the adventure where we lost all our stuff (I missed a few sessions during the time) so I had still listed it as my primary weapon. Steve mentioned a couple sessions ago that I no longer had it on my character sheet so I adjusted it down. Since it's my primary weapon a better one would be a plus.

GM: Go ahead and send a Luck roll for Barthon.

BARTHON: Luck Roll: [rolled 34], 2nd Luck Roll in case the first one sucks (Luck 26): [rolled 9]

BARTHON: I have some money and am willing to trade in both the firebrand (if needed) and Erendriels current bow to help out on a purchase.

BARTHON: I didn't realize the group was going to be shop hopping as fast as they were last night as well so if possible, I would have liked to either have stayed with them or met back up with them later when I had a chance.

GM: I'm assuming the Barthon and Elendriel did not stray far from the rest of the group.

GM: Weapon shops are common in the City of Glass and just about any type of +1 or +2 weapon can be purchased. The group also finds the following swords available for sale:

Deveb - An intelligent (neutral) +2 longsword that is good at finding gems and precious metals and can also use a Tunneling spell once per day. 4500 sp

Ochre Blade - A +2 scimitar that is acid proof and provides protection to the wielder vs acid attacks. 4000 sp

Porter Blade - A +2 longsword that can open up a small dimensional rift that the blade strikes through, allowing the wielder to strike targets 50 or so feet away, usually be surprise, up to 3 times a day. 4000

Sword of Magic Missiles - A +2 sword that, when first attuned to, the character can decide the type of sword, but it can then never be changed until attuned by someone else. Can trigger up to 3 Magic Missile spells per day. 5000 sp

+3 Longsword - No special abilities 3500 sp

+3 Scimitar - No special abilities 2900 sp

BARTHON: I would like to buy the +3 Longsword for 3500 (perhaps a barter roll to help a bit).

GM: Go ahead and send a barter roll for Kalin.

KALIN: Barter rolls - Erendriel's +1 Short Bow [rolled 145 (Success)] Barthon's +3 Longsword [rolled 159 (Success)]

GM: That knocked 15% off both prices. I added the +3 Longsword to the magic item list for Greyhawk, and the +2 short bow to the magic item list for Greyhawk followers. I put Erendriel's +1 Short Bow in the treasure list.

ERENDRIEL: She will take Hover Bow. I'll pay for both.

GM: Sounds good. I had already marked off for the +2 Bow so I marked off an additional 850 and she has the Hover Bow instead. This includes the 15% deduction that Kalin negotiated.




KEITH (GM): Dyson paid 1350 for that +2 shield. I guess Lorcan will pay it instead for Kano's use, which puts another +1 LR shield in the 'trade-in' pile. If Barthon is giving up his Flamebrand longsword then Kano could use that if Wiley doesn't need it, and we could keep a +1 Short Bow for him too if we have an extra, but I won't buy one for full price since it's just a secondary weapon for hunting for him.

GM: I refunded Dyson the 1350 and deducted it from Lorcan. I added the +2 Shield to the magic item list for followers.

GM: I will leave it up to Jason and Dennis to comment on the Flame Breath sword. I added the +1 Short Bow to the treasure list. If no one else has a need for it. I will add it to Kano.

Magic Items
Boots (something that improves speed)
Wand of Fire (23 charges)
Nanorien Stone (minor)
Arawan's Quiver
Berry of Flying (from Cloud Bush)

LORCAN (GM): I remember Lorcan was wearing those boots, and we had time to identify them, I was certain we had done so. I don't think they were amazing for him but they weren't bad and I wouldn't choose to sell them unless we really need to. I think they were Minor Boots of Travelling and gave him +5 TMR? I'm under the impression we needed that Nanorien Stone for something, but can't recall. It might even be considered inappropriate to sell those here...

GM: Correct on the boots. They are Minor Boots of Traveling which add +5 to TMR. Let me know who wants them. Obviously if no one in the group has an interest, some of the followers certainly will.

KALIN: Kalin is pretty slow so he would be interested.

GM: I added the boots for Kalin and updated the magic items with bonuses section as well.

GM: Let me know who will take the Wand of Fire and the Berry of Flying. You definitely want to keep the Nanorian Stone. You received a hint at one point, that it might be needed. I will need to dig back through the turns to find out more.

DARKTHORN: Darkthorn will look for some items for Drogo.

Short Sword - [rolled 38 vs. LUCK 23, 2x roll]
Hand Axe - [rolled 100 vs. LUCK 23, 5x roll]
Brace of Throwing Weapons - [rolled 67 vs. LUCK 23, 3x roll]

BARTHON: Let me guess. After that roll not only do they not have any axes, they actually take all your axes in payment for asking.

GM: Yeah, no luck at all with ANY magic hand axes or even throwing hammers. No luck with a Brace of Throwing Weapons. However, he does find a Giant Slayer in short sword form for 3000 sp.

DARKTHORN: Darkthorn will buy the sword for Drogo. "Kalin, can you do the negotiating?"

GM: Kalin can send a Barter roll.


08/17/2023 (GM-Steve)

The group continued their shopping trip into the City of Glass, purchasing magic items and spells for both themselves and their followers. Then they headed back to the Sea Ghost.

A couple of hours later, Godwin and his two bodyguards arrived. Godwin met with the group and asked if they would serve as bodyguards on a trip into the City of Glass later that night (after midnight local time). The group used this to negotiate a deal to help pay the 10,000 cost to get the Sea Ghost back to the prime material plane. The deal was that Godwin would pay half the cost (5,000 sp) if the bodyguard duty turned out to be nothing. If however, the bodyguard duty resulted in a significant threat to Godwin, and called upon the full combat skills of the group, Godwin would pay 90% of the cost to return (9,000 sp).

Kalin cast a Greater Blessing on the group before setting out. The first 20 minutes passed without incident. They six shadows detached themselves from the stone walls of the surrounded buildings and revealed themselves to be fire giants! Dyson and Darkthorn immediately closed with 2 of them but the rest of the group waited for the fire giants to move up on them. Lorcan used his Torrential Geyser from his Spell Wand and succeeded in hitting one of the giants. Unfortunately for the group, the giants did not step up and attack. Three of them cast fireballs at the group. Just before doing so however, one of the bodyguards grabbed Godwin and he and Godwin faded out in some manner.

Barthon, Wiley and the remaining bodyguard each got hit with two 12d6 fireballs. Aeryl, Lorcan and Kalin each got hit by one. The giant who had been hit by the Torrential Geyser was not able to use his fireball and instead stepped forward to attack.

We ended on initiative 10. The giants get to go. Giant one already attacked Kalin. Kalin is at 13 HP remaining (badly wounded and -10 to all actions). Kalin cast a Prayer spell at the end of round 1.

GM: When we start up next, it will be initiative 10 and giants 2 through 6 have actions.

GM: I awarded 1500 exp for last session.



08/24/2023 (GM-Steve)

The battle against the fire giants continued. It was a very difficult battle, with the giants hitting very hard and all too often. Barthon almost went down but was able to use his Armor of Cure Wounds. But he was hit again the following round and almost went down again. He switched to parry for a round or so and then Kalin cast a Mass Healing.

Kalin too courted death when he was hit hard by a giant. He dropped, pretending to be dead but then the giant switched to attack the bodyguard who had remained with the group (the other bodyguard had grabbed Godwin the previous round and both had disappeared).

Then a remote spell caster, whom the group never saw, cast some sort of spell that forced Godwin and the bodyguard back. The giants focused on trying to get to Godwin but were tied up with the attacks of the group and the two bodyguards, who were both very skilled fighters. Then the first fire giant went down, relieving some of the pressure.

Lorcan was luckier than he normally was with his Torrential Geyser spells, scoring at least 3 hits on two different giants before one dropped and the other spell was dispelled by the remote caster.

Then after four of the giants were down, the remote caster brought up some sort of deadly cloud spell, probably divine in nature, and sent it towards the group. The group decided that it was time to disengage and get out. Lorcan cast a Mage Wind spell to hopefully slow down the cloud. The group grabbed the giant bags of the downed giants as they fled. Barthon decided that he wanted to get the giant bag of the giant he was still in combat with and executed a brilliant maneuver that cut the strap of the giant bag and left it in Barthon's grasp. He almost paid for the maneuver with his life when the giant hit him as he tried to flee, but managed to escape with 7 hit points positive.

Dyson grabbed the giant bag of the remaining giant who was still standing but was stunned and the group fled with all six giant bags. They did not stop until they reached the location of Godwin's appointment. There the group stopped to heal and to search the giant bags while Godwin and the bodyguards met with Godwin's contact. The group found the normal collection of old haunches of meat, moldy cheese, dirty linens, wine skins and drinking horns but they also found quite a few coins, including a lot of gold and platinum. They also found some magic items. The very first bag they searched had some arm and leg greaves that matched the Holy Breastplate of Pelor that Kalin was wearing. By wearing the greaves, in addition to the breastplate, he gained better protection.

The group also found a +2 short sword, a Ring of Courage (immune to fear), a Dragon Flagon (makes potion effects better), a Cloak of Carrying (effect unknown) and a Periapt of Health (immune to disease).

GM: I added the coins you found to the treasure list (26 pp, 80 gp, 23 sp). I also added the 12 black pearls to your collection of Identify-ready pearls. I split up all of the money the group had in the treasure list. I deducted 10% for ship maintenance and split it up. Each person received 1,691 sp (1,522 for Barthon, Lorcan and Kalin due to tithing). I have added it to your back end character documents.

GM: When Lorcan gets around to doing a Ritual of Identification on the Cloak of Carrying, he learns that it has the following properties: When this cloak is donned over a backpack, and/or anything else carried on the back such as a slung bow, extra sword, etc, the bulk of the backpack, weapons, etc., disappears into the cloak so that it appears that the wearer is not carrying anything on their back. They are also completely unencumbered by anything carried on their back while the cloak is in place.

Godwin came back out about 25 minutes later and he, his bodyguards and the group made it back to the Sea Ghost without further ado. Lorcan asked Godwin if he had found a buyer for the Tome of Cryptic Secrets and Godwin replied that he had.

GM: The following day, the group finalizes the deal with the navigator. They make a down payment, which also gave them another day at the dock. Kalin used this time to visit the Temple of Pelor in the City of Glass, offer his tithing, and talk with the priests there. He learned a bit more about his Holy Armor of Pelor in the process.

GM: The group can do additional shopping if they wish.

The following morning, the navigator comes aboard and the Sea Ghost sets sail. After sailing for about an hour, the sky darkens and a cloud bank forms around the ship, the seas become very calm but the ship continues to move despite slack sails. There is a brief moment mental confusion and then the cloud bank evaporates and the seas and winds pick up to normal under a sunny sky. Land is visible in the distance to the west.

Three hours later, the Sea Ghost is moored at Saltmarsh and the navigator departs.

GM: I awarded 3000 exp for last night. Also, let me know who has an interest in the magic items that the group found, as well as any additional shopping you might have done in the City of Glass.

DARKTHORN: Darkthorn has a mild interest in the Cloak of Carrying. He already has a Cloak of Elvenkind that he recently purchased so he would give one of the cloaks to Drogo.

GM: Next week, Jason will take over as GM.

DARKTHORN: One thing that Darkthorn and Drogo forgot to look for in the City of Glass was a throwing weapon that returns automatically. They failed to find a Brace of Throwing Weapons but a returning thrown weapon would be good too. Here is Drogo's Luck roll to find a throwing weapon that returns. [rolled 4 vs. LUCK 23, MADE BY A QUARTER!!!]

GM: Jason, since you are taking over, I will let you decide what Darkthorn and Drogo find with that Luck roll. Hopefully a pretty nice hand axe or war hammer that automatically returns.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities


Name

Spells

Spells Memorized

Darkthorn

1. 1/5
2. 1/4
3. 1/3
4. 1/2

  1. CLW, CLW, Entangle, Protection from Evil
  2. Faerie's Feet, Resist Fire/Cold, Slow Poison
  3. CLW at Range, Detect Ambush
  4. Mass Healing

Kalin

1. 5/8
2. 5/8
3. 4/7
4. 2/6
5. 2/5
6. 1/3

  1. CLW, CLW, Protection from Evil
  2. Resist Fire/Cold, Spiritual Weapon, Silence 15' r
  3. Dispel Magic, Prayer, Prayer
  4. CSW, Mass Healing, Neutralize Poison, Protection from Evil 10'r
  5. Wall of Fire, CCW
  6. Blade Barrier, Wall of Thorns

Lorcan

24

  • GK - Deluge, Detect Magic, Fireproofing, Flotation, Liquid Purification, Mage Wind, Navigation, Speak with Aquatic Mammals, Summon Aquatic Mammals, Water Breathing
  • SK - Bolt of Water, Solid Fog, Torrential Geyser, Wall of Water, Water Walking, Waters of Vision, Windsail
  • COP - Animals, Greater, Detection, Holy Minor
  • Spell Wand (7) - Deluge, Solid Fog, Torrential Geyser

Wiley

22

  • GK - Armor, Evil Eye, Invisibility, Lesser Enchantment, Location, Speak with Enchanted Creatures, Telekinesis, Walking Unseen
  • SK - Levitation, Mage Lock, Magic Missile, Opening, Passwall, Remove Curse, Web of Entanglement, Wizard Eye
  • COP - Animals, Missiles
  • Counterspells - Holy
  • Ring of Spell Storing - Visibility Field
  • Ring of Spell Storing -



Limited Use Abilities
WhoAbilityNotesUses per DayUsed
KalinCure Light WoundsHealing Charm (self use only)11
KalinPelor's Penance12 charges but special recharge123
BarthonCure half HP from current woundsArmor of Cure Wounds11
BarthonFireball (8d6, Rng MA x 4 ft)Ioun Stone1
DysonMind CloakHelm of High Sorcery1
DysonTelekinesisHelm of High Sorcery1
DysonMind LinkHelm of High Sorcery1
DysonMental BoltHelm of High Sorcery1
DysonCure Serious Wounds (self)Ioun Stone1
DarkthornLongbow ChargesMagic arrows or Speak With Dead12