Telepaths are more or less immune to pain. When attacked with spells that cause pain (i.e., a spell whose primary intent is to cause pain instead of physical damage), the Telepath gains a bonus of (rank x 2) to his saving throw. They cannot be tortured or stunned. In addition, if there is a chance that their concentration may have been broken, they get a save to maintain their concentration (save = WP + (rank * 3)). Their concentration is never automatically broken (i.e., is never broken without a check to see if they maintain concentration). |