Blue Mountain
Masquerade
Psion:Empath
Discipline Type:Special Knowledge Discipline
Special Classification:None
Discipline Rank Limit:22
Name:Masquerade
Multiple:120
Range:0
Duration:Special
Base Chance:10
Concentration:
Saving Throw:None
This discipline allows the empath to mentally "become" another person: to think, act, and respond exactly the way the other would. This discipline can be used in two distinct ways.

The first is to allow the empath to "get inside the head" of another human, demi-human, or humanoid, and know exactly how he would respond to a certain situation. This would obviously be of great use to the commander of an army "How would my enemy counterpart react to this feint?" or to a thief entering a building "If I were the Grand Vizier, where would I set a trap?". To prepare for this use of the discipline, the empath must learn as much about the subject as possible. Under ideal circumstances, the empath should meet the subject and have time to converse; failing this, research and talking with other who know the subject will suffice. When it comes to determining whether the empath succeeds or fails in "getting inside the subject's head," the GM must adjudicate based on how well the empath knows the subject, the amount of research done, and the difficulty of the decision the empath is second-guessing. As a guideline, 8 solid hours of research would be a bare minimum.

The second aspect of this discipline allows the empath to "become" someone else, duplicating such things as behavior, speech patterns (including choice of words), carriage, movement, idiosyncrasies, etc. As this aspect is more exacting, 2 weeks of research should be considered the bare minimum.

In either aspect, this discipline can be dangerous if used for a long period of time. There is a 5% chance per day for the first aspect, or 13% per day for the second aspect, that the empath will experience "soul loss." If this occurs, the empath's personality has been submerged by the subject's: the empath truly believes that he is the subject and will act exactly as the subject would act.
Effect Category:Transform
Effect:Polymorph
Base Cost:150
Modifiers:
Area of Effect:1 target0
Cast Chance:10-0.5
Casting Time:Normal spell0
Components:See Components Above0
Duration:Persistent1
Immunity:No Immunity0
List:List Appropriate0
Range:Self Only-0.5
Reliability:Moderately reliable-0.5
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
300
Recommended Cost
(cost after disadvantages):
120