Blue Mountain
Empathy
Psion:Empath
Discipline Type:General Knowledge Discipline
Special Classification:None
Discipline Rank Limit:22
Name:Empathy
Multiple:250
Range:5 feet per round
Duration:Immediate
Base Chance:40
Concentration:N/A
Saving Throw:None
This discipline allows the empath to feel the emotions and physical sensations the target of the spell is currently experiencing. It also allows them to absorb wounds at a rate of 2 points for every one the empath agrees to subtract from his own hit point total. Thus the empath could remove 6 points damage from a character by inflicting 3 points on himself.

The empath can absorb at maximum 2 points per rank. For example, a rank 5 empath could heal a maximum of 10 points by taking 5 points of damage on himself.

With Critical Success, the empath can either reduce the amount taken by 50% or increase the amount healed by 50%. For Grievous Success, he can do both.

There are some limitations with this type of healing. It cannot be used to restore blood loss. It will also not heal a grievous injury though, if the spell is used on someone who has suffered a grievous injury, the mage will suffer the same results. For example, the empath uses this discipline on someone who suffered a grievous injury result of "Strike Breaks foes Knee. Foe falls prone and is unable to stand. Although he may parry at -20." The discipline heals no damage (even if the target had other damage besides the grievous injury) and the empath suffers the same grievous injury (broken knee).
Effect Category:Mental
Effect:Empathy
Base Cost:140
Modifiers:
Area of Effect:1 target0
Cast Chance:400.8
Casting Time:Normal spell0
Components:See Components Above0
Duration:Instant0
Immunity:No Immunity0
List:List Appropriate0
Range:5 feet per rank0
Reliability:Mostly reliable0
Resistance:No save0
Visibility:No visibility modifier0
Active Cost
(cost after advantages):
252
Recommended Cost
(cost after disadvantages):
252