Blue Mountain
Services
Sage
Item Name:Sage
Cost:Varies
Weight:0
Unit:Each
Description:The services of a sage depend upon the information desired and the relative skill of the sage. Use the table below to determine cost.

Cost For Information (silver)
Sage Skill
Apprentice
Low Journeyman
Middle Journeyman
High Journeyman
Master
Easy
2
4
6
8
15
Medium
4
8
12
16
25
Hard
6
12
16
20
30
Daily Rate
8
14
20
25
40
  • Easy information is something that the sage already knows and does not need to look up.
  • Medium information is something that the sage already knows something about, but needs to look up some details.
  • Hard information is something that the sage has heard of but knows very little off the top of his head and must research.
  • Daily Rate is for information that the sage does not have readily available and must spend time researching.

Sage skill does not only reflect their skill bonus, but it also reflects their availability of knowledge. Any sage will have a high KNOW score and thus, an "Everything Lore" bonus. Beyond that, the more skilled the sage, the more lores they have and the higher the bonus in these lores. All sages specialize in a subset of lores and will have higher bonuses with these skills.
  • Apprentice - 5 to 6 lores with bonuses ranging from 25 to 30. Everything Lore bonus of 20%.
  • Low Journeyman - 8 to 10 lores with bonuses ranging from 30 to 40. Everything Lore bonus of 25%.
  • Middle Journeyman - 9 to 12 lores with bonuses ranging from 35 to 50. Everything Lore bonus of 30%.
  • High Journeyman - 12 to 15 lores with bonuses ranging from 35 to 75. Everything Lore bonus of 35%.
  • Master - 16 to 25 lores with bonuses ranging from 45 to 100. Everything Lore of 40%.

If the GM wants to use a random die roll to determine whether a sage has an applicable lore dealing with the topic in question, multiply the number of lores they have by 4 and roll that or less on percentile dice. If they do not have an applicable lore skill, then use their Everything Lore bonus.

For example, a High Journeyman has 12 to 15 lores (1d4+11). The GM rolls a 3, giving the sage 14 lores. 14 x 4 = 56. There is a 56% chance that the sage has an applicable lore skill. If he does, randomly generate a number between 35 and 75 (1d40 + 35) and use that for the bonus. Otherwise, use his Everything Lore bonus of 35%.