Spelljammer
Master Bowman
This skill enhances a archer's ability with a bow. The archer's rank with this skill cannot exceed his rank with his bow.

Bow specialists and double specialists can learn this skill at a reduced EXP Multiple. Bow specialists have a multiple of 250 while bow double specialists have a multiple of 225.

Bonus to Initiative
Starting at rank 2, the master bowman gains a +1 to their initiative every 3 ranks (ranks 2, 5, 8, etc.) with his specialized bow(s).

Bonus to Damage
Starting at rank 3, the master bowman gains a +1 to damage every 3 ranks (rank 3, 6, 9, etc.) with his specialized weapon(s).

Reduced Range Penalties
Each rank with this skill reduces range penalties by 3%.

Reduced Movement Penalties
Each rank with this skill reduces movement penalties by 2%. For example, if the attacker is running and shooting at a target who is also running, the archer would normally be at -20 to hit. However, if he was rank 5 in this skill, that penalty would only be -10.

Reduced Chance of Hitting an Ally When Firing Into Melee
For each rank with this skill, the archer adds 2 to his roll to determine whether he hits friend or foe when firing into melee combat.

Increased Chance of Critical and Grievous
At rank 10, the chance of a critical hit occuring is increased by +1 (i.e., normally a modified SC of 90 indicates that a 5 or less is a grievous and a 14 or less is a crit - at rank 10, the chance of a crit is 15 instead of 14). At rank 12, this improves to +2 for crit and +1 for grievous.

When a grievous is indicated, it is actually only a 20% chance of a grievous actually occurring for an arrow. Each rank with this skill improves that chance by 3%. Thus, at rank 5, the chance of a grievous actually occuring is 35%.

Double Shots
At rank 10 with this ability, the archer can fire 2 arrows at once doubling the damage that he does in melee. Doing this takes a little bit longer than firing a single arrow so he must lose one of his attacks for the round and suffers a -2 to all initiative rolls. Thus, if he could normally fire 3 arrows a round, he could instead fire twice per round but each shot would be two arrows. Note that each arrow is applied to Protection separately. The bowman rolls a single initiative, but a separate attack and damage roll for each arrow of the double shot.

Double shots are best suited for point blank range. At longer distances, they incur a penalty to strike chance of -1 per foot beyond point blank range.

Double shots are also not advised when shooting into melee. A roll must be made for each arrow of the double shot and the chance of hitting a friend is increased by 10 for each arrow.

Double shots cannot be used when bowman is in melee combat.

A character cannot develop skill in more than one "master" skill. For example, if someone has Master Bowman skill, they cannot develop Master Defender or Master of Thrown Weapons skill.