Spelljammer
Find Traps
This skill applies primarily to finding intricate traps on doors, chests, coffers, drawers, etc. If the character rolls a Blunder when attempting to find a trap, he has probably set it off, depending on the nature of the trap. If the character desires to remove the trap, he must have the skill Remove Traps. His chance to remove a trap is modified by -25% if his Find Traps skill roll resulted in Partial Success, -10% for Near Success and +15% for Absolute Success.

It generally takes 1d4 rounds to check for traps on a door or chest. A more complex door or chest could take longer (up to 6d4 rounds). Check the floor for traps takes 1d4 rounds per 10 x 10 section (four 5' squares). A well made floor with well fitted tiles can take longer (up to 6d4 rounds).