Trader skill is useful to those who are responsible for buying and selling cargos between ports. It includes the following tasks:
- Find Cargo - This task encompasses a search at a port for someone who has a cargo that needs to be shipped. There are a number of variables with this item. The group could be purchasing a cargo themselves to try to sell at the other end of their trip. Or they may find someone who wants to ship cargo to a distant location and then try to sell it there. Or they may find someone who wants to ship cargo to a distant location and they already have a buyer identified. Bonus is ((CHA - 15) x 3) + (Rank x 5).
- Estimate Cargo Size - This task is used to determine volume/weight of cargo vs available volume. For example, the trader might find a cargo and, with a successful skill roll, determines that it will take up 60% of the available cargo space/weight of the ship that the trader is representing. They can then look for another cargo to fill the remaining 40%. Bonus is ((INT - 15) x 3) + (Rank x 5).
- Load Cargo - This task encompasses loading the cargo on a ship in a balanced manner that maximizes the use of the space. A failed roll indicates that the cargo is loaded but uses up more of the volume that it should (i.e., maybe it should be using 60% of cargo space but, due to being poorly loaded, is using 70%, leaving less space for other cargos). Bonus is (((INT + PER) - 30) x 1.5) + (Rank x 5).
- Sell Cargo - If the cargo does not already have a predetermined buyer, this skill is used to find a buyer for the right price. Bonus is ((CHA - 15) x 3) + (Rank x 5).
- General Trading Knowledge - General knowledge of trading and the trading profession. Bonus is ((KNOW - 15) x 3) + (Rank x 5).
Find Cargo
- Absolute Success - A perfect cargo is found.
- Success - A cargo is found that occupies between 75 and 100 percent of the cargo space.
- Near Success - Found a cargo that is not exactly right but is close.
- Cargo too large for ship (make a Barter roll to see if client will accept a partial haul).
- Cargo too small for ship (make a second Find Cargo roll immediately at -10 to see if another cargo can be found).
- Seller wants to depart sooner than the group has planned.
- Seller wants to depart later than the group has planned (i.e., the cargo is not yet ready).
- Partial Success - Found a possible cargo but nothing definite. Try again in 15 days with a +5 bonus.
- Failure - Failed to find any cargos. May try again in 15 days.
- Absolute Failure - Failed to find any cargos. Future rolls for cargos from the same origination point to the same destination suffer a -15 to all Find Cargo rolls.
- Blunder -
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