Blue Mountain
Weapon Quarterstaff
Those with this skill can also make a quarterstaff with the right tools and supplies. At minimum, an axe, knife and suitable piece of wood are needed. Base time is five minutes.

With more time and more supplies, the character can get a bonus to his roll.

By taking one hour to fashion the staff, the character gains a bonus of +5 to his skill roll.

If the character has hammer and nails, something to use for a metal endcap, some leather and some leather thong, the character gains an additional +5 to his roll, but only if he also takes an hour to fashion the staff (thus, he gains a total bonus of +10).

Results
  • Absolute Success - A very good staff with a +1 damage modifier for the first day (normal staff thereafter).
  • Success - A serviceable staff with no penalties to hit or damage.
  • Near Success - A serviceable staff with a -5 penalty to hit.
  • Partial Success - A barely serviceable staff with a -5 penalty to hit, and -1 damage modifier.
  • Failure - A poor excuse for a weapon that has a -10 to hit and -2 to damage. Additionally, any hit that causes 7 or more points of damage will break the staff.
  • Absolute Failure - An unserviceable staff (-20 to hit, -4 to damage if used and breaks with 5 or more damage).
  • Blunder - The staff breaks as the character is making it.