Spelljammer
Artillery
This skill includes skills with ballista and catapult as well as any other artillery weapons that the GM might choose to use.


Weapon
SC
Dmg *
Range (yards) **
Minimum Range
Max ROF ***
Small Ballista
40 + DEX + (rank x 5)
3d4+4
80 (-1/1)
NA
3
Medium Ballista
3d6+4
150 (-1/2)
NA
2
Large Ballista
3d8+4
200 (-1/3)
NA
2
Small Catapult
30 + DEX + (rank x 5)
3d6+5
150 (-1/5)
50
2
Medium Catapult
3d8+5
200 (-1/7)
100
2
Large Catapult
3d12+5
500 (-1/10)
150
1
* Dmg is modified by rank in the usual manner (+1 Dmg at ranks 4, 8 and 13.
** Range modifier is SC modifier per yard beyond range. Thus, small catapult is -1 SC per 5 yards beyond 150 yards.
*** Actual ROF is dependent on the rank of the primary artilleryman in the normal manner (+1 attack at ranks 6 and 10).

Critical and Grievous Hits
Anytime a critical hit is rolled on an attack, consult the table below.
  • Ballista - critical - roll once
  • Ballista - grievous - roll twice
  • Catapult - critical - roll twice
  • Catapult - grievous - roll four times


Critical Hit Table
    1. Sail/Rigging hit: -1 TMR until repaired. Recompute DEF.
    2. Mast/Spar hit: -1 MAN until repaired. Recompute DEF.
    3. Structure hit: +5 damage for ballista, +10 damage for catapult
    4. Crew hit: Apply (damage x 2) to an exposed crew member (could be a PC). PROT applies (after damage x 2).