This skill includes skills with ballista and catapult as well as any other artillery weapons that the GM might choose to use.
Weapon | SC | Dmg * | Range (yards) ** | Minimum Range | Max ROF *** |
Small Ballista | 40 + DEX + (rank x 5) | 3d4+4 | 80 (-1/1) | NA | 3 |
Medium Ballista | 3d6+4 | 150 (-1/2) | NA | 2 |
Large Ballista | 3d8+4 | 200 (-1/3) | NA | 2 |
Small Catapult | 30 + DEX + (rank x 5) | 3d6+5 | 150 (-1/5) | 50 | 2 |
Medium Catapult | 3d8+5 | 200 (-1/7) | 100 | 2 |
Large Catapult | 3d12+5 | 500 (-1/10) | 150 | 1 |
* Dmg is modified by rank in the usual manner (+1 Dmg at ranks 4, 8 and 13.
** Range modifier is SC modifier per yard beyond range. Thus, small catapult is -1 SC per 5 yards beyond 150 yards.
*** Actual ROF is dependent on the rank of the primary artilleryman in the normal manner (+1 attack at ranks 6 and 10). |
Critical and Grievous Hits
Anytime a critical hit is rolled on an attack, consult the table below.
- Ballista - critical - roll once
- Ballista - grievous - roll twice
- Catapult - critical - roll twice
- Catapult - grievous - roll four times
Critical Hit Table
- Sail/Rigging hit: -1 TMR until repaired. Recompute DEF.
- Mast/Spar hit: -1 MAN until repaired. Recompute DEF.
- Structure hit: +5 damage for ballista, +10 damage for catapult
- Crew hit: Apply (damage x 2) to an exposed crew member (could be a PC). PROT applies (after damage x 2).
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