| The character is able to sense the presence of magic in the immediate area.  There are three uses of this talent. 
 
Innate Sensitivity - When a new source of magic comes within (rank x 3) feet, there is a chance equal to (((PER - 15) x 3) + (Rank x 3)) that the character will feel the source.  This could be someone who is Walking Unseen or invisible.  It could be someone with a magic item or two.  If the roll is made, the character than then concentrate to learn more (see below).
Active Magic Finding - The character can concentrate to learn of all sources of magic within (rank x 3) feet.  The character will sense the closest items in the first round - those within 3 feet.  For each round thereafter, he will sense items in the next 3 feet until he reaches the extent of his range.  Use of this ability costs 1d4+1 END or NL Damage and requires full concentration.
Active Appraisal of Magic - The character can concentrate on a single source of magic to learn more about it (type of magic, duration, etc.  The GM makes a skill roll for the character with a bonus of (((PER - 15) x 3) + (Rank x 5)) and compares the result to the following table.  Use of this ability costs 1d4+1 END or NL Damage and requires full concentration.
Absolute Success - The character learns everything about the source (subject to GM discretion).  The character may even learn a specific property or two of a magic item.
Success - The character learns general information about the source of magic include type of magic and approximate duration (to within 10%).
Near Success - The character learns the general type of magic and approximate duration (to within 25%).
Partial Success - The character learns the general type of magic.
Failure - The character learns nothing.
Absolute Failure - The character thinks they learn the general type of magic but it is incorrect.
Blunder - The character thinks they learn the general type of magic and approximate duration, but they are incorrect on both counts. |