Blue Mountain
Spirit Ward
Available To:Breed: Homid
Primal Urge Prerequisite:4
A Spirit Ward can keep summoned spirits, demons, devils and non-corporeal undead at bay. Creatures whose level exceeds (rank x 3) can attempt to break a Spirit Ward. Their chance of success is equal to ((Level - (Spirit Ward rank x 3)) x 10). For example, a level 10 creature attempting to break a rank 3 Spirit Ward has a 10% chance of doing so. A broken Spirit Ward is destroyed. Only one attempt can be made to break a Spirit Ward. Multiple creatures may combine to break a Spirit Ward. For example, three level 10 creatures have a 30% chance to break a rank 3 Spirit Ward.

Creating a Spirit Ward costs 2 Gnosis points. Duration and number of beings protected is a factor of rank.

Rank
DurationNumber Protected
1
2d4 roundsSelf only
2
2d4 minutesSelf + 2
3
5d4 minutesSelf + 4
4
1d6 (x10) minutesSelf + 7
5
1d6 hoursSelf + 10

The werewolf can strengthen his Spirit Ward by lowering the duration or reducing the number protected by it. Each reduction reduces the chance of breaking the ward by 5%. For example, if a werewolf is rank 3 with Spirit Ward and wants to only protect himself for 5d4 minutes, he reduces the chance of breaking the ward by 10%. If he only wants to protect himself for 2d4 minutes, he instead reduces the chance of breaking the ward by 15%.