Spelljammer
Flying
This skill is only available to those who have the native ability to fly, such as myyrrhn.

Manueverability - Maneuverability is a function of rank. The flyer has a flying agility roll equal to ((DEX - 15) x 3) + (Rank x 5).

Encumbrance – A flyer's effective rank is increased by 1 if completely unencumbered (light clothing and nothing more). Effective rank is reduced by one if wearing a backpack. Running skill is effectively negated if encumbered (c.f., Strength).

Improved TMR - Flying skill improves TMR. TMR is increased by one per rank. Thus someone who is rank 6 and has a DEX of 18 has a TMR of 82.

TMR – TMR stands for Tactical Movement Rate and reflects the number of feet a character can move per round while still remaining vigilant and defensive. Base TMR is determined by the character’s DEX.

DEX
TMR
 
DEX
TMR
5
35
21
86
6
37
22
90
7
40
23
93
8
42
24
96
9
45
25
100
10
48
26
105
11
50
27
110
12
54
28
115
13
58
29
120
14
62
30
125
15
65
31
130
16
70
32
135
17
73
33
140
18
76
34
145
19
80
35
150
20
83
The character’s TMR is the number of feet that the character can fly in a round. A character can move at double this rate, but suffers a –1 penalty to all actions per point over their TMR. For example, a character with a TMR of 50, who chooses to fly at 100, suffers a –50 to all actions.

Zoom – A flyer can zoom at a speed equal to TMR x 4 for a number of rounds equal to rank. The flyer can perform no other actions while zooming. Zooming costs one hit point of non-lethal damage per round.

Long Distance Flying – The character can move at double TMR for 30 minutes per rank without resting.