Blue Mountain
Living Weapon
Roll (Rank x 3) + ((WP - 15) x 3) or less to become a Living Weapon. Attempt takes a full phase during which Martial Artist can take no other action. If failed, cannot try again for two rounds.

Rank determines abilities. To end Living Weapon, the Martial Artist must roll 2 x current WP or less. The Martial Artist loses one point of WP for every 2 rounds (or fraction thereof) that he is a Living Weapon. WP returns at a rate of 1 point per hour. If WP drops below 6, the return rate increases to 1 point per 6 hours. If WP drops to 0, the Martial Artist collapses into unconsciousness and return rate increases to 1 point per day. The Martial Artist must make a 4 x WP roll to recover consciousness and is allowed one roll per day.

Level 1 to 4 - +1d3 damage
Level 5 to 8 - +1d4 damage
Level 9 to 10 - +1d6 damage
Level 11 to 13 - +1d8 damage
Level 14 to 16 - +1d10 damage
Level 17 to 19 - +1d12 damage
Level 20+ - +2d8 damage

Other Effects
  • While in Living Weapon, the martist cannot be stunned (ignore all stun results)
  • At rank 8, a bare-handed attack will not trigger "touch" results (e.g., if the martial artist attacks a ghoul, which normally causes paralyzation by touch, a successful attack by the martial artist will not require him to make a save vs. paralyzation - if the ghoul successfully attacks the martial artist, however, he must still make a saving throw.)
  • At rank 11, the WP cost decreases to 1 WP every 3 rounds, or fraction thereof
  • At rank 19, the WP cost decreases to 1 WP every 4 rounds, or fraction thereof