Spelljammer
Woodland Movement
The character with this skill is adept at moving through the woods, including jungles and swamps. They can find the best route through thick underbrush.

Moving Through Undergrowth
The GM will determine the thickness of the underbrush as a percentage of TMR. For example, he might say that the jungle thickness restricts movement to half TMR. Each rank of this skill improves the percent by 5% + ((DEX - 10) x 3). So, if the GM says that TMR is reduced to 50% of normal, and the character has a 50% bonus with this task, he can move at normal TMR. If his bonus is better than 50%, then he can even move at a run, though maybe not a full run. For example, if the character's bonus is 70% and the GM says that movement is restricted by 50%, then he can move at full TMR plus an additional 20%, which would be considered a Run. Thus, if the character had a TMR of 60, then they could declare that they are moving at a run and move up to 72 TMR (60 TMR times 1.2).

Climb Tree
A character with this skill gains a bonus of (((STR + DEX) - 30) x 1.5) + 10 + (Rank x 5) to climb trees. This can be modified by the GM for a particularly difficult or easy tree to climb.

Save vs Entangle
Characters with this skill gain a +1 per rank to saves vs. Entangle and similar spells.


Old Rules for Moving Through Undergrowth

The GM will decide the specific impact to normal TMR based on the thickness of the underbrush. For example, the GM may state that TMR is halved (reduced to 50%) due to the thickness of the underbrush. Or he might even give a specific number and state that TMR is reduced to 20 feet per round.

Each rank of this ability improves the character's TMR in such situations.

TMR Reduced to:Each Rank of this Skill adds:
75%3 feet
50%2 feet
25%1 feet

For example, Nurel has a normal TMR of 63 feet per round and enters thick underbrush. The GM says movement is reduced to 50% (halved), giving him a TMR of 32 for as long as he remains in the thick underbrush. However, Nurel has 5 ranks of Woodland Movement so he can add 10 giving him an actual TMR of 42 while in the underbrush.

In no case can this skill improve TMR above normal max. For example, if Nurel had 20 ranks of Woodland Movement, he could move at normal TMR (63) through the woods and not 72 (32+40). The GM may allow those with a bonus higher than their normal TMR to perform amazing feats in the environment, such as leaping from branch to branch to gain altitude.

In cases where the GM uses a specific number instead of a percentage, the GM will determine the effect. For example, the GM may state that movement is reduced to 20 feet per round regardless of normal TMR. He will probably rule that each rank of this skill improves the TMR by 1 since it is likely close to 25% for most characters.