Blue Mountain
Make Club
Skill:All Hafted Weapons
Task:Make Club
Success Rate:(DEX - 15) * 3
Post Note:
Bonus Per Level:5
Description:Some items might work fine as a club with no further work. However, if the character finds a piece of wood in the forest and wants to turn it into a serviceable club, he should make a roll using this task. Success or Absolute Success yields an effective club. Near Success yields a -5 club, Partial a -10 and Failure a -15. Anything worse means that the character must start over. This task normally takes about an hour.