Description: | Some items might work fine as a club with no further work. However, if the character finds a piece of wood in the forest and wants to turn it into a serviceable club, he should make a roll using this task. Success or Absolute Success yields an effective club. Near Success yields a -5 club, Partial a -10 and Failure a -15. Anything worse means that the character must start over. This task normally takes about an hour. |