Talent: Veil of the Unseen Aura
Category: Stealth Talent
The character has learned techniques for harmonizing their personal aura with the magical fields surrounding them. By concentrating for one minute, they may obscure the magical emanations of worn, carried, and personally-attuned items.
The talent does not conceal active spell effects visible by other means, nor does it defeat detect invisibility, true seeing, or similar effects that directly reveal hidden creatures.
The GM will need to use common sense in administering this talent. The talent does not suppress physical qualities of magic items. For example, if the character with this talent is carrying a flaming sword, it will continue to have a visible flame even if a nearby, hostile mage is checking over the character with power perception. The mage will likely put 2 and 2 together and determine that the sword is probably magical but the character has some way of suppressing the magical aura of the sword. As such, characters with this talent probably want to avoid magic items that have visible magical effects.
Characters who have move silently and hide in shadows as required skills to determine their overall level can develop this talent without it otherwise reducing their maximum number of available talents. This is also true for anyone who is rank 10 or higher in both move silently and hide in shadows.
Maximum rank with this talent is equal to the lower of the character's ranks with move silently and hide in shadows.
Magical Relic Masking (gained at rank 1)
Duration: Persistant
Prerequisites:
Items carried by the character with this talent appear one level weaker than they should to power perception (e.g., power level 4 items appear as power level 3 items). Power level 1 items cannot be seen as magical with either power perception or detect magic. This improves as the character increases in rank:
- Rank 5 - Minus 2 levels
- Rank 10 - Minus 3 levels (requires MA 16)
- Rank 12 - Minus 4 levels
- Rank 15+ - Minus 5 levels (requires MA 17)
Effective range of detect magic and power perception and other abilities that detect magic are effectively reduced with regard to this person by 5% per rank. Thus, at rank 5 (25% reduction) someone with a range of 20 feet for detect magic or power perception can only use those abilities at a range of 15 feet with regard to the character with this talent. For example, if the character with this talent is standing next to another character carrying or wearing magic items, they will see the items on that person normally but would likely conclude that the character with this talent is not wearing or carrying visible magic items.
Magical Spell Masking (gained at rank 8)
Cost: 1 END or NL damage per minute maintained.
Prerequisites:
The character can mask magical spells such that they cannot be seen by detect magic, power perception or other magical detection abilities. This does not include detect invisibility. If the character with this talent has an invisibility spell or effect on them, detect invisibility will function normally.
- At rank 8, they can mask level 1 cleric spells and all general knowledge spells cast at rank 10 or less
- At rank 9, they can mask level 2 cleric spells and all general knowledge spells cast at rank 15 or less
- At rank 10, they can mask level 3 cleric spells and all general knowledge spells cast at rank 18 or less (requires MA 17)
- At rank 11, they can mask level 4 cleric spells and all general knowledge spells regardless of rank
- At rank 12, they can mask level 5 cleric spells and all special knowledge spells cast at rank 10 or less (requires MA 18)
- At rank 13, they can mask level 6 cleric spells and all special knowledge spells cast at rank 15 or less
- At rank 14, they can mask all cleric spells and all special knowledge spells cast at rank 18 or less
- At rank 15, they can mask all cleric spells and all special knowledge spells (requires MA 19)
Masking Aura (gained at rank 10)
Cost: 1 END or NL damage per round maintained.
Prerequisites:
The character can extend their masking aura to one nearby (within 10 feet) ally. That ally is protected as if they had this talent at a level that is 5 ranks less than the character with this talent.
Greater Masking Aura (gained at rank 15)
Cost: 2 END or NL damage per round maintained.
Prerequisites:
The character can create a zone of masking with a diameter of 20 feet. Anyone outside this zone looking in will see no magic on anyone in the zone. If an enemy is inside the zone, they can detect magic normally against others inside the zone.
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