Spelljammer
Fighter
Profession Category:Fighter
Profession:Fighter
:
Easy Start
Important attributes: STR, DEX and CON

Let the GM know what specialization option you want (q.v.) and he will add the skill(s) to your "Other" list

Suggested starting skills

Other List
Your specialist weapon skill(s) to level 1

Fighter List
Range of Field to level 1
Shield (large or small) to level 1

If you don't envision your character ever using a shield, then consider Defense skill to level 1 instead.

Warrior List
First Aid to level 1
Hit Points to level 1

Talent List
Pick your maximum starting talents (1 for dual-classed, 3 for single-classed)


A Fighter is a master of the sword. He makes his living by using his superior knowledge of weapons to make short work of those that oppose him.

A Fighter can choose to double specialize in one weapon, single specialize in a category of weapons (e.g. All Swords) or single specialize in two weapons in two different categories.

Once you have decided what weapon(s) you want to specialize in, let the GM know and he will add them to your "Other" skill list. Do not buy the normal weapon skill in the Warrior list as it will not give you the proper bonuses for specialization.

Single Class Fighter
A single-class fighter can choose one of the following options: Weapons Master or Skill Cost Reduction.
  1. Weapons Master - A single-class fighter can choose to specialize in two categories of weapons (e.g., All Swords and All Hafted Weapons). They may also choose two master weapon skills (e.g., Master Swordsman and Master Bowman).
  2. Skill Cost Reduction - A single-class fighter can choose any 4 skills to learn at a cheaper cost. They can choose skills that currently cost more than 1.0 (see lists below in this document) and change them to a cost multiple of 1.0. Or the single-class fighter can choose any non-combat skill that currently has a multiple of 1.0 and get it for a cost of .9. Alternately, by using 2 of their 4 skill slots, they can choose a fighter skill that they currently get for a cost of .9 and reduce the cost to .75, or a combat skill that currently has a multiple of 1.0 and reduce it to .9. Once you have chosen your skills, let the GM know and he will set the lower cost.

Required Skills
Required skills must be bought up to improve Overall Level. Required skills must be included when calculating Overall Level.

Required skills for Fighter are:
  • Two Weapon skills or One Weapon category skill
  • Defense or Shield (Large or Small)
  • Hit Points
  • Range of Field (until Overall Level 10)
Stat Multiples:
StatModifier
STR1
DEX1
CON1
INT2
KNOW1.5
WP1
MA2
LUCK1
CHA1
PER1
Skill EXP Multiples:Any skill not listed below is assumed to have a EXP multiple of 1.0 (1.25 for Generalist profession).

SkillsModifier
2.0
Alchemy
Artifact Lore
Astral Lore
Demon/Devil Lore
Elemental Lore
Faerie Lore
Language Draconian
Magic Language - Elementia
Magic Language - Naturian
Magic Language - Nifle
Magic Language - Oozian
Magic Language - Psion
Magic Language - Shadian
Magic Language - Sorcery
Magic Language - Witchery
Magic Lore
Plant and Herb Lore
Religious Language Aster
Religious Language High Eirenay
Religious Language High Sindathul
Religious Language Low Eirenay
Religious Language Low Sindathul
Religious Language Middle Eirenay
Religious Language Middle Sindathul
Religious Language Nifle
Religious Language Sumerian
Religious Lore
Research
Undead Lore
1.5
Acrobatics
Ambush
Appraisal
Barter
Bribery
Build Trap
Disguise
Find Traps
Forgery
Gambling
Gem and Jewelry Appraisal
Hide in Shadows
Locate Secret Openings
Move Silently
Night Sense
Open Locks
Pickpockets
Poison Lore
Quick Draw
Remove Traps
Shadowing
Sleight of Hand
Trap Building
1.25
Armor Lore
Defense
Maneuver in Armor
Shield Large
Shield Small
Weapon Ballista
Weapon Bastard Sword
Weapon Battle Axe
Weapon Blackjack
Weapon Bola
Weapon Bow
Weapon Broadsword
Weapon Catapult
Weapon Club
Weapon Crossbow
Weapon Dagger
Weapon Dart
Weapon FF Dagger
Weapon FF Hand Axe
Weapon FF Short Sword
Weapon Flail
Weapon Halberd
Weapon Hand Axe
Weapon Javelin
Weapon Lance
Weapon Long Sword
Weapon Lore
Weapon Mace
Weapon Morning Star
Weapon Neptune Trident
Weapon Net
Weapon Pike
Weapon Quarterstaff
Weapon Roman Trident
Weapon Scimitar
Weapon Short Sword
Weapon Shuriken
Weapon Sling
Weapon Spear
Weapon Two Handed Sword
Weapon War Hammer
Weapon Whip
.9
Range of Field.75
.5
Forbidden Skills:All Barbarian Weapons
All Swashbuckler Weapons
Barbarian
Beast Speech
Beastmaster
Blink
Burrow
Cantrips
Cast Clerical Spells
Cleric
Cocoon
Create Element
Dimension Door
Dimensioning
Direction Sense
Disease Resistance
Distant Death
Drop of the Fallen
Drow Spells
Druid
Endure Cold
Endure Heat
Eyes of the Wolf
Fast Healer
Flying
Gnosis
Great Leaps
Healing Specialist
Homid Combat
Infravision
Jam Technology
Leap of the Kangeroo
Lightsleep
Living Weapon
Lupus Combat
Mage Air Magics Arcane Knowledge
Mage Air Magics General Knowledge
Mage Air Magics Special Knowledge
Mage Dark Magics Arcane Knowledge
Mage Dark Magics General Knowledge
Mage Dark Magics Special Knowledge
Mage Disenchanting Magics Arcane Knowledge
Mage Disenchanting Magics General Knowledge
Mage Disenchanting Magics Special Knowledge
Mage Earth Magics Arcane Knowledge
Mage Earth Magics General Knowledge
Mage Earth Magics Special Knowledge
Mage E&E Arcane Knowledge
Mage E&E General Knowledge
Mage E&E Special Knowledge
Mage General Spells Arcane Knowledge
Mage General Spells General Knowledge
Mage General Spells Special Knowledge
Mage Green Magics Arcane Knowledge
Mage Green Magics General Knowledge
Mage Green Magics Special Knowledge
Mage Illusions Arcane Knowledge
Mage Illusions General Knowledge
Mage Illusions Special Knowledge
Mage Lay Healer Arcane Knowledge
Mage Lay Healer General Knowledge
Mage Lay Healer Special Knowledge
Mage Lesser Summonings Arcane Knowledge
Mage Lesser Summonings General Knowledge
Mage Lesser Summonings Special Knowledge
Mage Sorceries of the Mind Arcane Knowledge
Mage Sorceries of the Mind General Knowledge
Mage Sorceries of the Mind Special Knowledge
Mage Transformation Magics Arcane Knowledge
Mage Transformation Magics General Knowledge
Mage Transformation Magics Special Knowledge
Mage Water Magics Arcane Knowledge
Mage Water Magics General Knowledge
Mage Water Magics Special Knowledge
Magic Dampener
Magic Enhancer
Magic Resistance
Martial Artist
Master of Barbarian Weapons
Master of Battle Magics
Master of Defensive Magics
Master Ritualist
Mechanician
Memory
Mental Perception
Mental Resistance
Mystic Sense
Paladin
Persuasion
Phase Attack
Poison Resistance
Primal Urge - Homid
Psionic Combat
Psionic Concentration
Quarterstrength
Ranger
Reshape Natural Object
Scent of the Wolf
Sense Wyrm
Sleep and Charm Resistance
Smell of Man
Speed Reading
Spell Energy
Spell Memory
Spelljammer Astrogator
Spelljammer Pilot
Spirit Ward
Strong Lungs
Suppleness
Teleport Other
Teleportation
Time Sense
Toughness
Turn Undead
Ultravision
Weapons Kata
Weather Seer
COP Missiles
Magic Missile
Agent of Law
Combat Sense