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Easy Start
Important attributes: STR, DEX and CON
Let the GM know what specialization option you want (q.v.) and he will add the skill(s) to your "Other" list
Suggested starting skills
Other List
Your specialist weapon skill(s) to level 1
Fighter List
Range of Field to level 1
Shield (large or small) to level 1
If you don't envision your character ever using a shield, then consider Defense skill to level 1 instead.
Warrior List
First Aid to level 1
Hit Points to level 1
Talent List
Pick your maximum starting talents (1 for dual-classed, 3 for single-classed)
A Fighter is a master of the sword. He makes his living by using his superior knowledge of weapons to make short work of those that oppose him.
A Fighter can choose to double specialize in one weapon, single specialize in a category of weapons (e.g. All Swords) or single specialize in two weapons in two different categories.
Once you have decided what weapon(s) you want to specialize in, let the GM know and he will add them to your "Other" skill list. Do not buy the normal weapon skill in the Warrior list as it will not give you the proper bonuses for specialization.
Single Class Fighter
A single-class fighter can choose one of the following options: Weapons Master or Skill Cost Reduction.
- Weapons Master - A single-class fighter can choose to specialize in two categories of weapons (e.g., All Swords and All Hafted Weapons). They may also choose two master weapon skills (e.g., Master Swordsman and Master Bowman).
- Skill Cost Reduction - A single-class fighter can choose any 4 skills to learn at a cheaper cost. They can choose skills that currently cost more than 1.0 (see lists below in this document) and change them to a cost multiple of 1.0. Or the single-class fighter can choose any non-combat skill that currently has a multiple of 1.0 and get it for a cost of .9. Alternately, by using 2 of their 4 skill slots, they can choose a fighter skill that they currently get for a cost of .9 and reduce the cost to .75, or a combat skill that currently has a multiple of 1.0 and reduce it to .9. Once you have chosen your skills, let the GM know and he will set the lower cost.
Required Skills
Required skills must be bought up to improve Overall Level. Required skills must be included when calculating Overall Level.
Required skills for Fighter are:
- Two Weapon skills or One Weapon category skill
- Defense or Shield (Large or Small)
- Hit Points
- Range of Field (until Overall Level 10)
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