:
Easy Start
Important attributes:
Suggested starting skills
Talent List
Pick your maximum starting talents (1 for dual-classed, 3 for single-classed)
A Mariner is a master of the sea and ships. Think Horatio Hornblower rather than Errol Flynn. The Mariner class is modelled more after naval officers of the Napoleonic era. They pace the quarterdeck issuing orders to the helmsmen to bring the ship about. They send men up into the shrouds to trim the mizzen mast or take in the t’gallants. When a lookout reports a smudge on the horizon, they leap to the shrouds and climb to the top of the main mizzen mast, whip their telescope out of its sheath and study the potential threat. They are masters of the sea and masters of men. They can operate their ships far from home. They are sailors, warriors, diplomats and leaders.
A Mariner can single specialize in two weapons of which one must be a short sword, longsword or broadsword.
Mariners are limited to leather armor and cannot use a shield.
Once you have decided what weapon(s) you want to specialize in, let the GM know and he will add them to the back end document.
Mariner Titles
- Midshipman - ranks 1-5
- Lieutenant - ranks 6-7
- Commander - ranks 8-9
- Captain - ranks 10-12
- Admiral - ranks 13+
Mariner titles is based on the assumption that all required Mariner skills are at the required rank. For example, a mariner who is rank 6 with everything except Military Scientist would still be considered a Midshipman. A Mariner character can visit any Mariner guild at any time to attempt to apply for a higher title. If the character is of the appropriate rank in ALL required Mariner skills, they are assumed to have passed the screening and are granted the higher title. If their Overall Level is at the right level, but not all required skills are at the right level, there is a 10% chance per point of the deficit skills that they do not pass the screening.
For example, Mr Crenshaw is Overall Level 6. All required Mariner skills are at rank 6 except for Military Scientist and Navigation, which are both at rank 5. He has an 80% chance of passing the screening and being awarded the title of Lieutenant by the Mariner's Guild.
Benefits of Rank
<Indicate the benefits of being a lieutenant over a midshipman, commander over lieutenant, etc. Magic Sword maybe?>
Required Skills
Required skills must be bought up to improve Overall Level. Required skills must be included when calculating Overall Level.
Required skills for a Mariner are:
- One Weapon skill
- Artillery
- Military Scientist
- Navigation
- Rope Mastery
- Sailing
- Sea Lore
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