Blue Mountain
Cleric Spells
Rule Category:Cleric Spells
Rule Name:Cure Spells and Healing Potions
Cure spells (Cure Light Wounds, Cure Serious Wounds and Cure Critical Wounds) function as per AD&D 2nd edition rules, except that healing is increased as follows:

Cure Light Wounds - 2d8
Cure Serious Wounds - 3d8+2
Cure Critical Wounds - 4d8+4

Healing potions are as follows:
Potion of Healing - 3d4+3
Potion of Extra Healing - 4d8+4

In both cases (cure spells and healing potions), all one's are rerolled. When using the COTE server to roll these die rolls, use the following commands:

Cure Light Wounds - [2r8] or [clw]
Cure Serious Wounds - [3r8+2] or [csw]
Cure Critical Wounds - [4r8+4] or [ccw]
Potion of Healing - [3r4+3] or [healing]
Potion of Extra Healing - [4r8+4] or [extrahealing]
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