Spelljammer
        The Doomed Oasis
Current Turn?NoSubject:Armored Warriors - Round 11 & 12
Campaign:SpelljammerTurn Start Date:4/9/606
Adventure:The Doomed OasisTurn End Date:4/9/606
Adventure Number:4Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:2.2Send To:bluemountain@championsoftheempire.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
0
0
49/49
/0
2
0
25
0
/
1/day
2/2
1/1
KC
23
17
-2/38
/0
3
0
31
2
/
1/day
1/1
/0
Martin Vane
21
0
29/50
/0
2
0
31
4
/
1/day
1/2
1/1
Morty Crystaltouched
7
0
34/41
/0
2
0
49
0
/
1/day
2/2
1/1
Pellanistra Xarann
12
0
38/50
/0
3
0
47
4
/
1/day
0/1
/0
Shaarilla
0
0
26/26
/0
2
0
24
0
/
1/day
1/1
/0
Syllivarrna Obanghall
0
0
52/52
/0
3
0
36
4
/
1/day
0/1
/0
Tyra Stellastrom
32
9
20/61
4/4
6
1
40
6
/
2/day
1/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
/
/
/
Barnas
KCSpell Pool (7/7)
Martin VaneArmor (PROT 4, 2 hits), Spell Pool (7/7)
Morty CrystaltouchedAccelerated Healing (1/3), Spell Pool (8/8)
Pellanistra XarannAccelerated Healing (1/3)
ShaarillaArmor (PROT 4, 4 hits)
Syllivarrna Obanghall
Tyra Stellastrom



ROUND 11
BarnasBARNAS: Attack with +1 Quarterstaff. Includes +14 for outnumbering.

Attack 1, Init [rolled 6], Strike Chance [rolled 104-94 = 10 - Hit DEF 10 or less], DMG [rolled 7], Threat [rolled 81]
KC
MartinMARTIN VANE: Attack with +1 Long Sword. +14 outnumbering built in.

Attack 1, Init [rolled 5], Strike Chance [rolled 97-11 = 86 - Hit DEF 86 or less (Crit DEF 27)], DMG [rolled 6], Threat [rolled 26]
MortyMORTY (OOC): On rounds 11-12 he will simply have to defend (Full Defense?) since he can't melee with the pistol. I'm not sure he's allowed to parry with it either, and I don't think he'd want to risk getting it damaged. Can he holster it and just use his shield more actively with both hands? Or should he go into a Dodge? I was looking for the rules for it and it seems that I should be able to gain the benefit of that +20 instead of the Full Defense as long as I have a little room to maneuver (not sure how much room I have, but given how small I am I don't need a lot ;) Ideally if I can circle around him counter-clockwise to be farther from the sphinx room I should be able to find a lot more room if needed, and pull him into a more open space where more of my friends can surround him eventually...
LaniLANI: Attack warrior 1 on whom she found a (-1 PROT) weakness. If it drops, shift to warrior 2.

Attack 1 (Fist) - Init [rolled 9], SC [rolled 96-36 = 60 - Hit DEF 60 or less], Dmg [rolled 3], Threat [rolled 93]
Attack 2 (longsword) - Init [rolled 12], SC [rolled 79-48 = 31 - Hit DEF 31 or less], Dmg [rolled 12], Threat [rolled 54]
Shaarilla
SylSYL: the good news is she finally hit something; bad news is the Warrior is laughing at her (internally)
TECH: Outnumbering taken into effect

Init [rolled 4], SC-88 [rolled 88-62 = 26 - Hit DEF 26 or less], Damage [rolled 7], Threat [rolled 97]
TyraTYRA STELLASTROM: Attack with Morning Star. Wound penalties included.

Attack 1, Init [rolled 8], Strike Chance [rolled 84-41 = 43 - Hit DEF 43 or less], DMG [rolled 8], Threat [rolled 11]

Lani and Tyra continue to attack warrior 1. Lani hits twice but her fist attack does no damage. However, her longsword attack does 8 damage. Tyra hits for 3 damage. Warrior 1 misses Lani. Warrior 2 hits Tyra for 0 damage. Warrior 1 is now very badly wounded.

Barnas, Martin and Syl continue to attack warrior 3. Barnas misses. Syl hits for 2 damage. Martin hits with a critical hit for 12 damage. Warrior 3 misses Martin. Warrior 3 is now very badly wounded.

Morty goes fully defensive against warrior 4 and, as a result, warrior 4 misses.

GM: Note that Dodging is a ranged combat modifier and can't be used in melee combat. Morty gains a +5 for being fully defensive.


ROUND 12
BarnasBARNAS: Attack with +1 Quarterstaff. Includes +14 for outnumbering.

Attack 1, Init [rolled 3], Strike Chance [rolled 104-73 = 31 - Hit DEF 31 or less], DMG [rolled 4], Threat [rolled 49]
KC
MartinMARTIN VANE: Attack with +1 Long Sword. +14 outnumbering built in.

Attack 1, Init [rolled 5], Strike Chance [rolled 97-45 = 52 - Hit DEF 52 or less], DMG [rolled 8], Threat [rolled 14]
Morty
LaniLANI: Attack warrior 1 on whom she found a (-1 PROT) weakness. If it drops, shift to warrior 2.

Attack 1 (Kick) - Init [rolled 15], SC [rolled 86-70 = 16 - Hit DEF 16 or less], Dmg [rolled 6], Threat [rolled 23]
Attack 2 (Longsword) - Init [rolled 8], SC [rolled 79-4 = 75 - Hit DEF 75 or less (Crit DEF 55/Grievous DEF 9)], Dmg [rolled 6], Threat [rolled 98]
Shaarilla
SylInit[rolled 4], SC-88 [rolled 97 - Automatic miss!], Damage [rolled 5], Threat [rolled 37]
TyraTYRA STELLASTROM: Attack with Morning Star. Wound penalties included.

Attack 1, Init [rolled 4], Strike Chance [rolled 84-10 = 74 - Hit DEF 74 or less (Crit DEF 20)], DMG [rolled 6], Threat [rolled 46]

Lani and Tyra continue to battle warrior 1. Lani misses with her kick but hits with a critical hit with her longsword. A barely discernible, ghostly figure flees emerges from the armor and flees. The rusted armor drops to the ground in multiple pieces. Tyra shifts to attack warrior 2 and hits for 1 damage. Warrior 2 misses Tyra.

GM: With Lani and Tyra attacking warrior 2, each will gain an outnumbering bonus of +4.

Barnas, Martin and Syl continue the battle against warrior 3. Despite significant wound penalties, warrior 3 hits Martin with a critical hit for 8 damage. Barnas hits for no damage. Syl misses. Martin hits for 3 damage.

Warrior 4 hits Morty for 7 damage after PROT.

GM: Go ahead and send your actions for rounds 13 and 14. Warrior 1 is down so Lani and Tyra gain a +4 outnumbering bonus against warrior 2. Barnas, Martin and Syl continue to gain a +14 outnumbering bonus against warrior 3.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 4
2nd - 3
  1. Cure Light Wounds (x2) (cast 1), Bless (cast), Protection from Evil
  2. Healing Sanctuary, Accelerated Healing (x2)
KC
5
  • GK - Infravision, Jump, Lasting Breath
  • SK - Shout, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire (cast), Suggestion
Martin
5
  • GK - Armor, Shield, Walking Unseen
  • SK - Passwall, Wizard Eye
Morty
7
  • GK: Sphere of Silence, Invisibility, Illusion, Glitterdust, Faerie Fire
  • SK - Phantasmal Force, Shadow Magic
Shaarilla
7
  • GK - Mage Armor, Sphere of Fresh Air, Detect Fumes, Shocking Grasp
  • SK - Lightning Bolt, Ray of Cold, Wall of Ice
Syl
9
  • GK - Blending, Invisibility, Shadowform, Strength of Darkness, Sunburst, Witchsight
  • GKR - Summon Shadow Creatures
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
MortyElectrical BlastMage Tech Pistol3