Spelljammer
        Quellbourne
Current Turn?NoSubject:Bolden Tower - Round 6
Campaign:SpelljammerTurn Start Date:12/15/606
Adventure:QuellbourneTurn End Date:12/15/606
Adventure Number:9Characters:KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Randle Hewlet, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:2.4Send To:bluemountain@championsoftheempire.com; kc.starsprite@gmail.com; mghaught@gmail.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
KC
0
0
60/60
/0
7
3
52
10
/0
1/day
2/2
1/1
Martin Vane
39
0
41/80
/0
10
3
65
16
/0
1/day
2/3
1/1
Morty Crystaltouched
18
0
38/56
6/6
6
0
50
0
0/1
1/day
1/2
1/1
Pellanistra Xarann
28
0
32/60
8/8
10
0
90
20
/0
1/day
1/1
/0
Randle Hewlet
0
0
47/47
/0
7
0
23
0
/0
1/day
2/2
1/1
Shaarilla
11
0
49/60
/0
4
0
27
0
1/1
1/day
2/2
1/1
Syllivarrna Obanghall
20
0
67/87
/0
6
2
60
18
/0
1/day
1/2
1/1
Tyra Stellastrom
43
1
54/98
0/12
10
3
88
20
/0
2/day
1/2
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
8/15
6/15
+30 sorcery pool from Wand of Sorcery (0/30)
Martin Vane
/
15/17
15/15
Morty Crystaltouched
4/4
14/23
17/17
Easily bruised
Pellanistra Xarann
9/9
/
/
Randle Hewlet
/
3/21
11/13
Shaarilla
4/4
18/27
9/30
Syllivarrna Obanghall
/
13/17
16/16
Tyra Stellastrom
15/15
/
/
NameWatchNotes
KC
2
Tceskia Luck 4/4, Fate 2/3
Martin Vane
1
Morty Crystaltouched
1
Pellanistra Xarann
3
25% DR vs Slash, Crush, Puncture & Elemental
Shaarilla
3
Syllivarrna Obanghall
2
Tyra Stellastrom
4
Randle Hewlet
KCKC: I will follow Tyra around Oger 1 quietly. (Trying to sneak around him, than ambush Oger 1 with a back stab).

Move Silently [rolled 84 (Partial Success)] Hide in Shadows [rolled 96 (Near Success)] Ambush Critical 6% Grievous 3% Grievous occurs 15% Damage +3

KC: Ambush Oger 1 with +2 Dagger. (-1 attack and -5 to init applied)

Attack 1, Init [rolled 8], Strike Chance [rolled 114-37 = 77 - Hit DEF 77 or less], DMG [rolled 11], Threat 47 [rolled 38] AP 45 [rolled 51]
KC: (gm) not sure if those Ambush %s are a bonus for Threat and critical/grievance chances. So I have not added any of the in to the attack roll.

GM: Ambush doesn't work very well when the enemy is already in combat. Best use would be for KC to search deeper into the tower and look for an ogre that is not aware of the combat that he could surprise.
MartinMARTIN: Good - I will switch to my non-magical long sword that I've been hauling around for no good reason. Until now.

MARTIN: Attacks with normal long sword. Pretty sure I lose the last attack, but I'm sending it just in case. I've not adjusted my strike chance for sheath an existing weapon and drawing a new one.

Attack 1, Init [rolled 0], Strike Chance [rolled 119-72 = 47 - Hit DEF 47 or less], DMG [rolled 9], Threat [rolled 23]
Attack 2, Init [rolled 4], Strike Chance [rolled 119-49 = 70 - Hit DEF 70 or less], DMG [rolled 10], Threat [rolled 46]
Attack 3, Init [rolled 1], Strike Chance [rolled 119-72 = 47 - Hit DEF 47 or less], DMG [rolled 10], Threat [rolled 32]
MortyMORTY: I will continue to float higher and farther into the tower slightly (5' free move) to avoid the enemies and make room for allies. I guess I should be thankful my bolts are non-magical ;)

MORTY TECH: Free move, fire twice. 1% chance to hit ally in the melee (the minimum) unless someone else unexpectedly joins the melee at which time it is 5% (though I think 2 ogres vs 3 humans might still be 1% given the size mods). I believe 2v2 should still be 1%.

Shot#1: Init [rolled 9], [rolled 135-57 = 78 - Hit DEF 78 or less] to hit, [rolled 1 5 (+6)- Total: 12] damage, [rolled 79] threat, [rolled 13] chance to hit ally.
Shot#2: Init [rolled 12], [rolled 135-51 = 84 - Hit DEF 84 or less] to hit, [rolled 2 1 (+6)- Total: 9] damage, [rolled 100] threat, [rolled 85] chance to hit ally.
LaniLANI: Lani continues to attack ogre 1 using only martial arts though her Flame Tongue remains in her hand providing illumination.

Attack 1 (Fist) - Init [rolled 13], SC [rolled 148-80 = 68 - Hit DEF 68 or less], Dmg [rolled 1 4 (+4)- Total: 9], Threat [rolled 87]
Attack 2 (Kick) - Init [rolled 9], SC [rolled 138-15 = 123 - Hit DEF 123 or less (Crit DEF 41)], Dmg [rolled 4 4 (+5)- Total: 13], Threat [rolled 12]
Attack 3 (Kick) - Init [rolled 14], SC [rolled 138-19 = 119 - Hit DEF 119 or less (Crit DEF 14)], Dmg [rolled 6 1 (+5)- Total: 12], Threat [rolled 32]
Randle
ShaarillaSHAARILLA: Shaarilla is used to feeling useless in a fight, but she's feeling especially useless in this fight. Your magic is actually healing the targets, And hitting them with arrows doesn't seem to have any effect either. At least it doesn't seem to be healing them. Having nothing better to do, she tries firing another arrow at an ogre where her friends aren't in the way.

Attack 1, Init [rolled 12], Strike Chance [rolled 93-57 = 36 - Hit DEF 36 or less], DMG [rolled 11], Threat [rolled 1]
SylSYL: continue attacking

attack #1: Init [rolled 8], SC [rolled 106-93 = 13 - Hit DEF 13 or less], damage [rolled 7], threat [rolled 12]
attack #2: Init [rolled 5], SC [rolled 106-6 = 100 - Hit DEF 100 or less (Crit DEF 69)], damage [rolled 7], threat [rolled 50]
TyraTYRA: Tyra half moves to engage one of Martin's opponents. She will pick the one that's easiest to get to. I'd guess Ogre 4? -5 to initiative for moving already accounted for. Lose 1 attack.

Attack 1 - Init: [rolled 7], Attack: [rolled 130-44 = 86 - Hit DEF 86 or less], Damage [rolled 11], Threat 54-: [rolled 12]
Attack 2 - Init: [rolled 8], Attack: [rolled 130-42 = 88 - Hit DEF 88 or less], Damage [rolled 17], Threat 54-: [rolled 91]

Initiative 14
Lani hits ogre 1 for some damage (FW applied). Ogre 1 is now badly wounded.

Initiative 13
Lani hits the ogre again (FW applied).

Initiative 12
Morty hits ogre 4 for some damage (FW applied).
Shaarilla misses with her bow attack.

Initiative 10
Tyra begins moving towards ogre 4.

Initiative 9
Morty hits ogre 4 again (FW applied).
Lani hits ogre 1 again (FW applied). Ogre 1 is very badly wounded.

Initiative 8
Syl misses ogre 1.

Initiative 7
Ogre 1 misses due to his wounds.
Ogre 3 hits Martin for 2 damage after PROT.
Ogre 4 misses Martin.

Initiative 5
Syl hits ogre 1 with a critical hit, killing him.
Tyra arrives at ogre 4 and attacks. She hits for good damage. Ogre 4 is now bloodied.

Initiative 4
Martin hits ogre 3 for some damage.
Tyra hits ogre 4 again. Ogre 4 is now badly wounded.

Initiative 2
Ogre 3 misses Martin.
Ogre 4 hits Tyra despite its wound penalties. She takes 5 damage after PROT.

Initiative 1
Martin hits ogre 3 again.

Initiative 0
Martin hits ogre 3 again.

GM: Go ahead and send your round 7 actions. Map to follow shortly.

GM: Forgot KC's attack. He managed to sneak around the statue and get behind ogre 3. He hit for a small amount of damage.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
KC
9
  • GK - Balance, Enfeeblement, Eyes of Draak, Eyes of the Eagle, Feather Fall, Jump, Lasting Breath
  • SK - All Sense, Fumble, Hold Person, Polymorph Self, Slow, Stoneskin
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
15
  • GK - Charm, Enchanted Sleep, Invisibility, Location, Mage Lock, Shield, Spell Store, Telekinesis, Walking Unseen
  • SK - Bolt of Energy, Levitation, Passwall, Wizard Eye
Morty
11
  • GK - Flash of Light, Illusory Fog, Spell Store, Sphere of Silence, Stinking Cloud
  • SK - Phantom Steed, Mass Invisibility, Phantasmal Force, Shadow Magic, Project Image, Wraithform
Randle
17
  • GK - Armor, Cleansing Aura, Detect Poison, Leomund's Tiny Hut, Light, Purify Food & Drink, Resist Cold, Resist Fire, Resist Lightning, Shield, Slow Poison, Tenser's Floating Disc, Walking Unseen
  • SK - Cure Wounds, Hibernation, Neutralize Poison, Wall of Force
Shaarilla
15
  • See Shaarilla's character sheet.
  • Spell Wand (See Shaarilla's character sheet)
Syl
11
  • GK - Flare, Invisibility, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Dwarf Star, Shadow Walking, Starfire. Wraithform, Magic Missile
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
KCRing of VarexRecharges 1 point on 15th and 30th of each month257
KCScout HelmSuccor
MortyElectrical BlastMage Tech Pistol116
LaniWalking UnseenMartial Artist ability1
LaniCell AdjustmentMartial Artist ability (2d6+8)21
LaniLow Density LeapMartial Artist ability (28 feet for 4d6 END/NL damage)1
TyraCure Critical WoundsPendant of Healing1
TyraMental BlastPsionic Helm11
SylDancing LightsRing of Shooting Stars (outdoor night)1 per hour
SylLightRing of Shooting Stars (outdoor night)2 per night
SylBall LightningRing of Shooting Stars (outdoor night)1 per night
SylShooting StarsRing of Shooting Stars (outdoor night)
SylFaerie FireRing of Shooting Stars (indoor night or underground)2
SylSpark ShowerRing of Shooting Stars (indoor night or underground)1