Spelljammer
        Quest for the Amber Key
Current Turn?NoSubject:Alarms in the Night - Rounds 3 & 4
Campaign:SpelljammerTurn Start Date:4/22/606
Adventure:Quest for the Amber KeyTurn End Date:4/22/606
Adventure Number:5Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:4.4Send To:bluemountain@championsoftheempire.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
0
0
49/49
/0
6
0
28
0
/0
1/day
2/2
1/1
KC
4
2
37/43
/0
3
0
36
2
/0
1/day
1/1
/0
Martin Vane
2
0
48/50
/0
7
1
37
8
/0
1/day
1/2
1/1
Morty Crystaltouched
2
0
39/41
/0
5
0
49
0
/0
1/day
2/2
1/1
Pellanistra Xarann
0
0
50/50
/0
4
0
52
6
/0
1/day
1/1
/0
Shaarilla
0
0
28/28
/0
4
0
24
0
1/1
1/day
1/1
/0
Syllivarrna Obanghall
7
2
43/52
/0
5
1
41
4
/0
1/day
1/1
/0
Tyra Stellastrom
9
3
54/66
0/6
7
1
59
8
/0
2/day
1/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
0/5
7/7
Martin Vane
/
9/9
7/7
Morty Crystaltouched
/
1/9
8/8
Shaarilla
/
12/12
17/17
Syllivarrna Obanghall
/
8/9
10/10
Barnas
KCInfravision (3 hours)
Martin Vane
Morty Crystaltouched
Pellanistra Xarann
ShaarillaArmor Spell (5/5 hits)
Syllivarrna Obanghall
Tyra Stellastrom
MORTY (GM): Sorry, but four? Four targets is the best I could do with a fireball? *shrug* Fine, I'm apparently an idiot. I would not have fired at only four. Given we could see 10 and even more came into view I was expecting to get at least twice that many. I know it won't kill them, but the point of AoE is to affect as many of them as possible. It's not like I'm casting it and taking 6 segments for it to go off, one of the advantages of being in the spell store is that it's immediate.

GM: Keith, next time you want to cast a fireball, let me know the minimum number of targets you want to be able to get. These guys are running along a wide street and with the fireball only having a 20 foot diameter, I fudged things a bit to even get 4 in the mix.

MORTY (GM): What I was imagining was that they were not advancing completely smoothly, or being tremendously wary of a fireball. If they had the training to be wary, so be it. I was imagining them jostling a bit and bunching up as they neared the group's blockade, so was thinking I could get several in it. Part of my misconception probably is in the size of the fireball, traditionally they are larger than 20' diameter so that may have led to some of my frustration. This fireball represents about 70% of my capability to help the party, and having it go poorly makes me feel even smaller than Morty, sorry if I overreacted :(

GM: Planning to send the next turn tomorrow. Here are my assumptions for those who have not yet sent in turns.

BARNAS - Attack orc 4
KC - Attack orc 7
MARTIN - Attack orc 10
SYL - Attack orc 4

ALL - As orcs go down, move up and attack targets of opportunity.

GM: Everyone can attempt an Insight roll. You want low.

LANI: Insight 2 [rolled 35]

SYL: Insight Roll (7): [rolled 36]


ROUND 3
BarnasBARNAS: Seeing that Lani lands a good hit on one of them Barnas attempts to follow up and take him down

BARNAS: OOC attack the orc that looks most wounded

Attack 1, Init [rolled 6], Strike Chance [rolled 99-8 = 91 - Hit DEF 91 or less (Crit DEF 49)]], DMG [rolled 4], Threat [rolled 98], Bless included
KCKC: attack the orc in front of me.

Attack 1: init [rolled 11] SC [rolled 83-34 = 49 - Hit DEF 49 or less] DMG [rolled 2] ap 15 [rolled 71] TH [rolled 54]
Offhand:: init [rolled 11] SC [rolled 77-27 = 50 - Hit DEF 50 or less] DMG [rolled 7] ap 15 [rolled 3] TH [rolled 40]
MartinMARTIN: Will continue on the wounded Orc (#10), switching to his other attacker if 10 falls.

Attack 1, Init [rolled 7], Strike Chance [rolled 87-20 = 67 - Hit DEF 67 or less], DMG [rolled 10], Threat [rolled 75]
MortyMORTY: I will draw a bead on the orc that seems to be waffling between attacking Martin and coming after me, daring him to do it. If he disengages Martin, or another orc tries to go around the end to come at me, I will shoot him immediately.

MORTY TECH: Firing at the first orc that comes at me, though I will stop if he becomes very badly wounded, firing at fresher ones if possible or saving my few charges. If faced with a single very badly wounded attacker I will shield bash.

Shot#1: [rolled 11] init, [rolled 95-40 = 55 - Hit DEF 55 or less] to hit, [rolled 1 6 5 (+4)- Total: 16] damage, [rolled 28] threat if needed.
LaniLANI: Attack Orc 3 with fist and orc 7 with mace. If either goes down, attack targets of opportunity, even if it means moving out of battle line.

Attack 1 (Fist) - Init [rolled 15], SC [rolled 107-19 = 88 - Hit DEF 88 or less], Dmg [rolled 6], Threat [rolled 58]
Attack 2 (Mace) - Init [rolled 10], SC [rolled 102-4 = 98 - Hit DEF 98 or less (Crit DEF 78/Grievous DEF 32)], Dmg [rolled 4], Threat [rolled 94]
ShaarillaSHAARILLA: Shaarilla will continue to look for an opening to use a lightning bolt without injuring her group or any other townsfolk.

SHAARILLA: So attack with Short Bow from the air, aiming at any Orcs that aren’t engaged yet.

Attack 1, Init [rolled 6], Strike Chance [rolled 74-18 = 56 - Hit DEF 56 or less], DMG [rolled 7], Threat [rolled 97]
SylSYL: attacks Orc #4 (includes Bless)

Round 3: Init [rolled 5], Strike Chance [rolled 90-20 = 70 - Hit DEF 70 or less], DMG [rolled 1 4 (+2)- Total: 7], Threat [rolled 45]
TyraTYRA: Tyra puts some extra force into her attacks against Orc 11. Includes Bless bonus.

Morning Star - Init: [rolled 7], Attack: [rolled 106-22 = 84 - Hit DEF 84 or less], Damage [rolled 17], Threat: [rolled 62], NL Damage: [rolled 2 1 1 - Total: 4]

Barnas and Syl combine to attack orc 4. Barnas hits with a critical hit while Syl hits with a normal hit. Combined damage is 12 points. The orc is now badly wounded. The orc attacks and misses.

Lani attacks orc 3 with her fist and kills him. She steps up and attacks orc 7 and hits with a critical hit for 8 damage. KC also hits orc 7 twice for a total of 5 damage (including AP hit). The orc is now very badly wounded but attacks KC anyway. He misses.

Tyra attacks orc 11 and hits for 14 damage. Orc 5 steps forward and attacks Tyra, hitting her for 5 damage after PROT. Tyra can immediately tell that this orc is more skilled than the others. He is also shouting orders to the others.

Martin hits orc 10 for 7 damage. The orc hits Martin for 2 damage.

Orc 2 moves up to attack Morty so Morty shoots and hits him for 16 damage, killing him.

Orc 13 runs up and attacks Lani, but misses.

Orc 1 runs up and attacks Syl but misses. Orc 12 also runs up and attacks Syl and also misses.

Shaarilla shoots at orc 6 as he runs up and hits for 4 damage.


ROUND 4
BarnasAttack 1, Init [rolled 6], Strike Chance [rolled 99-42 = 57 - Hit DEF 57 or less]], DMG [rolled 11], Threat [rolled 81], Bless included
KCAttack 1: init [rolled 7] SC [rolled 83-40 = 43 - Hit DEF 43 or less] DMG [rolled 3] ap 15 [rolled 40] TH [rolled 33]
Offhand:: init [rolled 9] SC [rolled 77-63 = 14 - Hit DEF 14 or less] DMG [rolled 3] ap 15 [rolled 12] TH [rolled 33]
MartinAttack 1, Init [rolled 3], Strike Chance [rolled 87-23 = 64 - Hit DEF 64 or less], DMG [rolled 15], Threat [rolled 58]
MortyShot#2: [rolled 4] init, [rolled 95-87 = 8 - Hit DEF 8 or less] to hit, [rolled 1 1 2 (+4)- Total: 8] damage, [rolled 17] threat if needed.
LaniLANI: Attack Orc 3 with fist and orc 7 with mace. If either goes down, attack targets of opportunity, even if it means moving out of battle line.

Attack 1 (Kick) - Init [rolled 10], SC [rolled 97-18 = 79 - Hit DEF 79 or less], Dmg [rolled 8], Threat [rolled 52]
Attack 2 (Mace) - Init [rolled 5], SC [rolled 102-15 = 87 - Hit DEF 87 or less (Crit DEF 5)], Dmg [rolled 5], Threat [rolled 29]
ShaarillaAttack 1, Init [rolled 6], Strike Chance [rolled 74-17 = 57 - Hit DEF 57 or less], DMG [rolled 2], Threat [rolled 35]
SylRound 4: Init [rolled 9], Strike Chance [rolled 90-77 = 13 - Hit DEF 13 or less], DMG [rolled 1 3 (+2)- Total: 6], Threat [rolled 1]
TyraTYRA: Continued attacks against Orc 11. Includes Bless bonus.

Morning Star - Init: [rolled 8], Attack: [rolled 106-30 = 76 - Hit DEF 76 or less], Damage [rolled 14], Threat: [rolled 5], NL Damage: [rolled 1 2 2 - Total: 5]

More orcs run up at the end of round 3 and are in position to attack on round 4.

Syl now has 2 opponents. She misses with her attack. One of the orcs misses but the other hits for 7 damage after PROT.

Barnas also has 2 opponents now. Barnas hits orc 4 for 8 damage. The orc is now very badly wounded. Both orcs misses Barnas.

Lani hits orc 13 twice for 7 damage total. The orc is now badly wounded. The orc misses Lani.

KC hits orc 7 once for 0 damage. The orc hits KC for 4 damage after PROT.

Tyra is now outnumbered 2 to 1. She hits orc 5 for 8 damage. The normal orcs misses her. Orc 5 hits her for 4 damage after PROT.

Martin has one opponent. He hits for 12 damage, killing him. The orc attacks before he is dropped but misses.

Orc 16 runs around Martin to attack Morty. Morty shoots but misses. The orc hits Morty for 2 damage after PROT.

Shaarilla shoots at orc 14, who is not yet in combat, hitting for 0 damage.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 4
2nd - 3
  1. CLW, CLW, Bless, Protection from Evil
  2. Augury, Augury, Silence 15' r
KC
5
  • GK - Balance, Feather Fall, Infravision
  • SK - Hold Person, Stoneskin
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
5
  • GK - Shield, Walking Unseen
  • SK - Bolt of Energy, Passwall, Wizard Eye
Morty
7
  • GK - Illusion, Spell Store, Sphere of Silence, Stinking Cloud, Undetectability
  • SK - Illusionary Wall, Mass Invisibility, Phantasmal Force, Shadow Magic
Shaarilla
9
  • GK - Conjure Mist, Ice Creation, Mage Armor, Mist Vision, Spell Store, Shocking Grasp
  • SK - Frost Bolt, Lightning Bolt, Wall of Ice
  • Spell Wand (7 spell points) - Lightning Bolt, Lightning Bolt, Wall of Ice, Sphere of Fresh Air
Syl
9
  • GK - Invisibility, Light, Shadowform, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
MortyElectrical BlastMage Tech Pistol43