Spelljammer
        The Gateway Kingdoms
Current Turn?NoSubject:Undead Battle - Round 4
Campaign:SpelljammerTurn Start Date:11/07/606
Adventure:The Gateway KingdomsTurn End Date:11/07/606
Adventure Number:8Characters:KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Randle Hewlet, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:6.3Send To:bluemountain@championsoftheempire.com; kc.starsprite@gmail.com; mghaught@gmail.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
KC
0
0
55/55
/0
7
3
52
8
/0
1/day
2/2
0/1
Martin Vane
0
0
75/75
/0
10
3
65
16
/0
1/day
3/3
1/1
Morty Crystaltouched
13
6
29/48
0/6
6
0
50
0
0/1
1/day
2/2
1/1
Pellanistra Xarann
8
2
40/50
6/8
10
0
87
18
/0
1/day
1/1
/0
Randle Hewlet
0
0
47/47
/0
7
0
23
0
/0
1/day
2/2
1/1
Shaarilla
6
4
42/52
/0
4
0
27
0
1/1
1/day
2/2
1/1
Syllivarrna Obanghall
0
0
82/82
/0
6
2
60
18
/0
1/day
1/2
1/1
Tyra Stellastrom
0
0
93/93
12/12
10
3
83
18
/0
2/day
2/2
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
11/13
11/11
Martin Vane
/
9/15
13/13
Morty Crystaltouched
1/4
11/19
17/17
Pellanistra Xarann
6/7
/
/
Randle Hewlet
/
19/19
13/13
Shaarilla
0/2
27/27
29/29
Syllivarrna Obanghall
/
3/17
5/14
Tyra Stellastrom
14/15
/
/
NameWatchNotes
KC
2
Tceskia Luck 4/4, Fate 3/3
Martin Vane
1
Morty Crystaltouched
1
Mental Perception (6')
Pellanistra Xarann
3
25% DR vs Slash, Crush, Puncture & Elemental, Intellect Fortress (MDEF 48, MPROT 6, 8' radius), Mental Perception (6')
Shaarilla
3
Mental Perception
Syllivarrna Obanghall
2
Tyra Stellastrom
4
Mental Perception
Randle Hewlet
Ethan Northwalker
4
Hit Points: 57/72, DEF 60, PROT 7
MORTY: "Syl, as much as I like damaging more of the spectres with your Sunburst my suggestion was actually to try hurting the one inside the tent with it. That one is more powerful, and we can barely hurt it a little bit with each of our mental attacks, if your Sunburst can do real damage it will really help." I will move as little as I can, trying to make it easier for my allies to maneuver around me. I will continue hitting the source of the mental attacks trusting the others to deal with the physical(-ish) ones.

GM: Suggestions for those who have not yet sent in turns:

Shaarilla - Continue to attack the death's head spectre with Psychic Crush.

Syl - Switch to Magic Missile and target both spectres.

Tyra - Attack Shaarilla's opponent. Remember to send a CON roll for the failed save of Sunburst. You can also send a PER roll, adding 2 to your PER for each rank of Blind Fighting. You will get the better modifiers of the CON or PER roll.


KCKC : Advance 5ft free move to come within melee Attack range with +3 Dagger & Offhand +2 to Spectre 1 or if he can not than he will use his Dagger of Returning to make 2 throws at the Spectre.

Attack 1, Init [rolled 10], Strike Chance [rolled 120-60 = 60 - Hit DEF 60 or less], DMG [rolled 11],AP 40 [rolled 38], Threat 44 [rolled 81]
Attack 2, Init [rolled 13], Strike Chance [rolled 120-60 = 60 - Hit DEF 60 or less], DMG [rolled 9],AP 40 [rolled 62] Threat 44 [rolled 47]
0ffhand attack, Init [rolled 9], Strike Chance [rolled 93-62 = 31 - Hit DEF 31 or less], DMG [rolled 10],AP 40 [rolled 4], Threat 44 [rolled 18]
MartinMARTIN: will cast Bolt of Energy at one of the spectres. And, as always, will stay close to Lani for defense.

MARTIN: Init: [rolled 12], cast chance [rolled 77], damage: [rolled 4 5 2 6 6 5 6 1 - Total: 35]
MortyMORTY TECH: Psychic Crush twice, maintain Mind Blank. 2 END/NL spent for each attack. (gained 2 END, so just 2 NL spent this round).

Magic Save on round 3 vs Sunburst: 62 + 20 + 10 = 92 [rolled 79]

Attack #1: Init [rolled 11], Strike Chance 105 [rolled 105-35 = 70 - Hit DEF 70 or less], damage d8+1 [rolled 9], threat if needed [rolled 84]
Attack #2: Init [rolled 11], Strike Chance 105 [rolled 105-53 = 52 - Hit DEF 52 or less], damage d8+1 [rolled 2], threat if needed [rolled 32]
LaniLANI: Continue attacking Morty's opponent and moving slowly towards the tent, as opportunity allows.

Attack 1 (Flame Tongue) - Init [rolled 17], SC [rolled 141-24 = 117 - Hit DEF 117 or less], Dmg [rolled 17], Threat [rolled 71]
Attack 2 (Flame Tongue) - Init [rolled 16], SC [rolled 96 - Automatic miss!], Dmg [rolled 17], Threat [rolled 46]
Attack 3 (Flame Tongue) - Init [rolled 9], SC [rolled 141-25 = 116 - Hit DEF 116 or less], Dmg [rolled 18], Threat [rolled 41]
ShaarillaSHAARILLA: Shaarilla will continue attacking thedeath's head spectre

SHAARILLA (tech): Initiative [rolled 9], SC 95 [rolled 95-30 = 65 - Hit DEF 65 or less], damage [rolled 5]
SylSYL: Cast Magic Missiles at the Specters, 3 at #2 and 2 at #1

TECH: Init [rolled 1], Cast Chance 62 [rolled 15 vs cast chance of 62 - Successful Cast Chance!], damage [rolled 1 4 2 3 2 (+4)- Total: 16], Threat [rolled 72]
TyraTYRA: Attack Shaarilla's opponent with War Hammer (included numbers for +2)

Attack 1 - Init: [rolled 5], Attack: [rolled 125-19 = 106 - Hit DEF 106 or less (Crit DEF 1)], Damage [rolled 19], Threat 50-: [rolled 24]
Attack 2 - Init: [rolled 10], Attack: [rolled 125-20 = 105 - Hit DEF 105 or less], Damage [rolled 15], Threat 50-: [rolled 28]
Attack 3 - Init: [rolled 9], Attack: [rolled 125-50 = 75 - Hit DEF 75 or less], Damage [rolled 19], Threat 50-: [rolled 18]

CON [rolled 85 vs. CON 24, 4x roll]
PER [rolled 13 vs. PER 28, MADE BY HALF!]

GM: You are still blinded by the Sunburst but your Blind Fighting serves you well. The spectres are naturally silent except that they tend to hiss and threaten while attacking so you will have no modifiers to your attacks this round.

Initiative 17
Lani hits spectre 2 for 11 damage. The spectre is now bloodied.

Initiative 16
Lani misses spectre 2.

Initiative 13
KC hits spectre 1 for 3 damage.

Initiative 12
Martin begins casting a Bolt of Energy.

Initiative 11
Morty hits the death's head spectre with a Psychic Crush for 5 damage after MPROT.

Initiative 10
Morty hits the death's head spectre with a Psychic Crush but causes no damage.
KC hits spectre 1 for 8 damage.
Tyra hits spectre 1 for 9 damage.

Initiative 9
KC misses spectre 1.
Lani hits spectre 2 for 12 damage.
Tyra hits spectre 1 for 13 damage.
Shaarilla hits the death's head spectre with a Psychic Crush for 1 damage after MPROT.

Initiative 7
Spectre 1 misses Tyra.
Spectre 2 hits Lani for 0 damage after PROT so she is not drained.
The death's head spectre attacks Morty but fails to penetrate the Intellect Fortress.

Initiative 6
Martin's Bolt of Energy hits spectre 2 for 35 damage. The spectre makes its save and takes 17 damage.
Spectre 1 hits Tyra for 0 damage after PROT so she is not drained.
Spectre 2 misses Lani.
The death's head spectre attacks Morty but fails to penetrate the Intellect Fortress.

Initiative 5
Tyra hits spectre 1 for 13 damage. The spectre is now badly wounded.

Initiative 1
Syl begins casting Magic Missile.

Initiaitve -4
Syl's spell goes off, with 3 missiles hitting spectre 2 and 2 missiles hitting spectre 1. Spectre 2 is now badly wounded.

GM: Shaarilla has a held action. I would suggest she continue attacking the death's head spectre.

GM: Everyone else can send their round 5 actions. Both visible spectres are badly wounded. It is clear to those battling the spectres that they have some degree of damage resistance and are not taking all of the damage that you have been dealing.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
KC
9
  • GK - Balance, Enfeeblement, Infravison, Light, Jump, Feather Fall, Lasting Breath, Spider Climb
  • SK - Fumble, Stoneskin, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
11
  • GK - Invisibility, Location, Mage Lock, Shield, Speak with Enchanted Creatures, Telekinesis, Walking Unseen
  • SK - Bolt of Energy, Levitation, Passwall, Wizard Eye
Morty
11
  • GK - Flash of Light, Illusory Fog, Spell Store, Sphere of Silence, Stinking Cloud
  • SK - Phantom Steed, Mass Invisibility, Phantasmal Force, Shadow Magic, Project Image, Wraithform
Randle
17
  • GK - Armor, Cleansing Aura, Detect Poison, Leomund's Tiny Hut, Light, Purify Food & Drink, Resist Cold, Resist Fire, Resist Lightning, Shield, Slow Poison, Tenser's Floating Disc, Walking Unseen
  • SK - Cure Wounds, Hibernation, Neutralize Poison, Wall of Force
Shaarilla
15
  • See Shaarilla's character sheet.
  • Spell Wand (See Shaarilla's character sheet)
Syl
11
  • GK - Flare, Invisibility, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Dwarf Star, Shadow Walking, Starfire. Wraithform, Magic Missile
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
KCRing of VarexRecharges 1 point on 15th and 30th of each month257
KCScout HelmSuccor
MortyElectrical BlastMage Tech Pistol8
LaniWalking UnseenMartial Artist ability1
LaniCell AdjustmentMartial Artist ability (2d6+8)2
LaniLow Density LeapMartial Artist ability (28 feet for 4d6 END/NL damage)1
TyraCure Critical WoundsPendant of Healing1
SylDancing LightsRing of Shooting Stars (outdoor night)1 per hour
SylLightRing of Shooting Stars (outdoor night)2 per night
SylBall LightningRing of Shooting Stars (outdoor night)1 per night
SylShooting StarsRing of Shooting Stars (outdoor night)
SylFaerie FireRing of Shooting Stars (indoor night or underground)2
SylSpark ShowerRing of Shooting Stars (indoor night or underground)1