Spelljammer
        The Doomed Oasis
Current Turn?NoSubject:Undead - Round 5 & 6
Campaign:SpelljammerTurn Start Date:4/9/606
Adventure:The Doomed OasisTurn End Date:4/9/606
Adventure Number:4Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:3.2Send To:bluemountain@championsoftheempire.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
12
0
37/49
/0
2
0
25
0
/
1/day
2/2
1/1
KC
2
0
36/38
/0
3
0
31
2
/
1/day
0/1
/0
Martin Vane
15
0
35/50
/0
2
0
31
4
/
1/day
2/2
1/1
Morty Crystaltouched
0
0
41/41
/0
2
0
49
0
/
1/day
1/2
1/1
Pellanistra Xarann
11
0
39/50
/0
3
0
52
4
/
1/day
1/1
/0
Shaarilla
0
0
26/26
/0
2
0
24
0
/
1/day
1/1
/0
Syllivarrna Obanghall
0
0
52/52
/0
3
0
54
4
/
1/day
0/1
/0
Tyra Stellastrom
33
3
30/66
0/4
6
1
40
6
/
2/day
1/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
/
/
/
BarnasArmor (PROT 4, 1 hits)
KCSpell Pool (7/7)
Martin VaneAccelerated Healing (3/3), Spell Pool (7/7), Armor (PROT 4, 5 hits) (HELD UNTIL ROUND 18 - CAN ATTACK ON ROUND 19)
Morty CrystaltouchedAccelerated Healing (1/3), Spell Pool (3/8)
Pellanistra XarannAccelerated Healing (1/3), Armor (PROT 5, 3 hits)
ShaarillaArmor (PROT 4, 5 hits)
Syllivarrna ObanghallArmor (PROT 4, 6 hits)
Tyra StellastromAccelerated Healing (3/3)

Potion of Extra Healing (Barnas, Martin)
MORTY (GM): I'm not sure where the 'single skeleton' comment is coming from, unless you mean that she can only HIT one of them without risk of hitting a party member (or two).

GM: This is correct. Unless a mage has Dimensioning or a similar talent that allows him to accurately measure ranges, then they will not be able to cast an area effect spell that can accurately hit some targets in melee but not others.

MORTY: Is Morty not able to hear the 'mumbling' of the casting down the narrow eastern tunnel? What round is this being cast? It sounded like round 4 from your email?

GM: The spell was cast on round 4. Nobody rolled particularly well for PER (Morty was 3x) so no one was able to preemptively recognize that a spell was being cast. It was only after it was cast that some realized that there was a different type of mumbling beyond the normal noises of the zombies that was the spell being cast. So in that sense yes, Morty heard mumbling, but did not recognize it as spell casting until a spell was cast.

MORTY: I will also attempt to ID the ghoul once it is spotted, to give them some more intel if I can.

GM: Martin had full success with his Undead Lore and related key bits of information, most significantly that they have a paralyzing touch that elves are immune to. Morty does not recall much about ghouls (he rolled about as bad as Lani but much better than Syl, who thought it was a wight).

MORTY (OOC because I don't know certain things IC): It's definitely worth the sunburst down the eastern tunnel, you can get at least two creatures we can see, and hopefully whatever is casting spells at us over there too.

GM: Both Martin and Syl suddenly stop moving. They are frozen in place. This might be a good time for a successful Wall of Ice spell to limit the flow of undead from the eastern tunnel.

SYL: Ummm - 49 is not a great chance but I think this might be s good use of a luck point for Syl?? [rolled 43 vs save of 49 - Successful Save!]

SYL: Attacks the Ghoul (??) now that she knows she is immune to its paralyzing touch. Can she see anything beyond it regarding what/whomever cast the spell last round??

SYL: PER - 15 [rolled 7 vs. PER 15, MADE BY HALF!]


GM: Syl sees 5 more zombie-like creatures behind the ghoul. She thinks that it was the second to last one who cast the spell, indicating that it is not really a zombie.


ROUND 5
BarnasBARNAS: Attack with +1 Quarterstaff.

Attack 1, Init [rolled 4], Strike Chance [rolled 90-95 = -5 - Missed!], DMG [rolled 6], Threat [rolled 71]
KCKC: continue to hold the stairs.

init [rolled 10] SC [rolled 68-85 = -17 - Missed!] DMG [rolled 7] AP 10 [rolled 83] TH [rolled 30]
MartinHELD
MortyMORTY: As soon as an enemy spell is cast I will also attempt Magic Lore to ID that, and concentrate on the eastern angel to distract the ghoul once it is spotted as well, it is a far bigger threat than any one skeleton, hopefully helping for that round or two let them eliminate another one before they outnumber Tyra again.

GM: At about the same time that Syl and Martin stop moving, Morty recognizes the spell as a clerical Hold Person spell.
LaniLANI: Attack ghoul 3. Bonuses for Potion of Heroism included.

Attack 1 (Fist) - Init [rolled 8], SC [rolled 97 - Automatic miss!], Dmg [rolled 3], Threat [rolled 14]
Attack 2 (Longsword) - Init [rolled 7], SC [rolled 82-92 = -10 - Missed!], Dmg [rolled 10], Threat [rolled 62]
ShaarillaSHAARILLA: Although she’s already failed twice, having her teammates frozen makes it apparent that something dangerous is in the zombie filled passage. She tries again to put a wall of Ice to block that passage.
Round 5: [rolled restart initiative] Init: [rolled 3], cast chance 32% [rolled 46 vs cast chance of 32 - Failed Cast Chance!]
SylSYL: Attacks the Ghoul (??) now that she knows she is immune to its paralyzing touch. Can she see anything beyond it regarding what/whomever cast the spell last round??

Init[rolled 11], SC-79 [rolled 79-7 = 72 - Hit DEF 72 or less (Crit DEF 35)], Damage [rolled 4], Threat [rolled 40]
TyraTYRA: Tyra was pleased to see one of her opponents distracted by the summoned angel and the other to go down to a well-placed strike. Hearing about the discussion between a ghoul or wright was more concerning. Sure, she didn't know that much about undead but she did know that skeletons and zombies are the easier undead. "I think we've got the skeletons contained at this point. I'm more worried about what's coming down that hallway!"

TYRA: With a new skeleton taking the other's place, Tyra attacks it as it steps up.

Morning Star +1 - Init: [rolled 3], Attack: [rolled 99-66 = 33 - Hit DEF 33 or less], Damage [rolled 12], Threat: [rolled 85]

Skeleton 2 against focuses on the illusion and so Tyra attacks and hits skeleton 5 for 10 damage. The skeleton hits Tyra for 4 damage after PROT.

Barnas and the skeleton miss each other.

KC and skeleton 4 miss each other.

The ghoul dodges around behind the unmoving Martin to allow the remaining zombies to pour into the room. Morty however, changes his focus to the angel on this side and "attacks" zombie 4. As a result, zombie 4 does not move forward but instead uselessly attacks the illusion.

Lani misses the ghoul with both her punch and her longsword. Syl hits the ghoul with a critical hit for 8 damage. The ghoul hits Lani once for 2 damage. (Lani has 4 hits remaining on her Armor spell).

Shaarilla attempts to cast a Wall of Ice into the corridor but fails.

Martin stands unmoving. He can see and is aware of what is going on but cannot move his muscles.


ROUND 6
BarnasBARNAS: Attack with +1 Quarterstaff.

Attack 1, Init [rolled 3], Strike Chance [rolled 90-62 = 28 - Hit DEF 28 or less], DMG [rolled 5], Threat [rolled 74]
KCinit [rolled 8] SC [rolled 68-53 = 15 - Hit DEF 15 or less] DMG [rolled 5] AP 10 [rolled 52] TH [rolled 13]
MartinHELD
Morty
LaniLANI: Attack zombie 1. Bonuses for Potion of Heroism included.

Attack 1 (Kick) - Init [rolled 8], SC [rolled 96-4 = 92 - Hit DEF 92 or less (Crit DEF 72/Grievous DEF 26)], Dmg [rolled 4], Threat [rolled 36]
Attack 2 (Longsword) - Init [rolled 12], SC [rolled 89-59 = 30 - Hit DEF 30 or less], Dmg [rolled 4], Threat [rolled 35]
ShaarillaRound 6: [rolled restart initiative] Init: [rolled 6], cast chance 32% [rolled 72 vs cast chance of 32 - Failed Cast Chance!]
SylInit[rolled 5], SC-79 [rolled 79-50 = 29 - Hit DEF 29 or less], Damage [rolled 6], Threat [rolled 64]
TyraTYRA: Continues to attack Skeleton 5

Morning Star +1 - Init: [rolled 8], Attack: [rolled 98 - Automatic miss!], Damage [rolled 10], Threat: [rolled 90]

Skeleton 2 stops attacking the illusion and moves to attack Tyra along with skeleton 5. Tyra attacks first targeting skeleton 5 and hits for 8 damage, destroying it. Skeleton 2 misses.

Barnas hits skeleton 3 for 3 damage. Skeleton 3 hits Barnas for 4 damage after PROT. (Barnas has 1 hit remaining on his Armor spell).

KC and skeleton 4 miss each other.

Lani kicks the ghoul with a critical hit for 8 damage and adds another point with her longsword. Syl hits for 3 damage. The ghoul hits Lani once for no damage. (Lani has 3 hits remaining in her Armor spell).

Zombie 4 continues to target Morty's illusion. Zombie 5 however, pushes past the zombie and moves up to attack Syl. It can attack next round. Syl has no doubt that this is another ghoul.

More mumbling comes from down the passage and then Syl is highlighted in a sickly green and purple aura that looks like an evil imitation of a Faerie Fire (those attacking Syl gain a +10 to hit).

Shaarilla again attempts to cast a Wall of Ice but fails.

GM: Go ahead and send your actions for next round. I will send a map shortly. The 2 ghouls have escaped into the room but the remaining zombies are still being held back by Morty's illusion.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 4
2nd - 3
  1. Cure Light Wounds (x2), Bless, Protection from Evil
  2. Healing Sanctuary, Accelerated Healing (x2)
KC
5
  • GK - Infravision, Jump, Lasting Breath
  • SK - Shout, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire (cast), Suggestion
Martin
5
  • GK - Armor, Shield, Walking Unseen
  • SK - Passwall, Wizard Eye
Morty
7
  • GK: Sphere of Silence, Invisibility, Illusion, Glitterdust, Faerie Fire
  • SK - Phantasmal Force, Shadow Magic
Shaarilla
7
  • GK - Ice Creation, Mage Armor, Spell Store, Sphere of Fresh Air, Shocking Grasp
  • SK - Ice Construction, Wall of Ice
Syl
9
  • GK - Invisibility, Light, Shadowform, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
MortyElectrical BlastMage Tech Pistol4