Spelljammer
        Quellbourne
Current Turn?NoSubject:Bolden Tower Interior
Campaign:SpelljammerTurn Start Date:12/15/606
Adventure:QuellbourneTurn End Date:12/15/606
Adventure Number:9Characters:KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Randle Hewlet, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:2.6Send To:bluemountain@championsoftheempire.com; kc.starsprite@gmail.com; mghaught@gmail.com
Greyhawk Campaign?NoCombat Turn?No
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
KC
0
0
60/60
/0
7
3
52
10
/0
1/day
2/2
1/1
Martin Vane
30
0
50/80
/0
10
3
65
16
/0
1/day
2/3
1/1
Morty Crystaltouched
12
0
44/56
6/6
6
0
50
0
0/1
1/day
1/2
1/1
Pellanistra Xarann
20
0
40/60
8/8
10
0
90
20
/0
1/day
1/1
/0
Randle Hewlet
0
0
47/47
/0
7
0
23
0
/0
1/day
2/2
1/1
Shaarilla
1
0
59/60
/0
4
0
27
0
1/1
1/day
2/2
1/1
Syllivarrna Obanghall
13
0
74/87
/0
6
2
60
18
/0
1/day
1/2
1/1
Tyra Stellastrom
41
0
57/98
12/12
10
3
88
20
/0
2/day
1/2
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
8/15
6/15
+30 sorcery pool from Wand of Sorcery (0/30)
Martin Vane
/
15/17
15/15
Morty Crystaltouched
4/4
14/23
17/17
Easily bruised
Pellanistra Xarann
9/9
/
/
Randle Hewlet
/
1/21
11/13
Shaarilla
4/4
18/27
9/30
Syllivarrna Obanghall
/
13/17
16/16
Tyra Stellastrom
15/15
/
/
NameWatchNotes
KC
2
Tceskia Luck 4/4, Fate 2/3
Martin Vane
1
Morty Crystaltouched
1
Pellanistra Xarann
3
25% DR vs Slash, Crush, Puncture & Elemental
Shaarilla
3
Syllivarrna Obanghall
2
Tyra Stellastrom
4
Randle Hewlet
KC: so we should check over the downed ogers and question the last one that that's still alive. I would like to know:

1. Why are all the fighting is going on in the city?
2. How many different factions there are?
3. More about the place we are going to.
À. Who's in it?
B. what's if used for or used to be?
4. Probably really number 1 .... How many more or them are there in this safe house / home base.

KC: I am willing to scout out the rest of the place.

Lani translates KC's questions to the best of her ability with the ogrish tongue. The ogre does not seem overly willing to be communicative. After a bit, Lani gets the impression that this guy is a low-level grunt and simply does what he is told. He says that there are no more ogres in the tower but Lani is not sure if he is telling the truth. She suspects that he is lying and maybe more ogres will show up soon from other parts of the tower which, from the outside, looked to be at least six or seven stories tall.



Meanwhile, Randle comes in and shuts the door. He then begins to do first aid on everyone who is injured.

Martin - [rolled 136, wound bound and healed 2 points]
Morty - [rolled 123, wound bound and healed 6 points]
Lani - [rolled 174, wound bound and healed 8 points]
Shaarilla - [rolled 156, wound bound and healed 10 points]
Syl - [rolled 169, wound bound and healed 7 points]
Tyra - [rolled 148, wound bound and healed 2 points]

RANDLE: Once he has complete first aid on everyone who needs it, he will cast a cure serious wounds on Martin, who is the worst off. Then he has only 1 spell point remaining, which is not enough for any more healing.

Martin - [rolled 21 vs cast chance of 64 - Successful Cast Chance!], heals [rolled 4 5 6 (+2)- Total: 17]

GM: After first aid and the healing spell, here are current hit points:

KC - 60/60 (unwounded)
Martin - 50/80 (wounded)
Morty - 44/56 (wounded)
Lani - 40/60 (wounded)
Shaarilla - 59/60 (slightly wounded)
Syl - 74/87 (wounded)
Tyra -57/98 (wounded)

GM: The group currently has 6 potions of healing and 2 potions of extra healing. Let me know if you want to use any.

GM: You have one ogre prisoner who is bloodied. I assume you want to explore the rest of the tower (hoping that it is now empty). What do you want to do with the prisoner?

KC: l will take a look at the rest of the place slowly and quietly. If I find something or other occupants in the tower I will quietly come back to to I form the group.

LANI: Lani volunteers to back KC up as he explores.

GM: Let me know if anyone else wants to do anything other than remain here and guard the prisoner.

MORTY: "Randle I would suggest you bind this ogre's wounds as well you can. Do you think their talent for turning magical spells into healing will work to help his injury once you set it and prepare it? I think if we are hoping to get any more help or answers from him we will have to treat him well and hope to improve our relationship. Maybe Martin or someone with spare spell energy could hit him with a bolt of energy to heal his shoulder some? I think we should take away his amulet though. Meanwhile I suppose I should attempt to recover some of my crossbow bolts if I can."

LANI: Lani looks confused and asks, "Why are we trying to heal the ogre, who would gladly kill us if his friends show up? I don't think we are going to get much out of him. He does not seem in a mood to help us out. I'm against killing him in cold blood but I have no problem eventually letting him go. I agree that we should take his amulet though."

LANI: Lani will carefully try to remove the amulet from the ogre.

GM: The ogre does not look the least bit friendly but is currently cowed by the weapons trained on it so does not put up much resistance to having him amulet removed.

MORTY (GM): Let me know if any rolls need to be made.

GM: Morty is able to recover his crossbow bolts.

MORTY (OOC): I really have nothing to add in character, it's WAY outside Morty's interest and comfort zone to do any further investigating or questioning here, and he doesn't have magical energy to search the room for magical auras. I have basically been sitting back waiting for some answers or some more information/progress scouting the tower, hoping to be able to use it as a place to rest soon.

GM: I will send the next turn with the assumption that KC and Lani will explore the tower while the rest of the group remains here guarding their prisoner and resting.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
KC
9
  • GK - Balance, Enfeeblement, Eyes of Draak, Eyes of the Eagle, Feather Fall, Jump, Lasting Breath
  • SK - All Sense, Fumble, Hold Person, Polymorph Self, Slow, Stoneskin
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
15
  • GK - Charm, Enchanted Sleep, Invisibility, Location, Mage Lock, Shield, Spell Store, Telekinesis, Walking Unseen
  • SK - Bolt of Energy, Levitation, Passwall, Wizard Eye
Morty
11
  • GK - Flash of Light, Illusory Fog, Spell Store, Sphere of Silence, Stinking Cloud
  • SK - Phantom Steed, Mass Invisibility, Phantasmal Force, Shadow Magic, Project Image, Wraithform
Randle
17
  • GK - Armor, Cleansing Aura, Detect Poison, Leomund's Tiny Hut, Light, Purify Food & Drink, Resist Cold, Resist Fire, Resist Lightning, Shield, Slow Poison, Tenser's Floating Disc, Walking Unseen
  • SK - Cure Wounds, Hibernation, Neutralize Poison, Wall of Force
Shaarilla
15
  • See Shaarilla's character sheet.
  • Spell Wand (See Shaarilla's character sheet)
Syl
11
  • GK - Flare, Invisibility, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Dwarf Star, Shadow Walking, Starfire. Wraithform, Magic Missile
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
KCRing of VarexRecharges 1 point on 15th and 30th of each month257
KCScout HelmSuccor
MortyElectrical BlastMage Tech Pistol116
LaniWalking UnseenMartial Artist ability1
LaniCell AdjustmentMartial Artist ability (2d6+8)21
LaniLow Density LeapMartial Artist ability (28 feet for 4d6 END/NL damage)1
TyraCure Critical WoundsPendant of Healing1
TyraMental BlastPsionic Helm11
SylDancing LightsRing of Shooting Stars (outdoor night)1 per hour
SylLightRing of Shooting Stars (outdoor night)2 per night
SylBall LightningRing of Shooting Stars (outdoor night)1 per night
SylShooting StarsRing of Shooting Stars (outdoor night)
SylFaerie FireRing of Shooting Stars (indoor night or underground)2
SylSpark ShowerRing of Shooting Stars (indoor night or underground)1