Spelljammer
        Quellbourne
Current Turn?NoSubject:Skeleton With Rusty Sword - Round 7
Campaign:SpelljammerTurn Start Date:12/16/606
Adventure:QuellbourneTurn End Date:12/16/606
Adventure Number:9Characters:KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Randle Hewlet, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:3.5Send To:bluemountain@championsoftheempire.com; kc.starsprite@gmail.com; mghaught@gmail.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
KC
0
0
60/60
/0
7
3
56
10
/0
1/day
2/2
1/1
Martin Vane
22
0
63/85
/0
10
3
65
18
/0
1/day
3/3
1/1
Morty Crystaltouched
28
0
28/56
6/6
6
0
50
0
0/1
1/day
2/2
1/1
Pellanistra Xarann
10
0
50/60
8/8
10
0
90
20
/0
1/day
1/1
/0
Randle Hewlet
28
0
19/47
/0
7
0
23
0
/0
1/day
2/2
1/1
Shaarilla
12
0
48/60
/0
4
0
27
0
1/1
1/day
2/2
1/1
Syllivarrna Obanghall
21
0
66/87
/0
6
2
64
20
/0
1/day
2/2
1/1
Tyra Stellastrom
11
0
87/98
7/12
10
3
88
20
/0
2/day
2/2
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
14/15
15/15
+30 sorcery pool from Wand of Sorcery (0/30)
Martin Vane
/
17/17
15/15
Morty Crystaltouched
4/4
23/23
17/17
Easily bruised
Pellanistra Xarann
9/9
/
/
Randle Hewlet
/
19/21
13/13
Shaarilla
4/4
2/27
30/30
Syllivarrna Obanghall
/
17/17
16/16
Tyra Stellastrom
15/15
/
/
NameWatchNotes
KC
2
Tceskia Luck 4/4, Fate 2/3
Martin Vane
1
Morty Crystaltouched
1
Pellanistra Xarann
3
25% DR vs Slash, Crush, Puncture & Elemental
Shaarilla
3
Syllivarrna Obanghall
2
Tyra Stellastrom
4
Randle Hewlet
Stoneskins

4 Skin [rolled 4] - Syl - 1/4

GM: I added letters to the various containers so you can let me know which one you want to check out next.

A. Box - opened - empty
B. Box - nailed shut - closed
C. Chest - reclosed - empty
D. Barrel - closed
E. Chest - closed
F. Barrel - closed
G. Chest - closed
H. Box - closed
I. Box - closed
J. Barrel - closed
K. Box - closed.

TYRA: Is the exit down below where Randle is standing? I assume the ogre doesn't have any weapons handy so he'll be unarmed, right?

GM: Correct. The ogres is unarmed and the exit is where Randle is standing.

MORTY (GM): So the ogre went from struggling to free himself on round 6, to standing and broken free on round 7? That seems like a lot in a short amount of time. Did he take damage from the exploding skeleton? I assume he didn't heal from it since it's not magical enough damage to bypass Stoneskin... I suppose that could have been part of what freed him if his BONDS took some of the shrapnel damage.

GM: That is correct. I would have given the same benefit to anyone who made the roll that he made. He did not take any damage, and was not freed by shards from exploding skeletons, because none were that close to him. The closest one to him now is the one surrounded by a Wall of Ice.

GM: Remember that not all of the skeletons exploded. There is the one in the Wall of Ice, 1 on Martin and 2 on Syl that did not explode.

GM: Anyone concentrating on the ogre on round 7 (Tyra and maybe Morty and Shaarilla) can send both a PER roll and a Character Judgement roll with your turn. Those without Character Judgement can send a CHA roll instead but you need a 1x roll or better.

KC: (gm) so did any damage happen to the boxes, chests in the vicinity of the exploding skeletons?

GM: Good question. Surprisingly, nothing else shows the least bit of damage except for those in the group who got caught in the blast.

KC: looking around at the containers in the room as he walks through it and out, "With all those explosions in this room. The containers look suspiciously untouch by the and I know some of the skeletons were next to some of them engaged with you guys."

KCKC: hmmm! should I try the door again? No it did not budge. I will move back thru the room and shut the two I opened to get it back to the way it was than leave the room.
Martin
MortyMORTY: PER: [rolled 1]
MORTY: CHA: [rolled 72]
LaniLANI: Lani is completely confused by this chamber and what might happen next. She is thankful that the Stoneskin spell saved her from the exploding skeleton but decides moving away from the remaining ones before they explode is a good idea. She moves over towards the far door where KC is. She remains wary in case any more skeletons appear.
Randle
ShaarillaSHAARILLA: Shaarilla will attempt to encase the ogre in a wall of ice, so they can deal with him later.

SHAARILLA (tech): Initiative [rolled 6], Casting Chance 53% [rolled 44 vs cast chance of 53 - Successful Cast Chance!]
SylSYL: (OOC - running a round behind) is confused now about the skeletons and the boxes AND the door

SYL: Insight (7) [rolled 31]

SYL: Will fight defensively as she backs towards the door and some more help...
TyraTYRA: Tyra points toward the ground and growls, "Lay down or I'll strike you down!" She will hold her action to see what the ogre does.

TYRA: PER [rolled 6]
TYRA: Character Judgement [rolled 146]

Tyra growls for the ogre to sit down, threatening to attack if he does not. She can read his face like a book and notes immediate obstinance and characteristic ogre stubbornness as it takes a step forward, preparing to flee for the door and freedom. Then Tyra sees the ogre's expression change to one of inexplicable calmness and the ogre stops suddenly. Then it lowers itself to the ground and stays there.

Martin continues to parry the skeleton's attacks while holding his own attacks. The skeleton attacks Martin twice but misses with both attacks.

Syl also remains defensive and backs towards the door. The skeletons remain with her and press their attacks but fail to cause any damage.

On initiative 6, Shaarilla begins casting a Wall of Ice around the ogre. The ogre makes no move to avoid it and the spell succeeds in enclosing the ogre.

Lani moves over to the door where KC is at and asks if he tried to open it. He replies that he did but it did not open. Lani tries it herself. The handle rattles slightly but the door doesn't budge. Then the 2 start heading toward the exit to the room with the intent of closing the two open boxes on their way out. They close box C by the end of the round.

On initiative 0, all four of the remaining skeletons explode.

Skeleton 14 causes a little damage to the Wall of Ice that was enclosing it.

Skeleton 13 explodes causing [rolled 3 4 1 4 (-10)- Total: 2] damage to Martin.

Skeleton 16 explodes causing no damage to Syl but removing her Stoneskin spell.

Skeleton 17 exploded at the same time causing no damage to Syl but causing [rolled 1 2 4 4 (-10)- Total: 1] damage to Martin.

GM: There are no skeletons remaining in either chamber.

GM: With the battle over, here are hit point totals (current/full)

KC - 60/60
Martin - 63/85
Morty - 28/56
Lani - 50/60
Randle - 19/47
Shaarilla - 48/60
Syl - 66/87
Tyra - 87/98

GM: KC, Lani and Martin are still in the container room. Syl is in the doorway and the rest of the group is in the outer room. Container A is opened. Container C was open but KC closed it. All remaining containers are closed.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
KC
9
  • GK - Balance, Enfeeblement, Eyes of Draak, Eyes of the Eagle, Feather Fall, Jump, Lasting Breath
  • SK - All Sense, Fumble, Hold Person, Polymorph Self, Slow, Stoneskin
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
15
  • GK - Charm, Enchanted Sleep, Invisibility, Location, Mage Lock, Shield, Spell Store, Telekinesis, Walking Unseen
  • SK - Bolt of Energy, Levitation, Passwall, Wizard Eye
Morty
11
  • GK - Flash of Light, Illusory Fog, Spell Store, Sphere of Silence, Stinking Cloud
  • SK - Phantom Steed, Mass Invisibility, Phantasmal Force, Shadow Magic, Project Image, Wraithform
Randle
17
  • GK - Armor, Cleansing Aura, Detect Poison, Leomund's Tiny Hut, Light, Purify Food & Drink, Resist Cold, Resist Fire, Resist Lightning, Shield, Slow Poison, Tenser's Floating Disc, Walking Unseen
  • SK - Cure Wounds, Hibernation, Neutralize Poison, Wall of Force
Shaarilla
15
  • See Shaarilla's character sheet.
  • Spell Wand (See Shaarilla's character sheet)
Syl
11
  • GK - Flare, Invisibility, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Dwarf Star, Shadow Walking, Starfire. Wraithform, Magic Missile
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
KCRing of VarexRecharges 1 point on 15th and 30th of each month256
KCScout HelmSuccor
MortyElectrical BlastMage Tech Pistol11
MortyAugury1st 100%, 2nd 80%, 3rd 50%3
LaniWalking UnseenMartial Artist ability1
LaniCell AdjustmentMartial Artist ability (2d6+8)2
LaniLow Density LeapMartial Artist ability (28 feet for 4d6 END/NL damage)1
LaniFire Bolt
  • Normal: Range (MA x 3) feet, Damage 8d6 damage
  • Flame Tongue: Range (MA x 5) feet, Dmg 10d6
1
LaniFire CantripsNormally 3x per day, but 5x with Flame Tongue5
TyraCure Critical WoundsPendant of Healing1
TyraMental BlastPsionic Helm1
TyraInvisibility to UndeadAs Necromancer talent, rank equal to overall level. 2x per day, duration (MA x 5 rounds).2
SylDancing LightsRing of Shooting Stars (outdoor night)1 per hour
SylLightRing of Shooting Stars (outdoor night)2 per night
SylBall LightningRing of Shooting Stars (outdoor night)1 per night
SylShooting StarsRing of Shooting Stars (outdoor night)
SylFaerie FireRing of Shooting Stars (indoor night or underground)2
SylSpark ShowerRing of Shooting Stars (indoor night or underground)1
SylAugury1st 100%, 2nd 80%, 3rd 50%3