Spelljammer
        Quest for the Amber Key
Current Turn?NoSubject:Orc Invasion
Campaign:SpelljammerTurn Start Date:4/22/606
Adventure:Quest for the Amber KeyTurn End Date:4/22/606
Adventure Number:5Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:5.1Send To:bluemountain@championsoftheempire.com
Greyhawk Campaign?NoCombat Turn?No
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
22
0
27/49
/0
5
0
28
0
/0
1/day
1/2
1/1
KC
19
2
22/43
/0
3
0
36
2
/0
1/day
1/1
/0
Martin Vane
8
0
42/50
/0
7
1
37
8
/0
1/day
0/2
1/1
Morty Crystaltouched
22
0
24/46
/0
5
0
49
0
/0
1/day
2/2
1/1
Pellanistra Xarann
16
0
34/50
/0
4
0
52
6
/0
1/day
1/1
/0
Shaarilla
0
0
28/28
/0
4
0
24
0
1/1
1/day
0/1
/0
Syllivarrna Obanghall
13
2
37/52
/0
5
1
41
4
/0
1/day
0/1
/0
Tyra Stellastrom
30
3
33/66
0/6
7
1
59
10
/0
2/day
0/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
0/5
7/7
Martin Vane
/
9/9
7/7
Morty Crystaltouched
/
1/9
8/8
Shaarilla
/
12/12
17/17
Syllivarrna Obanghall
/
8/9
10/10
Barnas
KCInfravision (3 hours)
Martin Vane
Morty Crystaltouched
Pellanistra Xarann
ShaarillaArmor Spell (5/5 hits)
Syllivarrna Obanghall
Tyra Stellastrom
Shaarilla moves up and reports that she may have found where they are coming from.

Meanwhile, throughout the city, there are sounds of fighting and war. Fires are burning. Clearly Fangora will be overrun if nobody is able to stop the invasion of orcs.

GM: Here are the current HP totals for the group:

BARNAS - 18/49 (-10 to all actions)
KC - 22/43
MARTIN - 24/50
MORTY - 19/41 (-10 to all actions)
LANI - 34/50
SHAARILLA - 28/28
SYL - 37/52
TYRA - 33/66

GM: For healing you have First Aid (Tyra @ 5 minutes per attempt) and Cure Light Wounds (x2). Barnas also has one that he can use only on himself.

TYRA: Once Shaarilla reports what she has found Tyra replies, "That's worth checking out pronto. We don't have time for first aid at this point. Barnas, you should use your healing charm on yourself at this point. I know some of us are fairly wounded but I don't know if it's wise to use our healing spells yet."

SYL: I agree with Tyra that we need to find the source of the Orcs and either stop it ourselves or summon Guards. or we wont't have a towrn to base out of...

SYL: To aid in the scouting of the source, she can cast Haze of Shadows (49% SC), Walking Unseen (59% SC) or Invis (49% SC) on KC?


GM: I will send the next turn later today or tomorrow with the assumption that the group does no first aid and that the only healing is Barnas using the CLW in his Healing Charm. The group will go to where Shaarilla thought she saw orcs emerging from a building.

MORTY: I am fine continuing without being healed, I know that my combat skills are not the key to victory here.� I would love to be able to take a minute to recharge my pistol a bit, but I think the situation is too urgent.

MORTY (OOC): I don't intend Morty to be the tactician, so I am staying silent in most cases, but since noone has said anything I would recommend one of the cures going to Martin, he's close to being at penalties and he is one of our better front line fighters who is most likely to end up fighting more of them, or for longer, or both.

BARNAS: OOC Assuming we do not want to stop for first aid (which I think is wise not to), Barnas will use the healing charm on himself. He will also use CLW spells on others as the party thinks wise

BARNAS: OOC he will spend the EXP to gain Cleric Level 4
.

The group stays where they are just long enough for Barnas to use his healing charm twice, once to heal himself and one to heal Martin using one of his spells.

BARNAS - [rolled 2 3 (+4)- Total: 9] - heals 9
MARTIN - [rolled 5 6 (+4)- Total: 15] - heals 18 (rank 2 healing specialist)

Then Shaarilla guides them forward and into the next courtyard. Clearly some fighting has been happening here but has since moved on. The courtyard is empty of the living but dead bodies, both orc and townsfolk, litter the square. Shaarilla points to a section of wall where she thought she saw some orcs come through. It does not take long for the group to find that there is indeed a secret door. Morty checks it over and gives the okay and then Tyra opens it. It leads to a dark chamber. The group enters, with Barnas carrying his lantern to provide light. Tyra also has a light spell on her shield. The chamber is small and empty except for a trap door in the floor that stands open. The stench of orcs is strong here.

A wooden ladder stands in the trap door and provides access to a lower chamber some 20 feet down. The first 10 feet are solid earth before opening into a crude room no larger than the one above. The dirt walls and ceiling are crudely shored up with thick timbers. A passage in the back wall exits the room and slopes sharply downward. The group follows the tunnel for a couple hundred yards. It widens out a couple of times and is shored with thick timbers the entire distance. Sometimes it runs fairly level and other times it descends. When the group reaches the third widening, KC hears the sounds of running in the distance and getting closer. It sounds like a group of orcs, maybe half a dozen to a dozen or so, are moving forward.

The group splits up to set up an ambush and are in place when the orcs rush into the room. When they see Martin and Syl, they charge forward, presenting Shaarilla with an ideal setup for her lightning bolt. Meanwhile, Tyra, Lani and KC are hiding at the other end of the chamber to prevent any from escaping.

GM: Shaarilla can roll for her Lightning Bolt (it's in her Spell Wand so it will work but she might get lucky and roll critical or grievous success - any other roll is treated as normal success). Everyone else can send their round 1 and 2 actions.

GM: Map to follow shortly.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 4
2nd - 3
  1. CLW, CLW, Bless, Protection from Evil
  2. Augury, Augury, Silence 15' r
KC
5
  • GK - Balance, Feather Fall, Infravision
  • SK - Hold Person, Stoneskin
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
5
  • GK - Shield, Walking Unseen
  • SK - Bolt of Energy, Passwall, Wizard Eye
Morty
7
  • GK - Illusion, Spell Store, Sphere of Silence, Stinking Cloud, Undetectability
  • SK - Illusionary Wall, Mass Invisibility, Phantasmal Force, Shadow Magic
Shaarilla
9
  • GK - Conjure Mist, Ice Creation, Mage Armor, Mist Vision, Spell Store, Shocking Grasp
  • SK - Frost Bolt, Lightning Bolt, Wall of Ice
  • Spell Wand (7 spell points) - Lightning Bolt, Lightning Bolt, Wall of Ice, Sphere of Fresh Air
Syl
9
  • GK - Invisibility, Light, Shadowform, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1Used
MortyElectrical BlastMage Tech Pistol43