Current Turn? | No | | Subject: | The Crypt - Round 12-13 |
Campaign: | Spelljammer | | Turn Start Date: | 4/7/606 |
Adventure: | Depths of Spelljammer | | Turn End Date: | |
Adventure Number: | 2 | | Characters: | Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom |
Turn Number: | 2.0 | | Send To: | bluemountain@championsoftheempire.com |
Greyhawk Campaign? | No | | Combat Turn? | Yes |
Name | Lethal | NL | Current | END | PROT | LOW | DEF | ROF | Flash | Heal | Luck Pts | Fate Pts | |
Barnas | 19 | 0 | 25/44 | /0 | 2 | 0 | 25 | 0 | / | 1/day | 2/2 | 1/1 | |
KC | 5 | 0 | 33/38 | /0 | 3 | 0 | 31 | 2 | / | 1/day | 1/1 | /0 | |
Martin Vane | 4 | 0 | 41/45 | /0 | 2 | 0 | 31 | 2 | / | 1/day | 2/2 | 1/1 | |
Morty Crystaltouched | 7 | 0 | 34/41 | /0 | 1 | 0 | 49 | 0 | / | 1/day | 2/2 | 1/1 | |
Pellanistra Xarann | 8 | 0 | 42/50 | /0 | 3 | 0 | 45 | 4 | / | 1/day | 1/1 | /0 | |
Shaarilla | 7 | 0 | 19/26 | /0 | 2 | 0 | 24 | 0 | / | 1/day | 0/1 | /0 | |
Syllivarrna Obanghall | 0 | 0 | 47/47 | /0 | 2 | 0 | 26 | 4 | / | 1/day | 1/1 | /0 | |
Tyra Stellastrom | 11 | 13 | 37/61 | 0/4 | 6 | 1 | 39 | 6 | / | 2/day | 1/1 | /0 | |
| | | | | | | | | | | | | |
Mage/Psioncist Name | Psionic Pts | Spell Pts | Spell Pool | Miscellaneous Information |
| / | / | / | |
Barnas | |
KC | |
Martin Vane | Armor Spell (7/8 hits, PROT 4) |
Morty Crystaltouched | |
Pellanistra Xarann | |
Shaarilla | |
Syllivarrna Obanghall | |
Tyra Stellastrom | |
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ROUND 12
Barnas | BARNAS: The young cleric continues
BARNAS: OOC he will target skeletons over zombies but he will help where ever he is needed if/when the skeleton are not near by
BARNAS: Init [rolled 4], SC [rolled 86-23 = 63 - Hit DEF 63 or less], Dmg [rolled 3], Threat [rolled 23] |
KC | KC: He will slash it the Zombie in front of him. If the zombie goes down on round 12 than he will help out with the next on after taking a quick glance down the hallway to make sure it is clear. If it is not he will tell the other what is coming.
Attack 1: INIT [rolled 8] SC [rolled 2 - Automatic critical (Grievous DEF 38)] Damage [rolled 7] AP 5 [rolled 21] THREAT [rolled 60]
Attack 1: INIT [rolled 11] SC [rolled 64-84 = -20 - Missed!] Damage [rolled 7] AP 5 [rolled 44] THREAT [rolled 38] |
Martin | MARTIN: Continues his assault on the zombie, glad that he was finally able to land a blow.
MARTIN VANE: Attack with +1 Long Sword
Attack 1, Init [rolled 3], Strike Chance [rolled 83-47 = 36 - Hit DEF 36 or less], DMG [rolled 11], Threat [rolled 37] |
Morty | |
Lani | LANI: Lani will peer first to the north and then to the south. If there is something to attack, she will do so unless it means moving into a space and being surrounded. If there are no opponents, she will keep watch for now while also watching down the passage as best she can.
Attack 1 (Mace) - Init [rolled 13], SC [rolled 84-74 = 10 - Hit DEF 10 or less], Dmg [rolled 8], Threat [rolled 65]
Attack 2 (Fist) - Init [rolled 9], SC [rolled 90-5 = 85 - Hit DEF 85 or less (Crit DEF 60)], Dmg [rolled 2], Threat [rolled 65] |
Shaarilla | SHAARILLA: Shaarilla will continue looking for new threats approaching and yell out a warning to her friends. |
Syl | SYL: continues to slash at the zombie that was attacking originally Baranas.
Init [rolled 2], SC [rolled 64-59 = 5 - Hit DEF 5 or less], Damage [rolled 5], Threat [rolled 87] |
Tyra | TYRA: Tyra will move to intercept any new threats that enter. Otherwise, she'll continue to assist on KC's zombie. If it drops, she'll help Martin with his.
TECH: Normal Attack - Init: [rolled 6], Attack: [rolled 87-42 = 45 - Hit DEF 45 or less], Damage [rolled 6], Threat: [rolled 20] |
ROUND 12 RESOLUTION
KC rolls a critical hit against the zombie and destroys it. This allows Trya to turn and assist Martin with his opponent. She hits it for some damage while Martin slices deep into its rotting flesh. The zombie misses Martin.
Barnas hits the zombie attacking Syl for a very small amount of damage. Syl misses. The zombie misses Syl.
Shaarilla sees no more undead appear this round though she knows that Lani disappeared down the left passage and hopes she knows what she is doing. As she watches, she sees Morty also head down after Lani.
Lani sees Morty coming down the passage to back her up. She looks through both openings. No more undead appear to attack but she sees plenty of open sarcophagi in both chambers. Some of them still have bodies in them.
Morty checks for magic as he comes down but sees none within his limited range.
ROUND 13
Barnas | BARNAS: Init [rolled 5], SC [rolled 86-49 = 37 - Hit DEF 37 or less], Dmg [rolled 8], Threat [rolled 88] |
KC | Attack 1: INIT [rolled 12] SC [rolled 68-42 = 26 - Hit DEF 26 or less] Damage [rolled 7] AP 5 [rolled 80] THREAT [rolled 25]
Attack 1: INIT [rolled 8] SC [rolled 64-38 = 26 - Hit DEF 26 or less] Damage [rolled 6] AP 5 [rolled 50] THREAT [rolled 28] |
Martin | MARTIN VANE: Attack with +1 Long Sword
Attack 1, Init [rolled 9], Strike Chance [rolled 83-27 = 56 - Hit DEF 56 or less], DMG [rolled 12], Threat [rolled 21] |
Morty | |
Lani | LANI: Attack if there is something there, otherwise keep watch for more undead and attack them if they appear.
Attack 1 (Mace) - Init [rolled 6], SC [rolled 84-41 = 43 - Hit DEF 43 or less], Dmg [rolled 9], Threat [rolled 68]
Attack 2 (Fist) - Init [rolled 6], SC [rolled 90-44 = 46 - Hit DEF 46 or less], Dmg [rolled 3], Threat [rolled 56] |
Shaarilla | |
Syl | Init [rolled 4], SC [rolled 64-79 = -15 - Missed!], Damage [rolled 7], Threat [rolled 60] |
Tyra | Normal Attack - Init: [rolled 6], Attack: [rolled 2 - Automatic critical (Grievous DEF 57)], Damage [rolled 9], Threat: [rolled 72] |
ROUND 13 RESOLUTION
KC moves around the pillar and sees no more undead coming. The limited space between the wall and pillar make it difficult to attack well and he is not able to get a good hit on the zombie attacking Martin. However Martin and destroys it.
Tyra turns around to assist with the zombie attacking Syl. Syl misses it but Tyra does not. She smashes it with a critical hit. Barnas also hits it for some damage. The zombie misses.
The following round, the group combines to destroy the last remaining zombie.
GM: All of the zombies are destroyed. Let me know what you want to do next. |
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