Spelljammer
        Depths of Spelljammer
Current Turn?NoSubject:The Crypt - Round 12-13
Campaign:SpelljammerTurn Start Date:4/7/606
Adventure:Depths of SpelljammerTurn End Date:
Adventure Number:2Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:2.0Send To:bluemountain@championsoftheempire.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
19
0
25/44
/0
2
0
25
0
/
1/day
2/2
1/1
KC
5
0
33/38
/0
3
0
31
2
/
1/day
1/1
/0
Martin Vane
4
0
41/45
/0
2
0
31
2
/
1/day
2/2
1/1
Morty Crystaltouched
7
0
34/41
/0
1
0
49
0
/
1/day
2/2
1/1
Pellanistra Xarann
8
0
42/50
/0
3
0
45
4
/
1/day
1/1
/0
Shaarilla
7
0
19/26
/0
2
0
24
0
/
1/day
0/1
/0
Syllivarrna Obanghall
0
0
47/47
/0
2
0
26
4
/
1/day
1/1
/0
Tyra Stellastrom
11
13
37/61
0/4
6
1
39
6
/
2/day
1/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
/
/
/
Barnas
KC
Martin VaneArmor Spell (7/8 hits, PROT 4)
Morty Crystaltouched
Pellanistra Xarann
Shaarilla
Syllivarrna Obanghall
Tyra Stellastrom
ROUND 12
BarnasBARNAS: The young cleric continues

BARNAS: OOC he will target skeletons over zombies but he will help where ever he is needed if/when the skeleton are not near by

BARNAS: Init [rolled 4], SC [rolled 86-23 = 63 - Hit DEF 63 or less], Dmg [rolled 3], Threat [rolled 23]
KCKC: He will slash it the Zombie in front of him. If the zombie goes down on round 12 than he will help out with the next on after taking a quick glance down the hallway to make sure it is clear. If it is not he will tell the other what is coming.

Attack 1: INIT [rolled 8] SC [rolled 2 - Automatic critical (Grievous DEF 38)] Damage [rolled 7] AP 5 [rolled 21] THREAT [rolled 60]
Attack 1: INIT [rolled 11] SC [rolled 64-84 = -20 - Missed!] Damage [rolled 7] AP 5 [rolled 44] THREAT [rolled 38]
MartinMARTIN: Continues his assault on the zombie, glad that he was finally able to land a blow.
MARTIN VANE: Attack with +1 Long Sword

Attack 1, Init [rolled 3], Strike Chance [rolled 83-47 = 36 - Hit DEF 36 or less], DMG [rolled 11], Threat [rolled 37]
Morty
LaniLANI: Lani will peer first to the north and then to the south. If there is something to attack, she will do so unless it means moving into a space and being surrounded. If there are no opponents, she will keep watch for now while also watching down the passage as best she can.

Attack 1 (Mace) - Init [rolled 13], SC [rolled 84-74 = 10 - Hit DEF 10 or less], Dmg [rolled 8], Threat [rolled 65]
Attack 2 (Fist) - Init [rolled 9], SC [rolled 90-5 = 85 - Hit DEF 85 or less (Crit DEF 60)], Dmg [rolled 2], Threat [rolled 65]
ShaarillaSHAARILLA: Shaarilla will continue looking for new threats approaching and yell out a warning to her friends.
SylSYL: continues to slash at the zombie that was attacking originally Baranas.

Init [rolled 2], SC [rolled 64-59 = 5 - Hit DEF 5 or less], Damage [rolled 5], Threat [rolled 87]
TyraTYRA: Tyra will move to intercept any new threats that enter. Otherwise, she'll continue to assist on KC's zombie. If it drops, she'll help Martin with his.

TECH: Normal Attack - Init: [rolled 6], Attack: [rolled 87-42 = 45 - Hit DEF 45 or less], Damage [rolled 6], Threat: [rolled 20]

ROUND 12 RESOLUTION

KC rolls a critical hit against the zombie and destroys it. This allows Trya to turn and assist Martin with his opponent. She hits it for some damage while Martin slices deep into its rotting flesh. The zombie misses Martin.

Barnas hits the zombie attacking Syl for a very small amount of damage. Syl misses. The zombie misses Syl.

Shaarilla sees no more undead appear this round though she knows that Lani disappeared down the left passage and hopes she knows what she is doing. As she watches, she sees Morty also head down after Lani.

Lani sees Morty coming down the passage to back her up. She looks through both openings. No more undead appear to attack but she sees plenty of open sarcophagi in both chambers. Some of them still have bodies in them.

Morty checks for magic as he comes down but sees none within his limited range.



ROUND 13
BarnasBARNAS: Init [rolled 5], SC [rolled 86-49 = 37 - Hit DEF 37 or less], Dmg [rolled 8], Threat [rolled 88]
KCAttack 1: INIT [rolled 12] SC [rolled 68-42 = 26 - Hit DEF 26 or less] Damage [rolled 7] AP 5 [rolled 80] THREAT [rolled 25]
Attack 1: INIT [rolled 8] SC [rolled 64-38 = 26 - Hit DEF 26 or less] Damage [rolled 6] AP 5 [rolled 50] THREAT [rolled 28]
MartinMARTIN VANE: Attack with +1 Long Sword
Attack 1, Init [rolled 9], Strike Chance [rolled 83-27 = 56 - Hit DEF 56 or less], DMG [rolled 12], Threat [rolled 21]
Morty
LaniLANI: Attack if there is something there, otherwise keep watch for more undead and attack them if they appear.

Attack 1 (Mace) - Init [rolled 6], SC [rolled 84-41 = 43 - Hit DEF 43 or less], Dmg [rolled 9], Threat [rolled 68]
Attack 2 (Fist) - Init [rolled 6], SC [rolled 90-44 = 46 - Hit DEF 46 or less], Dmg [rolled 3], Threat [rolled 56]
Shaarilla
SylInit [rolled 4], SC [rolled 64-79 = -15 - Missed!], Damage [rolled 7], Threat [rolled 60]
TyraNormal Attack - Init: [rolled 6], Attack: [rolled 2 - Automatic critical (Grievous DEF 57)], Damage [rolled 9], Threat: [rolled 72]

ROUND 13 RESOLUTION

KC moves around the pillar and sees no more undead coming. The limited space between the wall and pillar make it difficult to attack well and he is not able to get a good hit on the zombie attacking Martin. However Martin and destroys it.

Tyra turns around to assist with the zombie attacking Syl. Syl misses it but Tyra does not. She smashes it with a critical hit. Barnas also hits it for some damage. The zombie misses.

The following round, the group combines to destroy the last remaining zombie.

GM: All of the zombies are destroyed. Let me know what you want to do next.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
4
KC
5
  • GK - Infravision, Jump, Lasting Breath
  • SK - Shout, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
5
  • GK - Armor, Shield, Walking Unseen
  • SK - Passwall, Wizard Eye
Morty
7
  • GK: Sphere of Silence, Invisibility, Illusion, Glitterdust, Faerie Fire
  • SK - Mass Invisibility, Shadow Magic
Shaarilla
7
  • GK - Mage Armor, Sphere of Fresh Air, Detect Fumes, Shocking Grasp,
  • SK - Lightning Bolt, Ray of Cold, Wall of Ice
Syl
9
  • GK - Blending, Invisibility, Shadowform, Strength of Darkness, Sunburst, Witchsight
  • GKR - Summon Shadow Creatures
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
Morty<electrical?>Mage Tech Pistol33