Spelljammer
        Citadel of Fire
Current Turn?NoSubject:Giant - Round 4
Campaign:SpelljammerTurn Start Date:4/27/606
Adventure:Citadel of FireTurn End Date:4/30/606
Adventure Number:6Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:4.7Send To:bluemountain@championsoftheempire.com; mghaught@gmail.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
0
0
56/56
/0
7
1
34
0
/0
1/day
2/2
1/1
KC
0
0
43/43
/0
6
3
39
2
/0
1/day
1/1
/0
Martin Vane
0
0
50/50
/0
9
2
40
8
/0
1/day
2/2
1/1
Morty Crystaltouched
0
0
46/46
/0
5
0
49
0
1/1
1/day
2/2
1/1
Pellanistra Xarann
0
0
55/55
8/8
7
0
68
12
/0
1/day
1/1
/0
Shaarilla
0
0
33/33
/0
4
0
24
0
1/1
1/day
2/2
1/1
Syllivarrna Obanghall
0
0
62/62
/0
6
2
43
10
/0
1/day
2/2
/1
Tyra Stellastrom
75
20
-19/76
0/6
7
1
68
12
/0
2/day
0/2
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
0/9
1/9
Martin Vane
/
1/9
9/9
Morty Crystaltouched
/
5/11
9/9
Shaarilla
/
8/19
7/25
Syllivarrna Obanghall
/
3/11
0/12
BarnasCleric Pool (11/11)
KC
Martin Vane
Morty CrystaltouchedShadow Magic, Phantasmal Force
Pellanistra XarannStrength (+2)
Shaarilla
Syllivarrna Obanghall
Tyra Stellastrom
GM: Here are my assumptions for those who have not yet sent in turns. I plan to resolve round 4 today.

Martin - Attack with +1 Longsword
Shaarilla - Hold action to save spell points.


BarnasBARNAS: Attack with +1 Quarterstaff

Attack 1, Init [rolled 3], Strike Chance [rolled 98-30 = 68 - Hit DEF 68 or less], DMG [rolled 7], Threat [rolled 74]
KCKC: continue to attack the giant. (No bonus added)
Acrobatics roll of [rolled 50 (Failure)]

Attack 1, Init [rolled 10], Strike Chance [rolled 93-46 = 47 - Hit DEF 47 or less], DMG [rolled 7], Threat [rolled 28], AP 20 [rolled 14]
Offhand Attack 1, Init [rolled 8], Strike Chance [rolled 82-52 = 30 - Hit DEF 30 or less], DMG [rolled 6], Threat [rolled 50], AP 20 [rolled 88]
MartinMARTIN: Drop spear and draw Longsword and attack

Attack 1, Init [rolled -1], Strike Chance [rolled 99-15 = 84 - Hit DEF 84 or less (Crit DEF 2)], DMG [rolled 9], Threat [rolled 51]
Attack 2, Init [rolled -2], Strike Chance [rolled 99-61 = 38 - Hit DEF 38 or less], DMG [rolled 12], Threat [rolled 74]
MortyMORTY: Increasingly disheartened by my impotence in this battle, not only to hurt the giant but even to distract it, I finally give in to my frustration at the end of Round 2, and spend Round 3 concentrating on making my angel show its anger and frustration, finally morphing into an impish devil, mooning the giant, and expending itself in one colossal fart. The smell is strong, almost to skunk level, hopefully distracting to the giant with its enhanced sense of smell, but certainly not damaging or nauseating. The cloud it creates is about 10'x10'x10' and centered around the giant's head. It is still under my control so it will follow him and stay on his head, hopefully messing with his vision in addition to his smell.

MORTY: On round 4 I continue to look for an opening to help in any way, pistol in hand. If Tyra gets knocked back away from the giant that will be my shot, I'm guessing.


MORTY TECH: [rolled 95-36 = 59 - Hit DEF 59 or less] to hit for [rolled 1 3 2 (+5)- Total: 11] electrical damage, save (at +15 for his non-metal armor) for half damage. [rolled 18] threat roll.
LaniLANI: Continue to attack the giant using acrobatics to leap up.

Acrobatics - [rolled 157 (Success)]

Attack 1 (Kick) - Init [rolled 12], SC [rolled 114-86 = 28 - Hit DEF 28 or less], Dmg [rolled 11], Threat [rolled 52]
Attack 2 (Flame Tongue) - Init [rolled 8], SC [rolled 96-34 = 62 - Hit DEF 62 or less], Dmg [rolled 9], Threat [rolled 12]
Shaarilla
SylSYL: Cast Faerie Fire (Drow ability) on the Giant and then move forward to use either her spear or sword. Assuming her hand crossbow would only irritate the Giant??

Init [rolled 3], Cast [rolled 50 vs cast chance of 100 - Successful Cast Chance!]

GM: You don't need to make a cast roll for the Drow spells. They just work.
TyraTYRA: Trya could feel that just a couple more hits from the giant would likely take her out but she wasn't going to back down. She kept pushing her attacks hoping that one lucky strike would bring the giant down.

Attack 1 Hard (Giant Basher) - Init: [rolled 8], Attack: [rolled 120-67 = 53 - Hit DEF 53 or less], Damage [rolled 18], Threat: [rolled 94], NL Damage: [rolled 2 2 1 - Total: 5]
Attack 2 Hard (Giant Basher) - Init: [rolled 11], Attack: [rolled 120-54 = 66 - Hit DEF 66 or less], Damage [rolled 19], Threat: [rolled 60], NL Damage: [rolled 1 1 2 - Total: 4]

On initiative 12, Lani misses.

On initiative 11, Tyra hits for good damage.

On initiative 10, KC misses.

On initiative 9, Tyra gets hit for 10 damage after PROT. She is now at 13 HP and Badly Wounded (-10 to all actions).

On initiative 8, KC misses, Lani hits for a small amount of damage and Tyra hits for good damage. The giant is now very badly wounded. Since Tyra hit extra hard, the NL damage also results in Tyra being very badly wounded (-20 to all actions). Also on initiative 8, the giant hits Tyra for another 18 damage after PROT. Tyra is now unconscious and goes flying back into the wall and then falls to the floor. She takes another 6 damage from hitting the wall and another 3 damage from the fall. Tyra is at -19 HP but 20 of that is NL damage so she is not bleeding to death. However, no one else is aware of this so someone with first aid or healing abilities will want to take a look at her since the damage looked horrendous.

GM: This provides an opening for Morty to use his Mage Tech Pistol.

On initiative 3, Barnas hits but causes no damage. Syl contemplates casting a Faerie Fire but sees that the giant is very badly wounded.

GM: Let me know if Syl still wants to cast the spell.

Also on initiative 3, the now very badly wounded giant attacks Lani but misses due to wound penalties.

On initiative -1, Martin hits the giant for a small amount of damage.

On initiative -2, Martin misses.

SYL: Does Syl think her hand crossbow will do any/enough damage or should she go into melee since she wants to conserve her spell points?

SYL: I would prefer the X-bow just because i don't want to get in anyone else's way...

GM: Her hand crossbow can definitely do damage with a good shot (or, more accurately, good damage roll). She probably wishes she had Drow quarrels which are +1 and AP.

When Tyra goes flying across the chamber, Morty sees his chance to shoot. He fires his Mage Tech Pistol and hits the giant with a bolt of electricity. The giant collapses to the ground.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 6
2nd - 6
3rd - 4
  1. CLW, CLW, CLW, Bless, Protection from Evil, <D-Detect Evil>, <single class>
  2. Hold Person, Hold Person, Hold Person, Augury, Augury, <D-Find Traps>, <single class>
  3. Invisibility to Undead 10', Prayer, <D-Speak With Dead>, <single class>
KC
9
  • GK - Jump, Shout, Spider Climb
  • SK - Fumble, Hold Person, Stoneskin, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
9
  • GK - Invisibility, Shield, Spell Store, Telekinesis, Walking Unseen
  • SK - Bolt of Energy, Levitation, Passwall, Wizard Eye
Morty
7
  • GK - Illusion, Spell Store, Sphere of Silence, Stinking Cloud, Undetectability
  • SK - Illusionary Wall, Mass Invisibility, Phantasmal Force, Shadow Magic
Shaarilla
9
  • GK - Conjure Mist, Ice Creation, Mage Armor, Mist Vision, Spell Store, Shocking Grasp
  • SK - Frost Bolt, Lightning Bolt, Wall of Ice
  • Spell Wand (7 spell points) - Lightning Bolt, Lightning Bolt, Wall of Ice, Sphere of Fresh Air
Syl
9
  • GK - Invisibility, Light, Shadowform, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
MortyElectrical BlastMage Tech Pistol4
LaniWalking UnseenMartial Artist ability1