Spelljammer
        Depths of Spelljammer
Current Turn?NoSubject:The Crypt - Round 1
Campaign:SpelljammerTurn Start Date:4/7/606
Adventure:Depths of SpelljammerTurn End Date:
Adventure Number:2Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:1.2Send To:bluemountain@championsoftheempire.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
0
0
44/44
/0
2
0
25
0
/
1/day
2/2
1/1
KC
0
0
38/38
/0
3
0
31
2
/
1/day
1/1
/0
Martin Vane
0
0
45/45
/0
2
0
31
2
/
1/day
2/2
1/1
Morty Crystaltouched
0
0
41/41
/0
1
0
49
0
/
1/day
2/2
1/1
Pellanistra Xarann
0
0
50/50
/0
3
0
45
4
/
1/day
1/1
/0
Shaarilla
0
0
26/26
/0
2
0
24
0
/
1/day
1/1
/0
Syllivarrna Obanghall
0
0
47/47
/0
2
0
26
4
/
1/day
1/1
/0
Tyra Stellastrom
0
2
59/61
0/4
6
1
39
6
/
2/day
1/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
/
/
/
The group moves quickly. They travel along numerous passages, bypassing doors and tunnels. KC knows exactly which way to go through knowledge presumably provided by the composite entity known as the Spirit of Spelljammer. After traveling for about 30 minutes however, forward passage is blocked by a metal door. KC is certain that the group needs to get through the door and recalls that the spirit indicated that there would be hazards along the way.

The lock on the door is extremely complex and beyond the skills of those in the group to finesse. A key must be found. The group starts to spread out in the rusty room to look for the key. Suddenly there is an ominous crackling sound and the animate remains of what was once a man suddenly appears a few feet in front of Barnas. There is very little flesh left on him. Half a second later, amidst more crackling sounds, more undead appear around the group.

GM: Image to follow shortly. There are undead on Barnas, Syl, Lani and Tyra. This is round 1, go ahead and send your actions. Those with undead lore can send their rolls.

MORTY TECH: Undead Lore 20%, no idea if you have a special keyword built yet so using generic: [rolled 93 (Near Success)] Does my Memory talent affect this if I fail my roll? I realize I don't also get an everything lore roll.

GM: I don't currently have Memory talent affecting lore rolls but it is probably not a bad idea, especially in cases like this. I will think about how to incorporate.

SYL (GM): For Drow Spells since they are innate, do we have to roll to attempt? Also, where can I find the description for each of the Drow Spells since all spells are broken down by college and I am not sure which college some (OK - all) of them would be in.

GM: You do not need to roll but you do need to cast, which is a full round action and will be disrupted if attacked. Right now, Syl has someone attacking her in melee so cannot cast a Drow spell. About half of the descriptions are under the description of the Drow Spells skill. The others are under Spells with a reference to each in the Drow Spells skill description.

MARTIN: (GM) Martin is dependent on his Armor spell to provide defense and would have cast it when they entered the more unexplored sections of SpellJammer.

MARTIN: Cast Attempts: Armor(53) – try 1: [rolled 5] , try 2: [rolled 2], try 3 [rolled 18]

MARTIN: If it succeeds, it will provide 4 protection for [rolled 5] hits.


GM: For casting, you can use cc-53 in square brackets and it will let you know if you get critical or grievous success. In this case, Martin got critical success. Does he want the Armor spell to provide 4 PROT for 8 hits or 6 PROT for 5 hits?

MARTIN: 4 PROT for 8 hits, please.

SHAARILLA: Everything lore [rolled 56 (Failure)]


BarnasBARNAS: Init [rolled 3], SC [rolled 86-32 = 54 - Hit DEF 54 or less], Dmg [rolled 7], Threat [rolled 13]
KCKC: hearing the commotion behind him he spins around to see what is going on. These Creatures are they Skeletons again? Looks like they could be. Everything lore roll of [rolled 66] need a 5 or less. Is so his daggers are not going to be good against them, but he does have a spell that could be of use. If they are Skeletons. He moves (5 foot free move so he can still cast if he needs to) down the stairs closer to Lani and with in range of the attacking horrors. He holds action to see if anyone can identify them.
MartinMARTIN : Will look around to find the best target. Quarters are quite cramped in the passageway and there’s not a whole lot of room. Martin will step up onto the stairway in front of him and try to engage the undead attacking Syl.

MARTIN: Attack with +1 Long Sword
Attack 1, Init [rolled 2], Strike Chance [rolled 83-12 = 71 - Hit DEF 71 or less (Crit DEF 6)], DMG [rolled 10], Threat [rolled 86]
MortyMORTY: Assuming I do not remember something that makes this a stupid choice, I will grimly step to Tyra's right a bit, pull my pistol, and fire a bolt of pure electrical energy at the skeletal threat.

MORTY TECH: 5' free move (only as far as necessary to make sure Tyra isn't threatened by my bolt), pull pistol which I assume is -5 Init, and fire. Init: [rolled -1], To hit: [rolled 95-15 = 80 - Hit DEF 80 or less], [rolled 4 1 3 (+3)- Total: 11] damage.
LaniLANI: Lani briefly considers whether she should use her mace or her fists and decides to use fists.

Attack 1: Init [rolled 11], SC [rolled 90-18 = 72 - Hit DEF 72 or less], Dmg [rolled 4], Threat [rolled 89]
Attack 2: Init [rolled 8], SC [rolled 90-8 = 82 - Hit DEF 82 or less (Crit DEF 40)], Dmg [rolled 2], Threat [rolled 89]
ShaarillaSHAARILLA: Shaarilla first considers magic, but the space is too tight to use a lightning bolt, and a ray of cold doesn’t generally affect undead. So although arrows are also a poor choice versus skeletal figures, Shaarilla goes for her bow, shooting at the one closest to her, and hoping to hit something substantial like a skull or breastbone.

SHAARILLA: Attack with Short Bow

Attack 1, Init [rolled 11], Strike Chance [rolled 70-82 = -12 - Missed!], DMG [rolled 4], Threat [rolled 44]
SylSYL - Everything Lore (10): [rolled 82]

SYL: wants to cast a spell but stupid undead are in the way so she will whack it with her spear. Not stabbing because that won't do as much damage.

TECH: Init [rolled 4], SC [rolled 60-90 = -30 - Missed!], Damage [rolled 5], Threat [rolled 50]
TyraTYRA: Tyra spins to her left immediately at hearing the crackling sounds of the summoned undead. Luckily, her shield and war club were already at the ready so she wastes no time engaging it. Feeling the adrenaline of the combat, she decides to hit extra hard.

TECH: Hard Attack - Init: [rolled 12], Attack: [rolled 87-20 = 67 - Hit DEF 67 or less], Damage [rolled 10], Threat: [rolled 93], NL Damage: [rolled 2 2 2 - Total: 6]

In the flickering light of the hooded lantern, the situation devolves into the confusion of battle and resultant fog of war. Individuals are focused on their immediate situation and unaware of what else is going on elsewhere in the room.

KC looks down from the top of the stairs and sees three undead. One is attacking Lani, another is attacking Barnas and the third is attacking Tyra. He cannot see them clearly enough to identify what type of undead they are.

Martin finds that no undead are focused on him but he sees Syl turn suddenly to her left indicating the presence of an undead there. He takes the steps three at a time and drops down behind the creature. He slashes with his sword and hits though it feels more like he is playing a percussion instrument as his sword rattles among the bones of the creature. Syl makes an ineffectual attack that misses. Fortunately the undead also misses Syl.

Morty steps around the pillar, drawing his mage tech pistol has he moves. His intent is to shoot at the one attacking Tyra but changes his mind when he sees another undead coming down the corridor towards him. He shoots it and hits with the electrical attack. The hit is not as solid as he would have liked (i.e., the undead made its saving throw).

Lani hits twice with her fists but the bloated flesh of the undead robs her attacks of much of their power.

Shaarilla uses her bow to shoot at the undead on Syl. Unfortunately her arrow misses the undead. Fortunately it also misses Martin who is directly behind the undead.

GM: There is a 50% chance that an arrow fired into the combat between Syl, Martin and the undead will accidentally target Syl or Martin instead of the undead.

Tyra uses her war club on the undead attacking her. She hits solidly but the undead fleshiness robs the attack of much of its power.

Now that he is in the thick of combat, Morty can see that Tyra's opponent is a zombie, which would be better served by using a slashing weapon instead of a crushing weapon. The undead coming up the passage is also a zombie. The undead misses Tyra.

Barnas uses his new quarterstaff to good effect with a solid hit on the undead in front of him. Bones crunch as his staff slams into the undead.

GM: Go ahead and send your actions for round two. An update image will follow shortly that shows the two new undead entering the fray.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
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Name
Spell Memory
Spells Memorized
Barnas
4
KC
5
  • GK - Infravision, Jump, Lasting Breath
  • SK - Shout, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
5
  • GK - Armor, Shield, Walking Unseen
  • SK - Passwall, Wizard Eye
Morty
7
  • GK: Sphere of Silence, Invisibility, Illusion, Glitterdust, Faerie Fire
  • SK - Mass Invisibility, Shadow Magic
Shaarilla
7
  • GK - Mage Armor, Sphere of Fresh Air, Detect Fumes, Shocking Grasp,
  • SK - Lightning Bolt, Ray of Cold, Wall of Ice
Syl
9
  • GK - Blending, Invisibility, Shadowform, Strength of Darkness, Sunburst, Witchsight
  • GKR - Summon Shadow Creatures
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
Morty<electrical?>Mage Tech Pistol<equal to Spell Energy rank>