Spelljammer
        Quest for the Amber Key
Current Turn?NoSubject:Alarms in the Night - Rounds 13 & 14
Campaign:SpelljammerTurn Start Date:4/22/606
Adventure:Quest for the Amber KeyTurn End Date:4/22/606
Adventure Number:5Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:4.9Send To:bluemountain@championsoftheempire.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
31
0
18/49
/0
6
0
28
0
/0
1/day
1/2
1/1
KC
19
2
22/43
/0
3
0
36
2
/0
1/day
1/1
/0
Martin Vane
26
0
24/50
/0
7
1
37
8
/0
1/day
0/2
1/1
Morty Crystaltouched
22
0
19/41
/0
5
0
49
0
/0
1/day
2/2
1/1
Pellanistra Xarann
16
0
34/50
/0
4
0
52
6
/0
1/day
1/1
/0
Shaarilla
0
0
28/28
/0
4
0
24
0
1/1
1/day
0/1
/0
Syllivarrna Obanghall
13
2
37/52
/0
5
1
41
4
/0
1/day
0/1
/0
Tyra Stellastrom
30
3
33/66
0/6
7
1
59
8
/0
2/day
0/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
0/5
7/7
Martin Vane
/
9/9
7/7
Morty Crystaltouched
/
1/9
8/8
Shaarilla
/
12/12
17/17
Syllivarrna Obanghall
/
8/9
10/10
Barnas
KCInfravision (3 hours)
Martin Vane
Morty Crystaltouched
Pellanistra Xarann
ShaarillaArmor Spell (5/5 hits)
Syllivarrna Obanghall
Tyra Stellastrom
ROUND 13
BarnasBARNAS - Attack orc 1. If Orc 1 goes down then use the Healing Charm followed by teaming up on another orc.

Attack 1, Init [rolled 1], Strike Chance [rolled 100 - Automatic miss!]], DMG [rolled 10], Threat [rolled 50] Wound penalty added
KCKC : attack orc 15 ......

Attack 1: init [rolled 12] SC [rolled 83-24 = 59 - Hit DEF 59 or less] DMG [rolled 3] ap 15 [rolled 35] TH [rolled 61]
Offhand:: init [rolled 9] SC [rolled 77-22 = 55 - Hit DEF 55 or less] DMG [rolled 3] ap 15 [rolled 99] TH [rolled 28]
MartinMartin: Continue attacking Orc 16 …

Attack 1, Init [rolled 4], Strike Chance [rolled 98 - Automatic miss!], DMG [rolled 13], Threat [rolled 36]
MortyMORTY TECH: Continue to do my part to provide Martin and Lani with multiple attacker bonuses.

Shield bash#1: [rolled 4] init, [rolled 76-30 = 46 - Hit DEF 46 or less] to hit, [rolled 4] damage, only LOW applies, [rolled 99] threat if needed, and [rolled 10] on the knockback table (plus damage rolled).
LaniLANI: Attack orc 16 (+8 outnumbering included). If he goes down, move to assist Barnas.

Attack 1 (Fist) - Init [rolled 9], SC [rolled 110-95 = 15 - Hit DEF 15 or less], Dmg [rolled 6], Threat [rolled 43]
Attack 2 (Mace) - Init [rolled 7], SC [rolled 105-91 = 14 - Hit DEF 14 or less], Dmg [rolled 6], Threat [rolled 51]
Shaarilla
SylSYL: Correct - use the Luck Point to avoid the crit. Continue to attack Orc #12; if it falls she will help with the sub-leader by casting Faerie Fire.

Init [rolled 11], Strike Chance [rolled 85-50 = 35 - Hit DEF 35 or less], DMG [rolled 3 2 (+2)- Total: 7], Threat [rolled 39]
TyraTYRA: Tyra will attack Orc 5 until it drops. She'll then help with Orc 15.

Morning Star - Init: [rolled 10], Attack: [rolled 101-7 = 94 - Hit DEF 94 or less (Crit DEF 57)], Damage [rolled 10], Threat: [rolled 84]

Syl hits orc 12 for 4 damage, badly wounding him. The orc misses Syl.

Barnas misses orc 1. The orc also misses.

KC hits orcs 15 twice for 0 damage. The orc misses KC.

Tyra hits orc 5 with a critical hit for 18 damage, killing him.

Martin, Morty and Lani combine to attack orc 16. Martin misses, Morty hits for 3 damae and Lani misses. The orc is still very badly wounded and misses Martin.

Shaarilla has her bow out again waiting for a target.

MORTY (GM): I'm curious if there was any effect of the knockback roll.� I finally managed to get the lucky combination on the d10 with a hit and a damage higher than 1, etc.� Total of the roll was 12, not including the +2 from the shield, so I think it was at least supposed to force a luck save.� If he made it, so be it, but I was hoping it might knock him off balance or knock him down assuming he didn't have room to be forced backward?� It's also possible that I just shoved him a few feet and the three of us just automatically shifted to keeping him surrounded so you didn't mention it.

GM: I never resolved that aspect of it so I did it just now. The orc failed his luck save and was forced back 4 feet. Basically, the battle just moved 4 feet.


ROUND 14
BarnasAttack 1, Init [rolled 9], Strike Chance [rolled 84-82 = 2 - Hit DEF 2 or less]], DMG [rolled 11], Threat [rolled 46] Wound penalty added
KCAttack 1: init [rolled 5] SC [rolled 83-45 = 38 - Hit DEF 38 or less] DMG [rolled 5] ap 15 [rolled 43] TH [rolled 38]
Offhand:: init [rolled 5] SC [rolled 77-17 = 60 - Hit DEF 60 or less] DMG [rolled 2] ap 15 [rolled 40] TH [rolled 11]
MartinAttack 1, Init [rolled 7], Strike Chance [rolled 87-67 = 20 - Hit DEF 20 or less], DMG [rolled 13], Threat [rolled 54]
MortyShield bash#2: [rolled 12] init, [rolled 76-95 = -19 - Missed!] to hit, [rolled 3] damage, only LOW applies, [rolled 24] threat if needed, and [rolled 9] on the knockback table (plus damage rolled).
LaniLANI: Attack orc 16 (+8 outnumbering included). If he goes down, move to assist Barnas.

Attack 1 (Kick) - Init [rolled 12], SC [rolled 100-38 = 62 - Hit DEF 62 or less], Dmg [rolled 8], Threat [rolled 11]
Attack 2 (Mace) - Init [rolled 8], SC [rolled 105-31 = 74 - Hit DEF 74 or less], Dmg [rolled 4], Threat [rolled 56]
Shaarilla
SylInit [rolled 11], Strike Chance [rolled 85-35 = 50 - Hit DEF 50 or less], DMG [rolled 4 4 (+2)- Total: 10], Threat [rolled 82]
TyraTYRA: Tyra will attack Orc 5 until it drops. She'll then help with Orc 15.

Morning Star - Init: [rolled 10], Attack: [rolled 101-58 = 43 - Hit DEF 43 or less], Damage [rolled 13], Threat: [rolled 50]

Syl hits orc 12 for 7 damage. The orc misses.

Barnas misses orc 1. The orc hits Barnas for 1 damage.

KC hits orc 15 twice for a total of 2 damage. The orc misses. Tyra also hits orc 15 for 10 damage, badly wounding him.

Martin, Morty and Lani attack orc 16. Martin and Morty miss. Lani hits twice for a total of 2 damage. The orc misses due to wound penalties.

GM: Go ahead and send your actions for rounds 15 & 16. The battle is close to being over as there are only 4 orcs left and most are badly wounded or worse.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 4
2nd - 3
  1. CLW, CLW, Bless, Protection from Evil
  2. Augury, Augury, Silence 15' r
KC
5
  • GK - Balance, Feather Fall, Infravision
  • SK - Hold Person, Stoneskin
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
5
  • GK - Shield, Walking Unseen
  • SK - Bolt of Energy, Passwall, Wizard Eye
Morty
7
  • GK - Illusion, Spell Store, Sphere of Silence, Stinking Cloud, Undetectability
  • SK - Illusionary Wall, Mass Invisibility, Phantasmal Force, Shadow Magic
Shaarilla
9
  • GK - Conjure Mist, Ice Creation, Mage Armor, Mist Vision, Spell Store, Shocking Grasp
  • SK - Frost Bolt, Lightning Bolt, Wall of Ice
  • Spell Wand (7 spell points) - Lightning Bolt, Lightning Bolt, Wall of Ice, Sphere of Fresh Air
Syl
9
  • GK - Invisibility, Light, Shadowform, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
MortyElectrical BlastMage Tech Pistol43