Spelljammer
        The Doomed Oasis
Current Turn?NoSubject:Armored Warriors - Round 7 & 8
Campaign:SpelljammerTurn Start Date:4/9/606
Adventure:The Doomed OasisTurn End Date:4/9/606
Adventure Number:4Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:2.0Send To:bluemountain@championsoftheempire.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
0
0
44/44
/0
2
0
25
0
/
1/day
2/2
1/1
KC
17
17
4/38
/0
3
0
28
2
/
1/day
1/1
/0
Martin Vane
9
0
41/50
/0
2
0
31
4
/
1/day
1/2
1/1
Morty Crystaltouched
0
0
41/41
/0
2
0
49
0
/
1/day
2/2
1/1
Pellanistra Xarann
11
0
39/50
/0
3
0
47
4
/
1/day
0/1
/0
Shaarilla
0
0
26/26
/0
2
0
24
0
/
1/day
1/1
/0
Syllivarrna Obanghall
0
0
52/52
/0
3
0
36
4
/
1/day
0/1
/0
Tyra Stellastrom
30
9
22/61
4/4
6
1
35
6
/
2/day
1/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
/
/
/
Barnas
KCSpell Pool (7/7)
Martin VaneArmor (PROT 4, 3 hits), Spell Pool (7/7)
Morty CrystaltouchedAccelerated Healing (1/3), Spell Pool (8/8)
Pellanistra XarannAccelerated Healing (1/3)
ShaarillaArmor (PROT 4, 4 hits)
Syllivarrna Obanghall
Tyra Stellastrom
ROUND 7
BarnasBARNAS: Attack with +1 Quarterstaff. Includes +14 for outnumbering.

Attack 1, Init [rolled 8], Strike Chance [rolled 104-84 = 20 - Hit DEF 20 or less], DMG [rolled 8], Threat [rolled 73]
KCKC: With Martin stepping in he will go all out offensive attacking with both daggers and hitting extra hard, at least for this round.

Attack 1: Init [rolled 10] SC 102 (78+24) [rolled 102-80 = 22 - Hit DEF 22 or less] Dmg [rolled 8] AP 10 [rolled 10] TH 26 [rolled 56] End [rolled 1 1 1 - Total: 3]
Offhand attack 1: Init [rolled 12] SC 98 (74+24) [rolled 98-85 = 13 - Hit DEF 13 or less] Dmg [rolled 5] AP 10 [rolled 27] TH 26 [rolled 42] End [rolled 2 1 2 - Total: 5]
MartinMARTIN VANE: Attack with +1 Long Sword. Includes +14 outnumbering bonus.

Attack 1, Init [rolled 1], Strike Chance [rolled 97-36 = 61 - Hit DEF 61 or less], DMG [rolled 6], Threat [rolled 8]
Morty
LaniLANI: Now that she found a small weakness in the armor, she presses her attacks while Faerie Fire is active.

Attack 1 (Fist) - Init [rolled 12], SC [rolled 97 - Automatic miss!], Dmg [rolled 3], Threat [rolled 80]
Attack 2 (longsword) - Init [rolled 8], SC [rolled 89-82 = 7 - Hit DEF 7 or less], Dmg [rolled 8], Threat [rolled 33]
ShaarillaSHAARILLA: As far as I can tell, these are either armored undead or animated armor. Either way I wouldn’t expect them to be affected by cold. Also, unless we’re planning on spending the night here, Shaarilla will need her spell points to get us home again. She’ll keep an eye out for arrow targets, but her spells aren’t a good match for these monsters. Shocking grasp might work, but she didn’t take that spell. Fire Finger cantrip might work, but I don’t know how to determine if that hits.
SylSYL: will be fully defensive for two more rounds
TyraTYRA: Tyra continues to team up on the warrior with Lani.

Attack with Faerie Fire on warrior 2, Morning Star - Init: [rolled 6],
Attack: [rolled 104-15 = 89 - Hit DEF 89 or less (Crit DEF 7)], Damage [rolled 13], Threat: [rolled 83]

Lani and Tyra attack warrior 1. Lani misses twice but Tyra gets in a good hit. Warrior 1 misses Lani but warrior 2 hits Tyra for 2 damage after PROT.

Barnas, KC and Martin attack warrior 3. Barnas misses. KC misses with both attacks. Martin hits for minimal damage. Warrior 3 hits KC for 3 damage after PROT. KC is at 6 HP (-20 to all actions).

Syl remains fully defensive against warrior 4. As a result, warrior 4 misses.

ROUND 8
BarnasBARNAS: Attack with +1 Quarterstaff. Includes +14 for outnumbering.

Attack 1, Init [rolled 8], Strike Chance [rolled 104-48 = 56 - Hit DEF 56 or less], DMG [rolled 10], Threat [rolled 93]
KCAttack 1: Init [rolled 10] SC 102 (78+24) [rolled 102-63 = 39 - Hit DEF 39 or less] Dmg [rolled 7] AP 10 [rolled 35] TH 26 [rolled 27] End [rolled 1 2 1 - Total: 4]
Offhand attack 1: Init [rolled 7] SC 98 (74+24) [rolled 98-41 = 57 - Hit DEF 57 or less] Dmg [rolled 10] AP 10 [rolled 1] TH 26 [rolled 28] End [rolled 2 2 1 - Total: 5]
MartinMARTIN VANE: Attack with +1 Long Sword. Includes +14 outnumbering bonus.

Attack 1, Init [rolled 6], Strike Chance [rolled 97-81 = 16 - Hit DEF 16 or less], DMG [rolled 12], Threat [rolled 4]
Morty
LaniLANI: Continue to attack.

Attack 1 (Kick) - Init [rolled 7], SC [rolled 96-89 = 7 - Hit DEF 7 or less], Dmg [rolled 6], Threat [rolled 50]
Attack 2 (Mace) - Init [rolled 5], SC [rolled 96 - Automatic miss!], Dmg [rolled 10], Threat [rolled 59]
ShaarillaSHAARILLA: Shaarilla will continue to watch for openings to use her bow, while hoping that she doesn’t get one. It’s not that she is hoping not to get a shot in, but that in order for her to have a clear shot that means one of her allies will have fallen.
Syl
TyraAttack with Faerie Fire on warrior 2, Morning Star - Init: [rolled 9],
Attack: [rolled 96 - Automatic miss!], Damage [rolled 14], Threat: [rolled 26]


TYRA (GM): Here's her LUCK reroll.

Attack: [rolled 104-25 = 79 - Hit DEF 79 or less]

Lani and Tyra attack warrior 1. Lani misses twice but Tyra gets in a very good hit for significant damage. Warrior 1 is now bloodied. Warrior 1 misses Lani, but Warrior 2 hits Tyra for 2 damage after PROT. Tyra has 22 HP remaining.

Barnas, KC and Martin attack warrior 3. KC hits twice for good damage. Barnas hits for good damage. Martin misses. Warrior 3 hits KC for 2 damage after PROT. KC is at -30 to all actions.

Syl remains fully defensive against warrior 4. As a result, warrior 4 misses.

GM: Warriors 1 and 3 are both bloodied. KC is hurting and Tyra is on the verge of penalties. Go ahead and send your rounds 9 and 10 actions. Bless and Faerie Fire are both gone so the only bonus remaining is the +14 bonus that Barnas, KC and Martin get for outnumbering warrior 3.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 4
2nd - 3
  1. Cure Light Wounds (x2) (cast 1), Bless (cast), Protection from Evil
  2. Healing Sanctuary, Accelerated Healing (x2)
KC
5
  • GK - Infravision, Jump, Lasting Breath
  • SK - Shout, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire (cast), Suggestion
Martin
5
  • GK - Armor, Shield, Walking Unseen
  • SK - Passwall, Wizard Eye
Morty
7
  • GK: Sphere of Silence, Invisibility, Illusion, Glitterdust, Faerie Fire
  • SK - Phantasmal Force, Shadow Magic
Shaarilla
7
  • GK - Mage Armor, Sphere of Fresh Air, Detect Fumes, Shocking Grasp
  • SK - Lightning Bolt, Ray of Cold, Wall of Ice
Syl
9
  • GK - Blending, Invisibility, Shadowform, Strength of Darkness, Sunburst, Witchsight
  • GKR - Summon Shadow Creatures
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
MortyElectrical BlastMage Tech Pistol3